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[1.5] Bug Reporting - DarkSpace Game |
Eledore Massis [R33] Grand Admiral Templar Knights
Joined: May 26, 2002 Posts: 2694 From: tsohlacoLocalhost
| Posted: 2008-05-31 09:51  
On 2008-05-31 09:15, Leviatan wrote:
Don't get me wrong, just mentioning it to the other readers.
But i have yet to see the IT problem, and the AR got perfect guidance to a extend. if you turn your ship while firing the aim gets thrown of a little.
[ This Message was edited by: Eledore[NL] on 2008-05-31 09:52 ]
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Leviatan Cadet
Joined: April 22, 2005 Posts: 186
| Posted: 2008-05-31 09:55  
Quote:
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On 2008-05-31 09:51, Eledore[NL] wrote:
On 2008-05-31 09:15, Leviatan wrote:
Don't get me wrong, just mentioning it to the other readers.
But i have yet to see the IT problem, and the AR got perfect guidance to a extend. if you turn your ship while firing the aim gets thrown of a little.
[ This Message was edited by: Eledore[NL] on 2008-05-31 09:52 ]
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Little is an understatement and I think I wasnt even moving when I tested it.
"Problem" with the IT is that it seems to deal too little damage in comparison with the other weapons found on dreads to be worthwhile.
[ This Message was edited by: Leviatan on 2008-05-31 09:56 ]
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_x$witchBladex_ [1.480 Fanboy] Grand Admiral
Joined: February 26, 2003 Posts: 849 From: Upstate New York
| Posted: 2008-05-31 14:19  
Have a handful of issues:
1. Location of Armor Plates on the K'luth Carrier and Advanced Carrier are misplaced. All armor slots for each are located in the front, in the armor rings.
2. Couple of issues with Clavate. First, bomb location versus how bombs look when launched is wacked.
Location of bombs:
Bombs when launched:
Personally, I thought the clavates location of bombs in previous versions looked cooler and more unique than that of over ships/factions in the game.
3. All K'luth ships that have Psi Missiles now have a blank slot. I am assuming this is to fix the upgrade path bug, but I am posting this anyway just in case.
4. A full alpha of 13 Disruptors on a UGTO Scout did less than 10% armor damage to a scout. Damage needs fixing like no other.
5. I am sorry, but the organic armor description needs fixing; regardless of the fact that I laughed when I read it.
[ This Message was edited by: _x$witchBladex_ the Rum Loving Pirate on 2008-05-31 14:21 ]
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Shigernafy Admiral
Joined: May 29, 2001 Posts: 5726 From: The Land of Taxation without Representation
| Posted: 2008-05-31 18:37  
There's nothing wrong with that description.
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Fattierob Vice Admiral
Joined: April 25, 2003 Posts: 4059
| Posted: 2008-05-31 19:06  
Hurray for awesome flavor texts!
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DarkKnight08 Grand Admiral
Joined: July 28, 2006 Posts: 7 From: Within the Void between the Past and the Future...
| Posted: 2008-06-01 07:21  
Some K'Luth ships have got broken slots:
Ganglia - Fore/Left, Fore/Right, Fore
Scale and Parasite - Fore/Left, Fore/Right
They should be Shredder Missiles, if I remember correctly.
Double checked Psi Missiles; they show up and swap out with Shredders fine.
The broken slots don't have a description (just says 100% Damage and a quantity of 20), and don't show up in the equipment list when spawning.
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Doran Chief Marshal Galactic Navy
Joined: March 29, 2003 Posts: 4032 From: The Gideon Unit
| Posted: 2008-06-01 10:30  
the broken gadgets on the gang/scale are psi missile - twin racks. we know they're broken.
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Eledore Massis [R33] Grand Admiral Templar Knights
Joined: May 26, 2002 Posts: 2694 From: tsohlacoLocalhost
| Posted: 2008-06-01 11:17  
- UGTO AR Twin Pack on supply station: no upgrade patch.
- There is something not right about using of Jump Gates and Worm Holes.
This is a little far away for the use of a jumpgate
Couple seconds later
Today this even happened to people, Myself and Smartin can verify this.
[ This Message was edited by: Eledore[NL] on 2008-06-01 13:35 ]
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Sixkiller Marshal Courageous Elite Commandos
Joined: May 11, 2005 Posts: 1786 From: Netherlands
| Posted: 2008-06-01 12:12  
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On 2008-05-31 14:19, _x$witchBladex_ the Rum Loving Pirate wrote:
Have a handful of issues:
4. A full alpha of 13 Disruptors on a UGTO Scout did less than 10% armor damage to a scout. Damage needs fixing like no other.
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what ship did you use to fire?
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Eledore Massis [R33] Grand Admiral Templar Knights
Joined: May 26, 2002 Posts: 2694 From: tsohlacoLocalhost
| Posted: 2008-06-01 14:06  
Layout problem Stations.
The addition of a Scanner is creating confusion of the keybing Y
Scanner and Repair drones both use the Y, so you toggle both on and off, in addition Shift Y to repair your self won't work no longer since the Scanner has no alternate function.
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Ulven Skyblade Marshal Non Omnis Moriar
Joined: March 04, 2007 Posts: 230 From: Timbo400
| Posted: 2008-06-02 08:43  
unless you juse ctrl to aim my neut bomb's aren't stable. also it is impossible to hit a planet and do anything. i am trying to bomb it and i am asisted by a bomber dread and a sector command station. i myself are in a com dread spawning fighters and neuting
also the shield valau's dont apear
next to that point def on platforms doesn't work and suply platforms dont work.
Timbo
[ This Message was edited by: Timbo400 on 2008-06-02 08:45 ]
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Thugomatic Chief Marshal
Joined: August 11, 2003 Posts: 166 From: Missoula Montana
| Posted: 2008-06-02 17:26  
The brood as the engie when u mod the ahr too chitonous armor does not repair, even when flipped back too the ahr.
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2008-06-02 17:41  
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On 2008-06-02 17:26, Thuggie wrote:
The brood as the engie when u mod the ahr too chitonous armor does not repair, even when flipped back too the ahr.
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Could you perhaps go through that again (I'm having trouble understanding what you wrote/mean)?
Are you saying the Brood doesn't repair at all?
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Fattierob Vice Admiral
Joined: April 25, 2003 Posts: 4059
| Posted: 2008-06-02 18:36  
When your engineer ship has two build drones, you cannot build two structures at a time
When you do build a building, only one build drone is activated (you can manually activate the second one)
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Dacurly Vice Admiral Courageous Elite Commandos
Joined: March 06, 2004 Posts: 18 From: Napanee, ON. Canada
| Posted: 2008-06-02 19:48  
When I go into Beta, the text is all screwed up, it is in funny block like letters that I can,t read. Regular DS works fine. Is the font in beta different, maybe I don't have the right font on my computer. And yes it is English. DLed twice, tried alpha font on and off, same thing.
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