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[FAQ
Forum Index » » English (General) » » Stop The Flux.
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 Author Stop The Flux.
Ragglock
Marshal
BIOnics Industry Syndicate

Joined: May 29, 2001
Posts: 1955
From: Denmark
Posted: 2005-06-21 20:28   
you guys just to funny still on about the flux

to me boats with flux spells prioity targets easy as that <-- can live with it because i use 4 am + 2 - 3 photon mounts to chase them with now we speaking about torps
_________________
P:@12 C:$38



LOVE the smell of human flesh in the morning smells like MVictory



  Goto the website of Ragglock
$yTHe {C?}
Grand Admiral
Sundered Weimeriners


Joined: September 29, 2002
Posts: 1292
From: Arlington, VA
Posted: 2005-06-21 21:23   
Raggs sig owns, so much...
_________________


West9 *mmm Pie*
Admiral

Joined: April 09, 2004
Posts: 59
From: Staffordshire, UK
Posted: 2005-06-22 11:08   
Quote:

On 2005-06-21 21:23, $yTHe {Ret.} wrote:
Raggs sig owns, so much...




The Anarchists is ace too....and mine...done using a copy of PSP and dodgy writing....XD
_________________


Enterprise
Chief Marshal

Joined: May 19, 2002
Posts: 2576
From: Hawthorne, Nevada
Posted: 2005-06-22 16:43   
[quote]
On 2005-06-21 01:05, Shigernafy wrote:
oh, the other thing to consider: AMs have a 40gu splash; P and F have only 20gu.
[quote]

That splash comes in handy.

Quote:

However, I did a check of the numbers.. and AM torps are only better for one volley. Over time, namely after six seconds, F torps are already averaging better damage than AM torps would.



IF they hit. Torps can be easily dodged, ill get to that.

Quote:

This is, of course, assuming average damage - which you may be lucky and have all your AMs hit for max while the F guy has them all hit for minimum - then you've got a big difference. But with averages, F torps kick the others' butts.



It actually falters here...

F torps, while do great average damage over time...will never hit. In an EAD going full speed I can pretty easily dodge them. And due to their very small splash, rarely does much damage.

On the other hand, AMs have a wide splash radius, meaning if you detonate them cause they miss (they do), you still do quite a bit of damage.

As such, you often do more damage with AMs than F torps...cause you actually do damage with AMs.



-Ent


_________________


BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2005-06-22 17:53   
F torps will come closer to your dread than any other. AM torps go slower and track slower, so they will get no were near 40gu.
_________________


Ramius
Fleet Admiral
Agents

Joined: January 12, 2002
Posts: 894
From: Ramius
Posted: 2005-06-22 18:10   
I dance around your pitiful torpedoes and flux.


IT foreva!
_________________


  Email Ramius
Pimpalicious Nerd {C?}
Marshal
Galactic Navy


Joined: January 15, 2003
Posts: 885
From: Connecticut, USA
Posted: 2005-06-22 22:02   
Eh...lets not talk about signatures here. I have to go right now, but tomorrow I will finish writing my essay of a post.
_________________


BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2005-06-22 22:06   
Quote:

On 2005-06-22 22:02, Pimpalicious Nerd wrote:
Eh...lets not talk about signatures here. I have to go right now, but tomorrow I will finish writing my essay of a post.



w .. t .. f
_________________


Bobamelius
Grand Admiral
Galactic Navy


Joined: October 08, 2002
Posts: 2074
From: Ohio
Posted: 2005-06-22 22:14   
Quote:

On 2005-06-22 17:53, BackSlash *Jack* wrote:
F torps will come closer to your dread than any other. AM torps go slower and track slower, so they will get no were near 40gu.




Problem is that a dread can still dodge them. And anything smaller than a dread can dodge them effortlessly.
_________________


  Email Bobamelius
Ramius
Fleet Admiral
Agents

Joined: January 12, 2002
Posts: 894
From: Ramius
Posted: 2005-06-23 15:16   
Any dread running at max speed to dodge torps is gonna run out of energy quickly. Thats why I use ftorps. Makes it so dreads can only run at max speed to evade, lessening their chance of hitting me and wasting energy.




//defensive player.
_________________


  Email Ramius
Ospolos
Grand Admiral

Joined: January 31, 2004
Posts: 567
From: ON, CANADA
Posted: 2005-06-23 15:23   
what ever happened to using self Det.
_________________
Honoured,
Osp

Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2005-06-23 15:41   
Quote:

On 2005-06-23 15:23, Ospolos wrote:
what ever happened to using self Det.





or tractor scouts?! =D
_________________


BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2005-06-23 18:55   
Quote:

On 2005-06-23 15:16, Ramius [ZOMg OMG WTF IS THIS NAME] wrote:
Any dread running at max speed to dodge torps is gonna run out of energy quickly. Thats why I use ftorps. Makes it so dreads can only run at max speed to evade, lessening their chance of hitting me and wasting energy.




//defensive player.




*insert UGTO dread here* can keep running at full power and fire.
_________________


Crim
Fleet Admiral
Sundered Weimeriners


Joined: March 16, 2003
Posts: 1336
Posted: 2005-06-24 01:20   
lmao..I was gone for a few days, and this topic went up by a few pages and wasnt locked...woot.
_________________


Bobamelius
Grand Admiral
Galactic Navy


Joined: October 08, 2002
Posts: 2074
From: Ohio
Posted: 2005-06-24 11:50   
Nope, not locked, although i'm thinking of renaming it to 'Pointless Torp Debate'.
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  Email Bobamelius
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