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New Shield Changes 2: Electric Boogaloo |
Fattierob Vice Admiral
Joined: April 25, 2003 Posts: 4059
| Posted: 2012-02-19 16:35  
i've made some radical changes to shields AND ARMOR . What I did specifically can be seen here:
http://dl.dropbox.com/u/2042421/DefenseTest.PNG
(Upper two are old values, lower two are new values, Numbers in paranethesis are multiplied by the gadget level)
Changes to Armor:
Ablative and Reflective now carry a heavier penalty for occuring damage of its weakness. Ablative is slightly stronger overall (in resists) to reflect its lack of regen
Organic armor had its regen nerfed.
Chitin armor might actually be useful now, with the highest base health in the game. Give it a try.
Changes to Shields:
Active shields now take a bit more energy for its tankiness. Their regen was buffed slightly
Reactive shields regen quite well now but have lower overall hp. However, they don't give out any signature when activate and actually decrease signature while inactive. Reactive is now submarine mode
Skirmish shields are the new shield. They're meant for skirmishing - great against ranged weapons, good regen. It just sucks up a lot of energy so energy management is critical here
Aux shields haven't changed since the last shield test, but they give slightly less signature.
Changes to Weapons (SURPRISE):
QST is now Kinetic and Energy instead of just Energy because it was screwing up the balancing.
PLEASE REMEMBER THESE THINGS BEFORE COMMENTING:
1) These changes are not final
2) These changes are easily revertable
3) These changes are not final
4) These changes are not final
5) Fattierob is awesome [ This Message was edited by: Fattierob on 2012-02-19 19:56 ]
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Fatal Mack Bolan(WildCards_58th)*COM* Marshal Fatal Squadron
Joined: June 12, 2010 Posts: 184 From: home planet: Exathra
| Posted: 2012-02-19 19:53  
PLEASE REMEMBER THESE THINGS BEFORE COMMENTING:
1) Fattierob is awesome
2) Fattierob is awesome
3) These changes are not final
4) These changes are easily revertable
5) These changes are not final
6) Fattierob is awesome
7) Fattierob is awesome
Fattierob is awesome
9) AND Fattierob is awesome
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2012-02-19 21:18  
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On 2012-02-19 16:35, Fattierob wrote:
Organic armor had its regen nerfed.
Chitin armor might actually be useful now, with the highest base health in the game. Give it a try.
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I can understand shields recharging faster than Organic armor.
But can you explain why Organic armor has a slower regen than UGTO standard armor?
Standard already has 39596 HP compared to Organic's 25500. So why does it have higher HP and higher regen? Isn't higher regen supposed to go to Kluth because of their low HP to begin with?
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Talien Marshal Templar Knights
Joined: May 11, 2010 Posts: 2044 From: Michigan
| Posted: 2012-02-19 21:28  
Doesn't AHR give a large boost to armor repair rate?
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2012-02-19 21:30  
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On 2012-02-19 21:28, Talien wrote:
Doesn't AHR give a large boost to armor repair rate?
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Good question. Is that figure with or without the effects of AHR?
_________________ ... in space, no one can hear you scream.....
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Fattierob Vice Admiral
Joined: April 25, 2003 Posts: 4059
| Posted: 2012-02-19 21:54  
That figure is without AHR. AHR repairs 1/600th of the armors max value every second. Because of this, the actual value of the repair rate was close to an active shield ... which I thought was way too fast. Further more, k'luth are meant to be a get in, get out type of combat meaning they really shouldn't have in-combat sustainability. [ This Message was edited by: Fattierob on 2012-02-19 21:58 ]
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Pantheon Marshal Palestar
Joined: May 29, 2001 Posts: 1789
| Posted: 2012-02-19 22:06  
Keep in mind Organic repair rate wasn't touched much when I enabled armor repairs on the AHR.
Remember you get the 50% boost to external repairs when OOC too, just like UGTO. So any Supply ships or Platforms will boost your repair rather quickly.
We just felt that with the OOC repairs and the AHR, the armor regen would be too great (only external repairs effect a ship, so AHR doesn't get a buff). This is more of a reply to a situation with OOC than just a nerf. The time it takes for the regen on Organic armor to feature in is lengthy, and we've all seen those deep platform installments and those stealthy supplys you guys like to roll around in .
Overall, I don't expect that change to affect K'Luth in the slightest, and the buff to OOC repairs will see that made-up easily.
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Blackjack [DBL] Grand Admiral Faster than Light
Joined: February 25, 2011 Posts: 344 From: The land of venomous reptiles.
| Posted: 2012-02-19 22:10  
The Skirmish shields sound interesting... They could really shine with cruisers if you can manage the energy.
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2012-02-20 00:33  
OK. That answers my question.
I'm not worried abt in-combat durability. It's a given that one-on-one, class-for-class, we won't last more than a couple of minutes in a slugfest. I was more concerned about time-to-return-to-combat.
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Brutality Marshal
Joined: May 25, 2009 Posts: 659 From: Alaska, USA
| Posted: 2012-02-20 02:36  
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On 2012-02-20 00:33, Kenny_Naboo[+R] wrote:
OK. That answers my question.
I'm not worried abt in-combat durability. It's a given that one-on-one, class-for-class, we won't last more than a couple of minutes in a slugfest. I was more concerned about time-to-return-to-combat.
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seems like its pretty quick for everybody. This is gonna be a really really interesting released.
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2012-02-20 04:03  
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On 2012-02-20 02:36, Corrupting Brutality wrote:
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On 2012-02-20 00:33, Kenny_Naboo[+R] wrote:
OK. That answers my question.
I'm not worried abt in-combat durability. It's a given that one-on-one, class-for-class, we won't last more than a couple of minutes in a slugfest. I was more concerned about time-to-return-to-combat.
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seems like its pretty quick for everybody. This is gonna be a really really interesting released.
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This brings up a very interesting tactic for Kluth. Muahahaha....
Can't wait to test it out when we go live.
_________________ ... in space, no one can hear you scream.....
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Brutality Marshal
Joined: May 25, 2009 Posts: 659 From: Alaska, USA
| Posted: 2012-02-20 04:14  
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On 2012-02-20 04:03, Kenny_Naboo[+R] wrote:
This brings up a very interesting tactic for Kluth. Muahahaha....
Can't wait to test it out when we go live.
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Would like to test against you if we are on at the same time. Just curious how effective my new setup will be vs a skilled bug. As to the newest shielding update, The skimishing shields seem alright so far, will have to put them on some other ships and see how effective they are as i only had Ai to test against.
[ This Message was edited by: Mersenne Twister on 2012-02-20 12:21 ]
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2012-02-20 04:18  
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On 2012-02-20 04:14, Corrupting Brutality wrote:
Would like to test against you if we are on at the same time. Just curious how effective my new setup will be vs a skilled bug. As to the newest shielding update, The skimishing shields seem alright so far, will have to put them on some other ships and see how effective they are as i only had Ai to test against.
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Sure. If we're on at the same time. Why not?
But what I had in mind isn't for a 1-on-1, more of a few-vs-few or fleet situation.
[ This Message was edited by: Mersenne Twister on 2012-02-20 12:21 ]
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NoBoDx Grand Admiral
Joined: October 14, 2003 Posts: 784 From: Germany / NRW
| Posted: 2012-02-20 12:20  
neither organic, nor chit provide any additional resist against weapons ?
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Pantheon Marshal Palestar
Joined: May 29, 2001 Posts: 1789
| Posted: 2012-02-20 12:35  
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On 2012-02-20 12:20, NoBoDx wrote:
neither organic, nor chit provide any additional resist against weapons ?
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The spreadsheet is pretty self-explanitory .
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