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Forum Index » » English (General) » » interdictors
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 Author interdictors
Aradrox
Grand Admiral

Joined: March 12, 2007
Posts: 133
From: Tennessee
Posted: 2009-02-23 11:33   
i was thinking the other night about how people hate it when some one brings out the interdictor i came up with two ideas

1. the interdictor would project a Cone in front of its self instead of the current 1000 gu circle therefore a interdicted ship could charge toward the interdictor and attack them in order to be able to escape

2. make the interdictors effective range smaller atleast to whenre ships that are being interdicted can fire upon the interdictor
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Doran
Chief Marshal
Galactic Navy


Joined: March 29, 2003
Posts: 4032
From: The Gideon Unit
Posted: 2009-02-23 11:44   
Quote:

On 2009-02-23 11:33, Mitth'raw'nuruodo wrote:
2. make the interdictors effective range smaller atleast to whenre ships that are being interdicted can fire upon the interdictor


they can.
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Little Pet Slinki
Admiral

Joined: April 16, 2006
Posts: 836
From: United Kingdom, South West.
Posted: 2009-02-23 11:48   
I like the cone idea.

Maybe not for Interdictor's, could be a type of magnetic weapon designed to slow down smaller ships - this would be on the front of a destroyer or something.
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Aradrox
Grand Admiral

Joined: March 12, 2007
Posts: 133
From: Tennessee
Posted: 2009-02-23 11:59   
Quote:

On 2009-02-23 11:33, Mitth'raw'nuruodo wrote:
i was thinking the other night about how people hate it when some one brings out the interdictor i came up with two ideas

1. the interdictor would project a Cone in front of its self instead of the current 1000 gu circle therefore a interdicted ship could charge toward the interdictor and attack them in order to be able to escape

2. make the interdictors effective range smaller atleast to whenre ships that are being interdicted can fire upon the interdictor



only the longer range weapons such as Missles and some of the Long Range Cannons but at that range most can be easily dodage and its OPBVIOUSLY not possible to point Jump a Dictor this is atleast how i remember it in the previous i have now played current patch trust id love to but i can install DS on the library computer as far as i know BTW just and idea anyway couldnt sleep was thinking about DS

p.s. wussup Doran Long time no see
[ This Message was edited by: Mitth'raw'nuruodo on 2009-02-23 12:00 ]

[ This Message was edited by: Mitth'raw'nuruodo on 2009-02-23 12:01 ]
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Russian Roulette with Muskets
Grand Admiral

Joined: September 04, 2002
Posts: 393
Posted: 2009-02-23 12:08   
Well, if you stumble upon a dictor, call in the cavalry.
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Target
Cadet

Joined: July 23, 2001
Posts: 46
Posted: 2009-03-01 18:57   
I think, the 1000 gu bubble is a good thing. If I recall it from earlier versions, a single Interdictor without any fleet is simply weak and pathetic. Anyone running into such a bubble should only be afraid of the weapons on other ships around. That's whats dangerous and annoying about enemy Interdictors.

Unfortunately, they don't work correctly at the moment so I can't enjoy flying one in the current free trial.
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Sens [R33]
Admiral

Joined: September 27, 2008
Posts: 1020
From: Edge of th...
Posted: 2009-03-01 19:08   
Quote:

On 2009-03-01 18:57, Target wrote:
I think, the 1000 gu bubble is a good thing. If I recall it from earlier versions, a single Interdictor without any fleet is simply weak and pathetic. Anyone running into such a bubble should only be afraid of the weapons on other ships around. That's whats dangerous and annoying about enemy Interdictors.

Unfortunately, they don't work correctly at the moment so I can't enjoy flying one in the current free trial.




sums it up
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Sops
Marshal
Galactic Navy


Joined: March 07, 2004
Posts: 490
Posted: 2009-03-01 22:12   
It could be interesting if the interdictor had to tag its target like a beacon to stop their jumpdrive.
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Meko
Grand Admiral

Joined: March 03, 2004
Posts: 1956
From: Vancouver
Posted: 2009-03-02 02:08   
Quote:

On 2009-03-01 22:12, Sops wrote:
It could be interesting if the interdictor had to tag its target like a beacon to stop their jumpdrive.




If thats the case then that modual would be needed to be added to all combat vessels. IE Warp disruptors from eve.



While wer eon the topic, Dictors are still broken.

Interdictors dont need to be changed, they need to be FIXED. like now. To some dicters are an anoyance, while yet others are indifferent.

Myself and those in the fleet feel its game breaking. No dictors = no subscribe.
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Sops
Marshal
Galactic Navy


Joined: March 07, 2004
Posts: 490
Posted: 2009-03-02 11:48   
Quote:

On 2009-03-02 02:08, Meko wrote:
If thats the case then that modual would be needed to be added to all combat vessels. IE Warp disruptors from eve.


I don't think so, you would only need one ship equipped with it. Only difference is instead of hiding behind the fleet and indiscriminately jamming everything like they do now they would be required to fly around the battle field and beacon key targets.

The old system provides a major advantage for the team with the interdictor with relatively low risk, I just think the level of risk should match the level of reward.
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Pakhos[+R]
Chief Marshal
Pitch Black


Joined: May 31, 2002
Posts: 1352
From: Clean room lab
Posted: 2009-03-02 11:59   
You know dictors ships too annoying when u see them with red shirt in space. But they are part of the game and they are way too useful. I have afew ideas about dictors and i realy would like to see those happens.

Make dictors effect both friendly and enemy ships when it is activated.
Make dictors on planet 1500 gu to avoid instant blockade.(blockade musts occur within 1000 gu to planet)


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Danek Ma`arna C`arns
Fleet Admiral

Joined: March 26, 2004
Posts: 102
From: Atlanta
Posted: 2009-03-02 12:01   
Why even have them?

People only want them if their side has them. If the other side has them, people start to play elsewhere, or log off.
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Russian Roulette with Muskets
Grand Admiral

Joined: September 04, 2002
Posts: 393
Posted: 2009-03-02 12:09   
Quote:

On 2009-03-02 12:01, Carns wrote:
Why even have them?

People only want them if their side has them. If the other side has them, people start to play elsewhere, or log off.





truth spoken.
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Jim Starluck
Marshal
Templar Knights


Joined: October 22, 2001
Posts: 2232
From: Cincinnati, OH
Posted: 2009-03-02 12:10   
Well, if they're whiny babies, yes. Now, me, I just target the dictor and yell for everyone else to do so, or run like hell.

Why, back in 1.480 I led the UGTO on many a merry chase in my Combat Dessie, and they often had Dictor support. Didn't stop me getting away most of the time.
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Strategery
Grand Admiral
Sundered Weimeriners


Joined: December 07, 2002
Posts: 522
From: Straight Outta Boston!
Posted: 2009-03-02 12:49   
Fix the dictors please.

From what i hear the only problem is all the AI flying around. That is an issue with the planet dictors, not the ship dictors. Simply write a code that allows AI to jump through dictors as long as they aren't being engaged by enemies. a ship based dictor should work as normal. Or actually, this may not be so much an issue now that people can't farm AI for "easy" pres gain, at least at higher ranks anyway.


Dictors are battle equalizers, more specifically the cruiser based interdictors. The individuals who dont like them are the primary reasons why i fly them. I love hunting those types of players for sport. They like to do battle where player or fleet X simply attacks player or fleet Y. but if you throw in that Z variable, now you have to think twice about your actions...
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