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interdictors |
Freshmeat {-=Planet Collider=-} Vice Admiral
Joined: February 22, 2004 Posts: 10
| Posted: 2009-03-09 01:50  
I got a very simple suggestion.
Make dictors a weapon that can ONLY affect one ship -> and it drains energy so u can only keep it up for certain amount of time. (With cool-down to stop instant target switching)
That way the dictor has to be smart about which ship it wants to stop it from jumping.
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Meko Grand Admiral
Joined: March 03, 2004 Posts: 1956 From: Vancouver
| Posted: 2009-03-09 02:05  
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| What i think is that we should add some sort of new module in place of the aux reactor called a jd stabilizer or smth (lol) that players can opt to exchange. since aux reactors are only found on the bigger more power intensive ships it also fits in well with the overall gameplay as smaller craft can just outrun the dictor (hence not needing them) and bigger ships can equip those and jump out. In order to nerf it and make it that much less of a god-mode thing we can add in a moderately heavy jump delay despite having a stab and of course we can make it such that one stab counters one field only.
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haha we called those "warp core stabilizers" in EvE. they took up a slot on your ships layout, essentially handicapping your setup cause you were too chicken to commit to a fight.
intriduction to Darkspace in the form of aux reactors.... i love it. if someone wants to gimp thier setup to escape a fight, i am Down with that!
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to the previous poster, sry goldfish memory on names here, if its a single target modual, make it fittable to more than just an interdictor ship. id support that however if its a dictor only, one ship only thing i wouldnt be down with that
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MrSparkle Marshal
Joined: August 13, 2001 Posts: 1912 From: mrsparkle
| Posted: 2009-03-09 02:09  
Every single ship capable of using one would have one though, save for stations with wormholes. There's no reason to add something like that to the game.
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Meko Grand Admiral
Joined: March 03, 2004 Posts: 1956 From: Vancouver
| Posted: 2009-03-09 04:12  
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On 2009-03-09 02:09, MrSparkle wrote:
Every single ship capable of using one would have one though, save for stations with wormholes. There's no reason to add something like that to the game.
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would they if that meant losing something vital... like an engine?
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Shigernafy Admiral
Joined: May 29, 2001 Posts: 5726 From: The Land of Taxation without Representation
| Posted: 2009-03-09 08:08  
I really am rather trepidatious about having a single-ship-targeting interdictor. I haven't really thought about it enough to come up with a cogent argument why I oppose the idea, but its always gave me a bit of anxiety to have it suggested - as it's been mentioned before.
A device that lets one bypass a dictor (maybe only with a short delay?) is an interesting idea.
Quick random idea - the thought of having a delay made me think of having a short countdown to jump WITH the device, whereas without it you can't jump at all in range of a dictor. I'd say that and/or have a penalty when jumping with a dictor on. So say you're UGTO. ICC has a dictor on the field, and you're outgunned, so you line up for a jump. The dictor is preventing everyone from jumping, but luckily you equipped a Jump Drive Overload Capacitor that lets you jump out. This requires a 5 second spin up time and damages your JD.. meaning it has to repair after your jump (which may not be a big deal depending on how long it takes to recharge).
You could also have it take extra energy to charge up (upon use) or after use, making you that much more useless upon its use - upon ignoring a dictor, in effect.
The point: I'd support it if it had tradeoffs. I only really like dictors if they have tradeoffs... and pretty harsh ones, at that, since I still lean towards the "costs outweigh the benefits" camp.
But I'm just one man.
Side note: this is a great thread.
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Doran Chief Marshal Galactic Navy
Joined: March 29, 2003 Posts: 4032 From: The Gideon Unit
| Posted: 2009-03-09 09:26  
i think this thread has pretty well run its course
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Daedalus Bum Marshal
Joined: March 26, 2004 Posts: 86 From: Finland
| Posted: 2009-03-09 10:00  
I liked the ide of Countering dictors, and the ide that it could be a weapon on any ship or higher class ships mabye.
- And it would have a cooldown and FAIL% like the wormhole device, it could fail when activating it.
- I would say it can be fit on a bigger ships and can be replaced with a core weapon?
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Winters Rapture Fleet Admiral United Nations Space Command
Joined: December 09, 2007 Posts: 355
| Posted: 2009-03-09 10:28  
I also like the idea of a countermessure to the dictor, It would really make things alot more interesting.
Also, Why is this thread 9 pages long, thats crazy! Are interdictors really that important?
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Sens [R33] Admiral
Joined: September 27, 2008 Posts: 1020 From: Edge of th...
| Posted: 2009-03-09 13:22  
well namely the problem isnt the lost prestige from a enemy flying away, its the fact they don't LOSE any prestige for their mistake (honestly dieing in darkspace always involves making atleast one error)
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MrSparkle Marshal
Joined: August 13, 2001 Posts: 1912 From: mrsparkle
| Posted: 2009-03-09 13:28  
Quote:
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On 2009-03-09 04:12, Meko wrote:
Quote:
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On 2009-03-09 02:09, MrSparkle wrote:
Every single ship capable of using one would have one though, save for stations with wormholes. There's no reason to add something like that to the game.
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would they if that meant losing something vital... like an engine?
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Replacing an engine might be different. But not aux reactors.
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Meko Grand Admiral
Joined: March 03, 2004 Posts: 1956 From: Vancouver
| Posted: 2009-03-09 15:56  
Quote:
| Also, Why is this thread 9 pages long, thats crazy! Are interdictors really that important? |
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its a 'subscribe' or 'unsubscribe' to some
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Pakhos[+R] Chief Marshal Pitch Black
Joined: May 31, 2002 Posts: 1352 From: Clean room lab
| Posted: 2009-03-09 16:41  
Anti dictor enhancements.
duration 30 seconds (need a count down timer)
Can only be obtained from dead of an interdictors ship.
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Jim Starluck Marshal Templar Knights
Joined: October 22, 2001 Posts: 2232 From: Cincinnati, OH
| Posted: 2009-03-09 19:13  
One idea I had for a change to Dictors some time ago was that instead of being active continuously, the Jump Disruptor device would be something you triggered, like the Pulse Shield or the Flux Wave. When it went off, enemy ships inside the area of effect would have their jumpdrive recharge reset to zero. The device itself would have a cooldown only slightly faster than a Cruiser-grade jump drive, so smaller ships would be able to escape.
Of course, it would only be able trap ships already near it, instead of prevent ships from jumping in.
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Pakhos[+R] Chief Marshal Pitch Black
Joined: May 31, 2002 Posts: 1352 From: Clean room lab
| Posted: 2009-03-09 20:42  
Jim, i never did think i was going to say that on this thread, but it is a great idea.
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Sens [R33] Admiral
Joined: September 27, 2008 Posts: 1020 From: Edge of th...
| Posted: 2009-03-09 21:00  
Jim's on to something there
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