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Nim * Chief Marshal Courageous Elite Commandos
Joined: September 05, 2004 Posts: 295
| Posted: 2005-11-08 19:46  
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On 2005-11-08 10:11, Smartin wrote:
I know this post has gone on long enough but I flew UGTO for a while and I fly kluth now and for the record ICC are not the easiest planets to bomb.
Here is how I and say "I" see it as bombing:
Kluth-easiest
UGTO-Second
ICC-Hardest
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What makes kluth planets easier to bomb compared to ugto when kluth has lvl 15 da and ugto has crapy hcl?
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Yea you have weacker defense as ICC but it regnerates faster and you have nuet ICC planets if your a lone bomber and you always have to follow bombs in. When ugto was Nueting your planets one after another with the scott it was b/c we had 2bombers 1scout a supp and some combat. Lets see 1,2,3...5...6 THATS A FLEET! Get over it. Thats what I thought everyone wanted.
Guess what as Kluth when I bomb a majority of the time I have 2 other guys from my fleet with me and usally some more kluth there. Team work....
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And how do u plan on droping inf with ugto and kluth planets by not following the bombs when neutroning?
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Borgie Chief Marshal Pitch Black
Joined: August 15, 2005 Posts: 2256 From: close by
| Posted: 2005-11-08 19:50  
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Smartin Grand Admiral
Joined: August 04, 2005 Posts: 1107 From: Michigan
| Posted: 2005-11-08 20:09  
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On 2005-11-08 19:46, Nim {C?} wrote:
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On 2005-11-08 10:11, Smartin wrote:
I know this post has gone on long enough but I flew UGTO for a while and I fly kluth now and for the record ICC are not the easiest planets to bomb.
Here is how I and say "I" see it as bombing:
Kluth-easiest
UGTO-Second
ICC-Hardest
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What makes kluth planets easier to bomb compared to ugto when kluth has lvl 15 da and ugto has crapy hcl?
*You dont have to follow bombs in thats what makes it so easy. You send all your mrivs/nuets and your either going to lvl the planet or Knock pop down enough to drop. If knocking pop down is not smart so be it. The point I was making is its easy.*
*Or you bomb in pairs. Maybe I am in the wrong topic. When I think of bombing I think of flying along side another bomber...Jolesman and I bomb together all the time. Easiest way to do it.*
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Yea you have weacker defense as ICC but it regnerates faster and you have nuet ICC planets if your a lone bomber and you always have to follow bombs in. When ugto was Nueting your planets one after another with the scott it was b/c we had 2bombers 1scout a supp and some combat. Lets see 1,2,3...5...6 THATS A FLEET! Get over it. Thats what I thought everyone wanted.
Guess what as Kluth when I bomb a majority of the time I have 2 other guys from my fleet with me and usally some more kluth there. Team work....
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And how do u plan on droping inf with ugto and kluth planets by not following the bombs when neutroning?
*I follow bombs in when I bomb UGTO and as I stated before lvl it or Nuet it till it's dead for the Kluth.*
*Again you take 2-3 bombers with ecm. Not to hard to drop when people are helping you.*
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Keep in mind I am not saying this is all correct. I am just saying it as I see it happening.
[ This Message was edited by: Smartin on 2005-11-08 20:15 ]
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spatula 1st Rear Admiral
Joined: May 28, 2005 Posts: 41 From: 192.168.1.1
| Posted: 2005-11-08 20:47  
ent you realy have to stop blaiming ICC for all you problems. UGTO can just as easily pull out scout and start shooting a dread, the only difference is that ugto scout has no shield drain and armor regenerates slower. ICC shields are not overpowered they just recharge faster than armor so if u only hit the ship a little if will be back to full shields quickly as opposed to armor which will take almost 2x as long. besides no matter what happens to game there will alway be nuking on every side not just ICC, UGTO does it too and you seem to be trying to make it look like everyone who plays as ICC is evil. i for one have never nuked a planet in this new patch ive only nuetroned but there will always be people who just bomb for press and that almost never represents the faction as a whole. just recently ICC had a good battle against UGTO and UGTO tried to bomb a planet using a command dread with mivs and 2 battle dread escorts. good planet but bomber got killed and i pulsed the bombs. what im saying is that there is still strategy to this game while bombing and that trying to nuke a planet is actualy tactical. nuking is a tactical part of gameplay and unless somebody nukes many systems at one time they are actualy doing something smart, though it is annoying to whomever they bomb it is smart. lastly this post has gone on long enough we should be grateful that we even get to play this great game and just because a few people are ruining it doesnt mean that you have to be a sore loser and quit. stick it out and youll probably have fun.
pls nobody reply to this post not because i dont want to get yelled at/corrected but the fact that this post is utterly pointless at this point and should be dropped.
_________________ [choke]"I find your lack of faith disturbing."[/choke]
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Enterprise Chief Marshal Raven Warriors
Joined: May 19, 2002 Posts: 2576 From: Hawthorne, Nevada
| Posted: 2005-11-08 22:10  
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On 2005-11-08 19:45, Fatal Borgie wrote:
ok ent you say its a unbalence that a scout has sheilds and speed. now isn't a scout clase ship supose to be fast? see i know your used to having ships sit there and stand off and fight you well ya know im not that stupid, if i know i can use a ships speed to advantage why not?. as for not capping planets i bomb, well i do its jsut there recaped so whats the point, i take one or2 to reload bombs and jd fuel and move on. now you say lack of skill.. i could kick your ead's in a cruiser its not all that hard just gotta keep ya out of beams range and well as your qst so there for if ya shoot it it will hurt you as well, so go ahead unsub to this game,
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Borgie - read fully the entirety of posts.
It helps - and it prevents me from having to prove just how little your read or how selective it is.
Now.
The Scouts strengths are speed and manueverability - at the tradeoff that it is supposed to have very light weaponry and defences.
A single scout is not meant to be able to come within 150gu of a ship with HCLs and survive the attack - scouts are meant for (dun dun) scouting. Not for coming into point blank range and tanking a full barrage from a dreadnought while laughing.
The same would hold true for a frigate - I dont understand this notion that being able to fly head on at an enemy dreadnought fully knowing you can beat it regardless of the enemy pilots skills makes me wonder how much worse its getting.
I can understand mass attackings - if 5 frigates converge on one target hell yes its going to feel the pain, but when one destroyer can hold its own against over 8 ships you start to wonder just how balenced something is.
As for QSTs - the fully scope of how worthless they are was when I was chasing your scout, and it took five QSTs before you shields broke - I coulden't even move while even attempting so - and those shots were close if not dead on.
Yes I denote 'lack of skill' there quite largely - to try and say that using a ship that harbors an imbalence means you have 'skills' simply proves the point. Speed and manueverability on smaller ships is not an imbalence. Those abilitys along with uncannoy resilience, defences, energy, and weapons - do imbalence - as I've already said.
If the next patch sweeps along which removes upgrading and returns ICC ships and UGTO ships and whatever else ships to their respective levels - I wonder just how many ICC will stay in their scouts and frigates and yell they have skills.
Or if you want to simply prove it as it stands, that you are 'good' with your ship and that your ships don't make you good, go hop in a Sensor Frigate with Level 2 Shields/Weapons/Engines etc. And go crazy. See the results - see my point.
Now Ninja, if you also read my entire post - which obviously you didn't, I didn't just say ICC - I said any and every faction. Any and every faction. Including this one - as I did say - read it again.
But this is why I hope for the next patch - want to know why?
Well its a very very simple thing see. In this next patch where I hope they fix bombing (where then it would actually take skill) - I wonder just how many people would be bombing like this.
I also wonder when levels are set to proper values - just how many people stay in their Pickets and in their EDs and Sensor Frigates by choice.
I really do want to see that - cause it may just give me that satisfaction of knowing "All they did was take advantage of an imbalence and proclaimed it skill" and just see how many people, actually stick to that.
But probably this is what is what enforces this :
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blame meo or others i could care less, just remember in the next patch when you come back, i will be higher rank with more skill, what will be your beef then when i beat you? ...
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There are a host of people to blame - don't need to name names. But to state you care less pretty much validates everything I've said thus far.
But you actually think that having more rank means youll have more skill? Well by the time you have more rank you may just well realize that you rank holds no water for skill or experience.
People who are AD - sure they can fly a Battle Dreadnought. That doesn't mean they are skilled with it does it? Hell no.
Skill comes from experience. As Lark once said, it is pointless to use ships that are imbalenced because they put you dependant on it - so when they are fixed, everything about that imbalence is gone - as well as all you learned from it.
This is why some choose not to fly EDs or Sensor Frigates or Assault Corvettes or PDs - is because those people know that soon or later those things will be fixed and to simply monopolize on the advantage doesn't help you learn anything except the basics.
With that said - you'll have 'skills' when you have experience - but not just with a frigate or a scout - to really have skill in a game like this you need to have really be able to put your shoes of all classes. You can't understand the position of someone in a station if you've never had the experience of flying one - see my point?
However the point im trying to make is that if you fly a ship, such as the imbalenced ones, and proclaim it skill because you destroyed a larger ship which is obviously nerfed - it just...makes you look a bit silly. In any other version except this one that i've played if you killed a Dreadnought with a Frigate you were either very good or the dreadnought was very bad - but now those are no longer bound - and its evidenced by rarely seeing ICC ships above Destroyer.
But these are my observations - I haven't been on ICC since August, where the ED was still very few and far inbetween because there were those who preferred larger ships but that seems to all but have gone.
But I hope that you read this - im being unbiased as possible in stating the imbalences of ships. Whether or not they are ICC or UGTO or Kluth, it matters not except that they exist, and to assume that those imbalences make you better is a wrongful assumption.
Im goint to explain these imbalences - I mean really explain them. I shouldent have to repeat this - if you don't read it, sorry.
The imbalences with the game mechanics are simple - it is unfortunate that they are localized with the ICC faction.
The most serious imbalence has to do with Shields on smaller ships. They are not truely more powerful than larger shields - they have less hitpoints. However by being bound on smaller ships they have a faster recharge rate coupled with a lower energy drain meaning that it gives the appearance of being stronger.
ICC shields are weak to the arc bug, but due to the ability to rotate this effectively nulls it - while you have to go through 100% shields to get to an ICC hull, you have to only go through 1/4th of a UGTO ship/Kluth ships armor - this leads to the imbalence of what makes ICC ships really more powerful than other factions.
This is more localized towards ICC's smaller ships Scouts, Frigates, and Destroyers. The reason that they have the advantage is a simple one at most.
Scouts -> Destroyers can have ranging anywhere from 4 - 12 particle cannons, able to at least use half at a time. They can be at least level 4 up to 5. With that they have a smaller class, Reactor slots mean that they can have level 10 - 5 reactors, making them have the ability to support high speeds and shields along with a constant stream of fire.
This is how the problem occurs.
Because the smaller ships are so much faster, anything but beams will have trouble hitting. Because the hits are so infrequent, it allows ICC shields to recharge before bringing them down. Able to support higher speeds, mean that an ICC ship can keep at range and maintain a constant stream of fire.
This is made easy by that the Armor bug where no matter where you hit the damage is forewarded to either the front (90% of the time) or the rear. This means that regardless of the ships position, they can hit the hull of the ships 4x faster than UGTO can get to ICC's. With that ICC has excellent defences, it means that should we get their shields down, they have probably already gotten to our hull - and then its time to bail.
But thats pretty much the main problem - the ability for ICC ships to kill UGTO ships much more quickly because they have the resilent defences along with considerable more energy along with a stead stream of hitting fire, while still having the natural advantages of manueverability and speed.
The way its meant to be, is that smaller ships have weaker weaponry and defences in exchange for higher speeds and extremely goo manueverability. This would mean that it would actually take teamwork in order for smaller ships to be able to actually hit a larger ship.
But as it stands now, an ICC ship can trail within 50 gu of UGTO and not have to worry - the majority of that being from beams being nerfed as well.
The reason why ICC Crusiers and Dreadnoughts are not a problem because they have the same firepower as the destoryers but less speed and manueverability - making them nerfed too much - exactly like their dreadnoughts.
ICC proclaim that those clases are worthless because they allow a fair game - but ICC actually has the advantage even there - but there it is inteneded, its that I see very few ICC cruisers or dreadnoughts.
Now after this lengthy post I hope that I don't have to explain myself again.
-Ent
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$yTHe {C?} Grand Admiral Sundered Weimeriners
Joined: September 29, 2002 Posts: 1292 From: Arlington, VA
| Posted: 2005-11-08 22:38  
If you guys don't stop, I'm going to publicly eat a baby.
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Pope Fleet Admiral
Joined: June 11, 2002 Posts: 2449 From: World of tomorrow
| Posted: 2005-11-09 01:09  
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On 2005-11-08 22:38, $yTHe {Ret.} wrote:
If you guys don't stop, I'm going to publicly eat a baby.
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Werd
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Forever™ the Nightmare Cadet
Joined: January 31, 2004 Posts: 28 From: on your flank....
| Posted: 2005-11-09 02:02  
just thought i'd moo to prove how useless this post has become..
MOOOOOOOOOooooooooooOOOOOOOOoooOOooOOoooOoOoOoOoOo!!
*gasp*
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Borgie Chief Marshal Pitch Black
Joined: August 15, 2005 Posts: 2256 From: close by
| Posted: 2005-11-09 03:14  
so lets read between the lines here ent, its a inbalence for a ship to be fast and deadly? so lets think in more realistic terms here, small ships such as scouts have weak wepons but make up with speed and sheilds. so speed with higher sheild recharge and not being hit as offten has to be a inbalence right? now if i was a total newb i wouldn't of been able to drop your ead down to 80 percent hull before dying to your 6 th qst. since each qst droped what ever sheild arc down to 0% making it a easy kill for ya. but i knew well enough to move and get away.
granted i been playing this game for 3 months, but i played other space based combat games for years so don't ever question my skill.
ent your problem is this with little ships means you can't waste it in a matter of seconds and it becomes a challange for ya again. its pretty easy to sit there and fire away and kill a ac with its main weakness to the aft with no armor, 1 well times qst and a good barrage and that ac is more or less dead. now with a dessie if you fire a qst it hits but doesn't have the same efftect meaning now you have to work for the kill.
and about the this complaining about what ships my fraction flys? since i started this game i seem more ugto members complain publicly about icc now since we are not as easyly driven back s they used to. i have been yalls public and in game target for what reasons i could careless about this crap ends here,yall don't like me bite me. if you don't like the fact that i fly a small ship tough &%*$*?@!. if i fell like it i'll fly frigates everyday just to piss you off even more, why becuase i am able to. and i will not i will not respond to threats from some of yall telling me to get a real ship you pussy,, which i been toold by jolesman in game, and several others since my ed is a fast and deadly ship.
i can fly dreds and well i fly my missle dred pretty well but its a major loss losing 250 or pres dying when i get jumped 6 on with a dictor like yall do.
about this arc bug bull crap, it is a load of freaking load of crap and you mostly know it. i had plently of players who called out there arc buged and yet im doing damage to there aft armor and there aft is showing it.. i had a few times where they truly where buged it happens, i deal with this same crap on icc but i don't complain i just try and keep on fighting. ent you really just need to drop it and shut up alrighty. i wonder, is the true reason yall are waiting for this patch is icc ships are going to weaker than the are ready are? .. but even then i will find a way to make that weakness in to your advantage and once again you will be posting on these forums complaining about how we are explioting the game.. so thus the cycle never ends, so i asking any mod who reads lock this post and end here..
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Enterprise Chief Marshal Raven Warriors
Joined: May 19, 2002 Posts: 2576 From: Hawthorne, Nevada
| Posted: 2005-11-09 04:56  
*Edit - Going to come with a proper reply when I get to school.
Borgie...you are the very definition of stubborness - even with proven concepts you just will refuse to believe that you rely on the imbalence of these ships.
I laugh at thee - and I will make a larger post when I get there.
-Ent
[ This Message was edited by: Enterprise on 2005-11-09 04:58 ]
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Lord DowneyBUM (UK) Fleet Admiral
Joined: January 13, 2003 Posts: 437 From: London England
| Posted: 2005-11-09 05:36  
Borgie, you are on another planet.
Its well documented that the current patch is clearly out of synch with the rationales and theories of the Dark Space game.
Its not difficault to see why, as ENTs post eloquently covers all the salient points and the resons why.
But lets keep it simple for the Newb shall we.
1. It does not take skill to fly an uber dessie frigate, its a simple case of fully modding, flying at a Dread and beating its ass off for max pres gain and little loss.
2. The ROC are clear in that if an individual uses a flaw in the game for personal gain, regardless of other players in the game, then this is an EXPLOIT.
AND I QUOTE
.3 Current DarkSpace Game Exploits
Exploitation is one of the most common problems in many multiplayer games. It can take many forms, with effects upon the game ranging from very subtle to game-breakingly grandiose. Primarily, it has to do with players taking advantage of weaknesses in the game system or content in order to gain an unfair advantage over other players. Most of the time, these weaknesses are caused by bugs or poorly balanced rules.
The simplest definition of exploitation is playing the game system instead of playing the game. Also, playing the game in ways it is not meant to be played for any form of personal gain, be it in-game resources or entertainment value.
ENT is not alone in staying out of MV until the problems within the system are fixed. Some of us are just to stubborn to do so, but ill live with that. I have currently lost about 15,000 pres to this new patch. Now i do not claim to be a great pilot, BUT i fight fair, The current set up allows people to exploit and this is against the principle rules of gamesmanship. This may well be an inherent trait of us English but i doubt it.
At present you shout and mouth about how damn good you are, Thats all about ignorance and lack of maturity, not specifically age but GAME maturity.
I have met your type of gamer before, firmly fixed in the Spawn killer model of gaming.
DS is more than a game, its a community, like any community it takes time to integrate and become an accepted and valued member. jumping in and making ill formed and innacurrate statements achieve two things, 1. It demonstrates a lack of knowledge and 2 It shows a lack of awareness of the history, and the environmental factors which any succesful game needs.
Nuff said.
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Smartin Grand Admiral
Joined: August 04, 2005 Posts: 1107 From: Michigan
| Posted: 2005-11-09 06:07  
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On 2005-11-09 02:02, Forever™ the Nightmare wrote:
just thought i'd moo to prove how useless this post has become..
MOOOOOOOOOooooooooooOOOOOOOOoooOOooOOoooOoOoOoOoOo!!
*gasp*
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Kodoos on your moooing! I really do think that might sum it all up.
For a ridiculous as the post was to start out with I am surprised it's got 5 pages to it now. A post about nuetrons has gone to an argument about this patches imbalance and a greedy player.
Borgie you flew with us at one point and I am really glad you dont anymore. I know its nice to gain prestige but seriously you sound like a little boy. I learn more and more how the game is meant to be played by talking to some of the vet players or just playing and your post are "childish" (keep in mind i am keeping this somewhat clean). Have some sense of dignity or respect...
And as far as bringing 'Jolesman' into this you are a scared to fly ships that are balanced. Should he call you out...prob. not neccessary but the fact is you can only ruin so many good battles before someone is gonig to call you out. As far as dictoring goes. Hell yea I am going to dictor you or anyone else everytime you step into my fractions space w/ a bomber or combat. Seems the only way we can defend against bombing and even then we do kill bomber I get laughed at and told there comming right back and that I waste my time. I beleive there are no issues or bugs with the dictor so if you dont want to die don't play.
I beleive this is the best gaming community I have ever been part of. Dont want that to change b/c things like this .
Summing it up:
Bumbing needs fixing > Exploits suck > Imbalanced Ships suck > Lets drop it and stick it out till next patch. Seems to be a repative conversation.
[small][ This Message was edited by: Smartin on 2005-11-09 07:33 ][/small]
[ This Message was edited by: Smartin on 2005-11-09 09:09 ]
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Ham&Swiss Grand Admiral
Joined: October 12, 2004 Posts: 418 From: 10$ to whoever finds me
| Posted: 2005-11-09 09:02  
#1 I hope all of you people realize that this post is going in circles and circles and circles and cirlces...and circles. There are always gonna be "imbalances" in this game because it's almost impossible to tell whats gonna happen when the big F release another patch or version.
#2 ....no that preety much sums up...this post is a waste of space and time and such.
#3 (comming from someone who live off of scouts for the moment) Just because u can fly around an ead and barely get hit, deosen't mean u have any type of skills...now flying around in a fleet of ugto ships all firing at u at once and barely not getting hit, now thats soome skill, but not much, if any. Now flying a CD through and around and in side and outside of a UGTO battle group and not taking much damagae, NOW THATS SKILL, that wwould make u somewhat a vet.
#4
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Borgie isnt the only one that bombs your planets I do and abot 400 other ICC and K'LUTH players do...
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...ICC have 400 players, then wth have u all been?
Stop spaming for no reason and go and play the game already!
-MD
_________________ If violence doesn't work, Your not using enough!
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Tbone Grand Admiral
Joined: July 21, 2001 Posts: 1756 From: Vancouver
| Posted: 2005-11-09 14:46  
Fatal Borgie, I'm curious. You say you have played many other space combat games....
Name one where the smallest ship class had a chance alone against the largest.
Oh, and you don't need to complain about the arc bug because, like Enterprise has told you several times, you can rotate your shields to power the single arc that is getting damaged. You just have to press an extra button every now and then.
[ This Message was edited by: Tbone on 2005-11-09 14:49 ]
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Enterprise Chief Marshal Raven Warriors
Joined: May 19, 2002 Posts: 2576 From: Hawthorne, Nevada
| Posted: 2005-11-09 14:51  
Due to work at school, I was unable to post from there.
However, this is still my promised - and last - post on this subject. After this, I will not need to elaborate further.
Now I already listed the imbalences of various ships on ICC - if you choose to ignore them and site them as balenced, it is a childish and simply stubborn action to take. As such, I do not only cite imbalences on ICC, but UGTO as well - before you attempt to shove that down my throat. Every faction has their share of imbalences, some worse than others, some an uncanny advantage, some a disasterous disadvantage.
Now, these imbalences are best seen by those who use them - and to what extent. ICC is most notable because the majority do captitalize on imbalences, UGTO into a steely second, while Kluth has nothing really to exploit. (which I raise my mug to).
These imbalences can be considered exploits - not true exploits - but as Downey said they are to some extent - and the RoC backs that up. But it is not forbidden mostly because not only is there no way to enforce it but also ruins the legitimate reasons of using those imbalences. See, imbalences are only really existant when you use them. Some can't be controlled, such as the armor bug.
The Armor bug in particular is a controversial issue. Its true that not all fire is directed to one arc, but the majority of the time all arcs are damaged (sides seem to be little affected, and back and front suffer most) - this unfortuantely means that regardless of where you shoot its much easier to get to the hull of any ship with armor. To deny this, would be to deny solid factual accounts from hundreds of pilots - it does occur, and more often than would be liked.
The armor bug cannot be countered, except perhaps by manually rotating the armor plates, but its time consuming enough that its helpful very meagerly.
Now, with Shields. Shields have the same exact bug that armor does, however, since shields can be rotated, this effectively eliminates this disadvantage as said before.
But - this problem is only evidenced by destroyers and below of that faction. And only with upgraded shields. It seems when that when shields of the level appropriate of the class (2-3) it destroys the current advantage to which ICC ships enjoy.
But ICC can't be asked toonly upgrade to there, which is why the patch wil ldo it for them - until then we can only deal with it.
Now this may seem like a reiteration of earlier, but im getting to the point.
This next part is to Borgie, and everyone else who believes that these imbalences mean little.
You may wonder why people are angry, why they lash out, why they well, dislike you. Well tis simple - its not because of your 'skills' or your abilitys, no, in Darkspace those are things to be admired. These 'uber' shield frigates etc. do not mean you have skills, by using these ships, you merely antagonize those who do play fairly.
Because someone plays fairly does not mean they suck, infact, and it does not mean that you can take advantage of that honorable play-style and play unfairly, nor does it give you the right to self proclaim yourself as better than people here who do know what they are says, who are even handed as well as minded, as well as people with a voice and experience.
One of those people being myself. Compare your 3 months to my 3 years. In this time I have gained a solid grasp of the Darkspace game concepts and honorable play from GTN. I stress the word honorable, because above all I strongly believe in fair play in all factions. And im standing here telling you that proclaiming using these unfair advantages does not mean you have 'skill' - as you put it.
I by no means say I have 'skill' because in most areas I don't, but its not a general courtesy and a show of a maturity to go around saying 'I have barely played but I killed you and im better than you so don't get angry' and brag - let alone, do it by using a ship which does have imbalences. And there are people who do so, who scream how much better they are as they fly around in upgraded EDs and literally, shred all UGTO to pieces.
Now me, personally, I don't care if someone beats me. More or less, im pretty much happy if so because I respect that person - but only if their kill was an honorable one - and many would agree with me - that we hate it when we get killed by a midshipman ship because of its strength compared to the cruiser or dreadnought you spend months or years working for, and find how much more it sucks - and then hearing it shoved in your face that you have no skill.
With that said, this entire pretence of what you are portraying is pretty much just sending your likometer lower than Vore's - and I thought that to be impossible. This goes along with anyone who acts in this way - its just childish, immature, and just a very newbish thing.
But the thing here that is pretty much got me steaming the most, is the idea that all these imbalenced ships make you better than those who play fairly, and that these ships are balenced and that our whining is stupid and that we know nothing.
This really bites at our feet.
Its one thing to completely and utterly pwn someone in a ship thats way too powerful for its class, degrade the pilot you killed and continue on - but to actually try to convince the same people that what your doing is acceptable...it simply baffles me to the point of being appalled. You may not care, but it just proves the insensitivity that you show. Some people have played this game long before you knew what internet was. Some people enjoy this game for one which by god is small and at least orderly.
And these words, cross the line.
I mean really it does. Because I see this post and it reminds me just how much people who say 'I dont care and ill do what I like you whiner' tells me how much lower this game is going, and how much its becomming like every other low RPG out there with griefing people, for the past god knows how many versions there have been imbalences and there was always people who would always goddamn try to justify them and use them to their advantage.
No more tolerance I have for these people. The RoC should have been ammended a long time ago to deal with these kinds of people. Screw having more money for once, it would be nice to have a community with those people who actually want to have fun. Instead growing into a community for personal gain - and I do hate it. Very, very much.
This is the last post I plan on making on this subject. Borgie, or anyone else, you still have the time to at least have the frickin decency to admit that what your doing is wrong that 'Hey just maybe these ships we use do make this gmae less and less fun to play for others. Perhaps we should try other ships for a more fair experience', but I know im shooting for something too high with people too stubborn to admit that dammit your wrong. People on all factions, who just will not admit what they do or had done was wrong to other people playing this game. That have as much a privilage to enjoy this game as much as you do - but people forgot that courtesy a long time ago.
But perhaps the only faction I can give whole kudos to is the KLuth. Once being a faction with people who were all about personal gain they actually kick ass and play fair, unlike others. They adapted to adversitys - and they have no exploits to exploit. ICC act as if any ship that is not imbalence sucks too much to play - look at Kluth, their entire fleet of ships sucks, but they still manage! That should be a glowing reminder of just how people are.
Hey, we sometimes forget what playing online games is about, but this is my swift kick in the ass to say 'Its not about you having fun, its about everyone having fun.'
-Ent
[small][ This Message was edited by: Enterprise on 2005-11-09 15:10 ][/small]
[ This Message was edited by: Enterprise on 2005-11-09 15:11 ]
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