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Forum Index » » English (General) » » Answer to all our problems...
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 Author Answer to all our problems...
Ascension(Purge)
Admiral

Joined: March 04, 2003
Posts: 194
Posted: 2005-08-22 15:50   
It is simple...make all planets have "auto-build" that makes evenly space defenses the way we always make them. Of course it should be quicker if you use an Engy but this way a fleet could have just two roles, bombing fighting, and capping. Building leaves too many players behind. It is dumb and take away from the focus, conquering your enemy.
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Enterprise
Chief Marshal
Raven Warriors

Joined: May 19, 2002
Posts: 2576
From: Hawthorne, Nevada
Posted: 2005-08-22 15:54   
Quote:

On 2005-08-22 15:50, Ascension(Purge) wrote:
It is simple...make all planets have "auto-build" that makes evenly space defenses the way we always make them. Of course it should be quicker if you use an Engy but this way a fleet could have just two roles, bombing fighting, and capping. Building leaves too many players behind. It is dumb and take away from the focus, conquering your enemy.



Ill have to shoot this down for one main simple reason - if this was to come to light, no one WOULD build. This would mean = weak planets which = bomb whoreing INCREASING.

Unfortunately, Engineering should stay to the playets...



-Ent
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Ascension(Purge)
Admiral

Joined: March 04, 2003
Posts: 194
Posted: 2005-08-22 16:05   
Not true, building with an engy would be made quicker to planet developement than letting the local population build...

Additional Advantage:
Bomber "whoring" would cause quick response bombers attacking slow developement planets...>>>BUT<<
Faustus gets his increased combat, decreased lag, and increased player activity in playing with the systems INSTEAD OF SITTING AROUND FOR HOURS LIKE IDIOTS REBUILDING THEM!

Example: When the MV reset I built a bit, got bored and went to ICC systems to fight alittle. Do you know what the ICC whispered to me? "Please do not attack lets build our systems first..."
WHEN WAS THIS DAMN GAME BUILT ON PLAYING HOUSE!?
IT IS BASED ON COMBAT!
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  Email Ascension(Purge)
Enterprise
Chief Marshal
Raven Warriors

Joined: May 19, 2002
Posts: 2576
From: Hawthorne, Nevada
Posted: 2005-08-22 16:11   
Quote:

Not true, building with an engy would be made quicker to planet developement than letting the local population build...



As it currently stands, it takes more than 40 mintues to build a fully functional planet. No one wants to spend 5 hours building up an entire system, if something will do it for you.

Quote:

Additional Advantage:
Bomber "whoring" would cause quick response bombers attacking slow developement planets...>>>BUT<<



That really made no sense. See, with this "auto-build" people will only build when its absolutely necessary at that moment, and otherwise yes, would be off somewhere capping. The problem therein lies, is that your whole homespace is now vulnerable - just like now.

Quote:

Faustus gets his increased combat, decreased lag, and increased player activity in playing with the systems INSTEAD OF SITTING AROUND FOR HOURS LIKE IDIOTS REBUILDING THEM!



Wait - you just said its faster to build yet, this encourages them not too? This proves my point - no one would build, and that leaves all these "autobuilding planets" slowly building and free for the taking.

And less lag? Do you realize how much code it would take to slowly autobuild every planet?

Quote:


Example: When the MV reset I built a bit, got bored and went to ICC systems to fight alittle. Do you know what the ICC whispered to me? "Please do not attack lets build our systems first..."
WHEN WAS THIS DAMN GAME BUILT ON PLAYING HOUSE!?
IT IS BASED ON COMBAT!




Actually, DS is based on fleet strategy - its based on Combat - and bombing, suppling, engineering, capping..and so on.

The assumption the DS is pure combat is one which makes your post unsensible.




-Ent
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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2005-08-22 16:13   
Stop
Quote:

quoting


so
Quote:

much


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Ascension(Purge)
Admiral

Joined: March 04, 2003
Posts: 194
Posted: 2005-08-22 16:20   
Quote:


And less lag? Do you realize how much code it would take to slowly autobuild every planet?




The rebuild wouldn't have to be real-time per-say, and would cause less lag than a bunch of engys chatting about, besides you still havn't found a reason the increase in combat is so horrible compared to sitting in orbit for 40 minutes!

If you want to play the game called DarkSpace "A Tactical COMBAT Simulator" then drop some of the building, if you want to play SIM-CITY get off DS.
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Coeus {NCX-Charger}
Admiral, I can't read,
Sundered Weimeriners


Joined: February 16, 2004
Posts: 3635
From: South Philly
Posted: 2005-08-22 16:50   
Building is an intigral part of the game, its what is supposed to determine how systems are layed out, what goes on what planets & seperates the skilled & intelligent players from the not-sos... leave building as is, nerf bombing though pls...
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Darkspace: Twilight

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Lawman
Fleet Admiral
Sundered Weimeriners


Joined: February 28, 2003
Posts: 276
From: New Jersey
Posted: 2005-08-22 17:22   
Ya know remote building wasn't so bad... Yeah I said it...
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Captain Sternn
Grand Admiral

Joined: March 18, 2004
Posts: 225
Posted: 2005-08-22 20:04   
What about having the planets initially built up by an engie ...the proper uberistic way, and have a button on build screen that sets it to autobuild in the same fashion as it was originally built should it be leveled.this button could be turned off should the tactical situation warrant a planets structures to change.
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Captain Sternn
Grand Admiral

Joined: March 18, 2004
Posts: 225
Posted: 2005-08-22 23:53   
Things that go *BUMP* in the night
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JRE
Grand Admiral

Joined: August 14, 2003
Posts: 571
Posted: 2005-08-23 01:54   
fix the shazbot! bombing and bombing whoring wouldn't exist.

Ill edit since I know someone else will....Bright young fella...Needs a hug though.


[small][ This Message was edited by: JRE on 2005-08-23 01:55 ][/small]


[ This Message was edited by: Bitopherous on 2005-08-23 02:03 ]
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Lark of Serenity
Grand Admiral
Raven Warriors

Joined: June 02, 2002
Posts: 2516
Posted: 2005-08-23 05:40   
*hugs JRE*

bombing will be fixed in the next patch. (2 weeks)

have a nice day. =)
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Admiral Larky, The Wolf
Don't play with fire, play with Larky.
Raven Division Command - 1st Division


Zeritu
Grand Admiral
Pitch Black


Joined: December 02, 2002
Posts: 264
Posted: 2005-08-23 06:10   
Leave Player building and bring back Remote Building but limit to Ships with Builds all Stations and Exstractors and have it work only with Planets that have Hubs on them.

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Dark_vorbum {C?}
Fleet Admiral
ExtraTerrestrial Space Bums

Joined: November 05, 2002
Posts: 160
Posted: 2005-08-23 07:25   
Like i said

Quote:


because as we see for a time Admin should remove MIRV and Telekinetic bomb so only population will be down and the who are tired to build shouldnt have to rebuild it all the time...





[ This Message was edited by: Dark_Vorbums {C?}{IGN} on 2005-08-23 07:26 ]
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Sixkiller
Marshal
Courageous Elite Commandos


Joined: May 11, 2005
Posts: 1786
From: Netherlands
Posted: 2005-08-23 08:08   
dunno where you got that from about the new patch in 2 weeks, but if its true, ill wait for it:)
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