| | | | | | | | | | | | | | In memory of a respected and missed DarkSpace player who passed away six years ago, the annual R33 Memorial will be held this coming Saturday, March 28 at 5pm EDT/10pm GMT. Players should go to R33 in Sagittarius at that time to offer their tribute. During the event, a general ceasefire will be enforced in R33 and players are asked to respect the peace in honor of R33. |
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| | | | | | | And now for something a little different: an out of game event using the DarkSpace chatroom for a game of Mafia. If you're interested in some roleplaying shenanigans, check out the official DarkSpace Lobby Mafia thread, where you can find further details, rules, and signup information. |
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| | | | | | | Update: The Station Race has been rescheduled for this Saturday, 21 March, at 17:00 EST/22:00GMT.
Talk to your fleet, your faction, your friends -- the time remaining to pull together a team for the Station race is running out! This coming weekend will see teams escorting a station from Earth to Exathra, protecting their own and attacking the competitors. Sign up now to join in on the fun!
Complete details can be found in The Official Station Race Event Thread, where you can announce your team, request a team to join, ask questions, see the rules, or find whatever information you may wonder about. Just remember to sign up soon or you'll miss out on the fun... |
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| | | | | | | DarkSpace is free for the next two weeks. All accounts will have full access to all servers and the ability to gain rank & prestige. |
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| | | | | | | Servers will be down for about 1 hour tomorrow for maintenance starting at 10AM CST. |
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| | | | | | | If you come across any suspected bugs or have feedback regarding the current state of the game or community, please feel free to contact a staff member or admin, or send an email to support@palestar.com
All messages will be read promptly and placed in our internal task tracking system.
This is a much more effective avenue than posting to the forums which may get over looked or drowned out and missed by other threads. Thanks... |
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| | | | | | | We have another important series of updates for DarkSpace to notify you about.
The updates and changes are as follows:
- Serialization optimization which reduces the size of WOB's and transmitted data. This caused a update of most of the WOB files to a new format. Data sent over the network will be dramatically smaller.
- Multi-System Enhancements are now implemented.
- Enhancements are now color coded according to how rare they are.
- Adjusted "common" enhancements to be more balanced. In addition some may have small side effects also.
- Added a manifest to the lobby for Vista.
- Minor adjustments made to Mi ship's, devices, and visual effects.
- Platforms are now more robust.
- Fixed issue with prevalent ECCM/ECM pinging on high tier ships - cool-down now scales up with ship class.
- Improved AI spawns.
You can find information on previous updates in the DarkSpace Development Log.
Your Comments...
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| | | | | | | Rogen's Rift has been set as an area for lower ranked players to explore the game and play without having to deal with dreads or stations.
The server has been set to a max rank of 2nd Rear Admiral. Anyone may join and play in the server, but no ships above the limit will be spawnable in the server and players with a rank higher than 2RA will not gain prestige. Enjoy. |
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| | | | | | | Due to some necessary changes to Station layouts, players will want to remove any existing Stations from their garages, and re-spawn new ones, otherwise you will be missing some gadgets.
ICC Stations have gained one extra Auxiliary shield facing per arc.
UGTO and K'Luth Stations have each gained extra Core Weapons, Beams or Missiles, as befits their particular role. |
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| | | | | | | Hard at work, we have released yet another update for DarkSpace.
The changelog is as follows:
- Changed server shutdown to make sure final prestige & rank are persisted to the database.
- Added more redundancy and logging to player storage system.
- Changed UDP receive thread to high priority to prevent the loss of UDP packets under high CPU load.
- Enhancements are awarded directly to the players rather than dropped into space. Each player that causes a significant amount of recent damage to a destroyed ship gets a chance to receive the enhancement.
- Collision optimizations.
- Added new "Procyon" cluster for the MI threat.
- Added Supply Frigates to each human faction so midshipmen have some diversity in what they can do.
- Various balance tweaks.
Enjoy.
- The Development Team. |
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