 | |  |  | |  |  |  | |  |  | |  |  | I'm happy to announce that the full source code for the Medusa Engine is now available for download. I've been wanting to do this for years. My hope is the community can step in and help improve the code and help make new features that we can all share.
Medusa is being licensed under one of three different licenses depending on how you want to use my source code. In a nutshell, If you want to make money off my source code, then you will have to pay me. If you just want to make games and release them for free or just for fun, the source code and engine is free of charge.
Click here to download. |
|  |  |  |
 | |  |  | |  |  | In Two Weeks™, join in the epic single-ship battle melee in this latest event. All players will be limited to a single ship type and will go after friend and foe alike in an epic battle to be the last one standing.
Full details of ship classes, competitors, prizes, etc can be found in the Royal Rumble Event Thread. |
|  |  |  |
 | |  |  | |  |  | In Two Weeks™, DarkSpace will see the titans of combat face off in a laddered duel tournament: The DarkSpace Grand Tournament. Taking place Saturday the 25th and Sunday the 26th of April, the tournament will have a standard 16-player bracket, with each successive round employing the next level of ships, starting from Frigate and working up to Dreadnought.
Head over to the Signup Thread and claim your spot.
Note: The event will take place in the Beta Server, so we recommend you install the DarkSpace (Beta) client from within the Launch tab of GCQL to avoid any delays on duel day. |
|  |  |  |
 | |  |  | |  |  | In memory of a respected and missed DarkSpace player who passed away six years ago, the annual R33 Memorial will be held this coming Saturday, March 28 at 5pm EDT/10pm GMT. Players should go to R33 in Sagittarius at that time to offer their tribute. During the event, a general ceasefire will be enforced in R33 and players are asked to respect the peace in honor of R33. |
|  |  |  |
 | |  |  | |  |  | And now for something a little different: an out of game event using the DarkSpace chatroom for a game of Mafia. If you're interested in some roleplaying shenanigans, check out the official DarkSpace Lobby Mafia thread, where you can find further details, rules, and signup information. |
|  |  |  |
 | |  |  | |  |  | Update: The Station Race has been rescheduled for this Saturday, 21 March, at 17:00 EST/22:00GMT.
Talk to your fleet, your faction, your friends -- the time remaining to pull together a team for the Station race is running out! This coming weekend will see teams escorting a station from Earth to Exathra, protecting their own and attacking the competitors. Sign up now to join in on the fun!
Complete details can be found in The Official Station Race Event Thread, where you can announce your team, request a team to join, ask questions, see the rules, or find whatever information you may wonder about. Just remember to sign up soon or you'll miss out on the fun... |
|  |  |  |
 | |  |  | |  |  | DarkSpace is free for the next two weeks. All accounts will have full access to all servers and the ability to gain rank & prestige. |
|  |  |  |
 | |  |  | |  |  | Servers will be down for about 1 hour tomorrow for maintenance starting at 10AM CST. |
|  |  |  |
 | |  |  | |  |  | If you come across any suspected bugs or have feedback regarding the current state of the game or community, please feel free to contact a staff member or admin, or send an email to support@palestar.com
All messages will be read promptly and placed in our internal task tracking system.
This is a much more effective avenue than posting to the forums which may get over looked or drowned out and missed by other threads. Thanks... |
|  |  |  |
 | |  |  | |  |  | We have another important series of updates for DarkSpace to notify you about.
The updates and changes are as follows:
- Serialization optimization which reduces the size of WOB's and transmitted data. This caused a update of most of the WOB files to a new format. Data sent over the network will be dramatically smaller.
- Multi-System Enhancements are now implemented.
- Enhancements are now color coded according to how rare they are.
- Adjusted "common" enhancements to be more balanced. In addition some may have small side effects also.
- Added a manifest to the lobby for Vista.
- Minor adjustments made to Mi ship's, devices, and visual effects.
- Platforms are now more robust.
- Fixed issue with prevalent ECCM/ECM pinging on high tier ships - cool-down now scales up with ship class.
- Improved AI spawns.
You can find information on previous updates in the DarkSpace Development Log.
Your Comments...
|
|  |  |  |
|
|  |  |  |
Copyright © 2000 - 2025 Palestar Inc. All rights reserved worldwide.
Terms
of use - DarkSpace is a Registered Trademark of
PALESTAR
|