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DarkSpace
DarkSpace - Beta
Palestar
News - 425 Articles, page 40 of 43 [PREVIOUS] [NEXT]
Development uddate..
- Posted on [09:33 AM] July 23 2001 by Faustus
  • Orbitial platforms have been removed from the engineering ships for now, this should prevent any more bogged down servers.

  • Fixed the 'Failed to open parent process' error for those running W2K, this turned out to be a security problem with NT based operating systems. We now open the parent process with the correct rights
    Bugs
    - Posted on [08:36 PM] July 23 2001 by Faustus
    We are currently working on several problems, and I just wanted to let everyone know what is currently being addressed/done this week.



    • Update problem with W2K and ME systems, currently files are not being updated properly which is causing the update system to keep asking the user to reboot their machine.

    • Graphical glitches on Nvidia chipsets. A bug in the display code is causing all kinds of artifacts to appear in game.

    • Tuturial, currently for most new players the learning curve can be stiff since there is no tuturial in game. We are working to implement a in-game tutorial by next week.

    Server Bug Fixes
    - Posted on [10:15 AM] July 20 2001 by Faustus
    The servers went down this morning from 2:00 AM until 9:00 AM, this was caused by the database backup we beleive. We are working currently to correct this problem.


    I've added code to check client connections from the server now, so the problem with logging off then not being able to log back in should be corrected. Currently, the timeout is set to 5 minutes, if you get the message 'Already logged in' when trying to enter the lobby, just wait 5 minutes then try again. Additionally, this fix corrected a problem when connecting to a game server in which your profile information is not passed correctly. This was due to your session not being updated by the server. This has also been fixed.
    Prestige Bug / Server Update / Lobby Update
    - Posted on [12:35 PM] July 19 2001 by Faustus
    The server prestige bug has been fixed, however everyone must make sure to update DarkSpace and their Lobby as some internal structures have changed.




    • Prestige and player statistics are now correctly stored in the database

    • The player list is now updated dynamically, instead of every 30 seconds.

    Open Beta Begins for DarkSpace
    - Posted on [02:45 PM] July 19 2001 by Faustus


    Austin, Texas, July 19, 2001 – Palestar, Inc. today launched its online-only title
    into an Open Beta. Previously only available for private beta testing through
    another Game Channel, it’s now available to all from Palestar directly.




    During its final testing interested gamers can now download the client and play DarkSpace over the Internet with
    thousands of other players for free. Additionally, for the first time players
    are allowed to run their own servers. To start playing head over to http://www.palestar.com
    to download the new client now.




    Command your own capital ship and immerse yourself in the 3D universe of DarkSpace.
    Scouts are nimble and quick, while the transport is necessary for capturing new
    planets. The engineering ship can enhance and even build defenses for captured
    planets to protect it from enemy bombardment. The possibilities are endless, as
    DarkSpace is truly a never-ending game. Code and data updates are downloaded automatically and seamlessly every
    time you connect to play DarkSpace.




    Palestar is looking to partner with a new publisher for its title.
    The title is nearly complete for publishing online.
    All business inquiries should be directed to Palestar at publish@palestar.com.



    The full press release can be found by clicking here.
    Servers Stable
    - Posted on [10:13 AM] July 18 2001 by Faustus
    The MetaServer is finally stable enough to begin the Open Beta officially, which means we will be making the official announcement very soon. The server database code required a major overhaul, additionally player game data was being stored corrupted into the database which was causing everyone to lose their prestige once they exited the game, this has now been fixed.
    Lobby Crash Fixed
    - Posted on [11:16 AM] July 18 2001 by Faustus
    The crash when joining games has been corrected, you will get the update next time you quit and enter the lobby.
    Prestige Bug
    - Posted on [09:10 PM] July 18 2001 by Faustus
    We are working currently to fix a bug in which the prestige earned is not correctly saved into the database. We hope to get this fixed ASAP, sorry to all those who played today only to lose the prestige you've worked so hard to earn.
    Pre Open Beta
    - Posted on [12:40 AM] July 17 2001 by Faustus
    We have placed the new client install for the Open Beta on our download site. We are not making the official Open Beta announcement immediately, because we firstly want to work out some server instability, second we want to let those of you who check out site on a regular basis to opportunity to download the latest DarkSpace client first.


    You find find the new DarkSpace client in our download section or by clicking here


    Mirror sites are welcome/needed, please email me at rlyle@palestar.com if you put the DarkSpace client up for download
    New Mirror
    - Posted on [02:16 PM] July 17 2001 by Faustus
    Thanks to www.massivemultiplayer.org for putting up another mirror for the full DarkSpace client.


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