| | | | | | | | | | | | | | A new update will go up at 4:00 PM CST today which will change the network code. This means all game servers need to be restarted after this time to get the update, no clients will be able to connect to your server without this update.
uranus.palestar.com will be testing the new code until then, so any attempts to connect to that server will fail.
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| | | | | | | The first tutorial is now up, however it will continue to go through some tweaking before it's considered final. This week we are hoping to finish up several new items for DarkSpace:
- The GameCQ interface is undergoing a major overhaul, addtionally getting it to a feature complete state is the ultimate goal for this week.
- Chat commands in game will also be added this week, which will include the target, area, and faction chat commands. Additionally, the ability for moderators to kick and ban from within the game is high priority.
- AI for fighters and space monsters are a huge goal that we would like to get started on this week. Additionally, we would like to add a fighter bomber to some ships, they would be equipped with mirv bombs for attacking planets or other ships.
- We will begin on code for universe (linked) servers.
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| | | | | | | We found a pretty major bug in the update code, which was causing many people some problems. The bug had to do with the time/date not being set correctly on downloaded files, which in turn forced those files to be downloaded again. This has now been fixed, however you might need to reboot a couple more times to get all your files up to date.
We have just added a scripting language to DarkSpace, called Lua, for those of you who might wish to create your own scenerios you can go ahead and brush up on the language syntax by going to www.lua.org. A scenerio editor is in the works, and might be available towards the end of this month.
A message box has been added to the server, this allow you to send a message to all connected players. Nice and handy to let them know your fixing to shutdown. |
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| | | | | | | We have put up two new fixes for DarkSpace, firstly some display code was corrected to fix the graphics glitches some people were experiencing. Additionally, a fix for the file update problem in which the same files were downloaded again and again asking the player to reboot.
If you were experiencing any of these problems, and they are not corrected on your next update, please let me know ASAP. |
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| | | | | | | I've added a new option to the DarkSpace setup. The 'Wait VB' checkbox will cause DS to wait for a verticle blank before flipping the page. This should hopefully fix problems some people are still experiencing with a flickering display. If not, then please post a message to the 'Bugs' forum, include your machine speed, video card, and any other information that will help in fixing this problem. |
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| | | | | | | - Orbitial platforms have been removed from the engineering ships for now, this should prevent any more bogged down servers.
- Fixed the 'Failed to open parent process' error for those running W2K, this turned out to be a security problem with NT based operating systems. We now open the parent process with the correct rights
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| | | | | | | We are currently working on several problems, and I just wanted to let everyone know what is currently being addressed/done this week.
- Update problem with W2K and ME systems, currently files are not being updated properly which is causing the update system to keep asking the user to reboot their machine.
- Graphical glitches on Nvidia chipsets. A bug in the display code is causing all kinds of artifacts to appear in game.
- Tuturial, currently for most new players the learning curve can be stiff since there is no tuturial in game. We are working to implement a in-game tutorial by next week.
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| | | | | | | The servers went down this morning from 2:00 AM until 9:00 AM, this was caused by the database backup we beleive. We are working currently to correct this problem.
I've added code to check client connections from the server now, so the problem with logging off then not being able to log back in should be corrected. Currently, the timeout is set to 5 minutes, if you get the message 'Already logged in' when trying to enter the lobby, just wait 5 minutes then try again. Additionally, this fix corrected a problem when connecting to a game server in which your profile information is not passed correctly. This was due to your session not being updated by the server. This has also been fixed. |
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| | | | | | | The server prestige bug has been fixed, however everyone must make sure to update DarkSpace and their Lobby as some internal structures have changed.
- Prestige and player statistics are now correctly stored in the database
- The player list is now updated dynamically, instead of every 30 seconds.
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