Welcome aboard Visitor...

Daily Screenshot

Server Costs Target


84% of target met.

Latest Topics

- The birth of Negavolt... »
- so i talked with Massi »
- See Commands »
- Now the fun begins »
- Qand answers have returned »
- Call to Arms »
- All Species 8572 Report in »
- hi there »
- Anyone still playing from a decade ago or longer? »
- Game still active. NICE! »

Development Blog

- Roadmap »
- Hello strangers, it’s been a while... »
- State of DarkSpace Development »
- Potential planetary interdictor changes! »
- The Silent Cartographer »

Combat Kills

Combat kills in last 24 hours:
No kills today... yet.

Upcoming Events

Search

Anniversaries

No anniversaries today.

Social Media

Why not join us on Discord for a chat, or follow us on Twitter or Facebook for more information and fan updates?

Network

DarkSpace
DarkSpace - Beta
Palestar
News - 425 Articles, page 39 of 43 [PREVIOUS] [NEXT]
Development update..
- Posted on [06:51 PM] August 16 2001 by Faustus

  • Fixed the display glitches with Nvidia cards. This was being caused by not locking a dynamic vertex buffer correctly.

  • The slowdown caused by orbiting a planet has been addressed. This has been fixed by using a dynamic vertex buffer, before we were creating static vertex buffers for each drop zone marker.

  • The spawn location of the drones when building structures has been moved closer to the ship.

  • The jumpgate effect has been redone.

  • The Tutorial has been updated to include some additional features.

  • Fixed the K'Luth ships with turning problems

  • Added a CRC check before downloading the catalog, which should save everyone alot of download time if nothing has changed
Engineering ships...
- Posted on [05:57 PM] August 15 2001 by Faustus
The build process for structures has changed. Engineering ships must stay in orbit while building a structure, however the build times has been reduced to 10-30 seconds depending on the type of structure. Additionally, all resources for the structure must be available on the planet. The ability to move resources from one planet to another is still not implemented, should be working tomorrow.


Additionaly, version checks are now made against the server, so you cannot join a server of a different version.
Development Update
- Posted on [10:27 PM] August 13 2001 by Faustus
The latest code and data update is up. The primary change was an internal change, to make it alot easier to change weapons and systems attached to the ships, but ultmiately this means less bugs for you.


  • Fighter AI is now functional, still not completed, but they will now move and fire at enemy ships. Object advoidance and friendly fire check still need to be added.

  • Update optimizations, which means a much smoother frame rate and less CPU usage, this applies to servers as well. This is about a 50% decrease in processor usage.

  • Fixed a memory leak in which texture data was not being released after creating the texture. This resulted in a improved frame rate for the game and much smaller memory footprint.

  • Fixed a crash bug with our tree code, which was causing many of the crashes from DarkSpace.

DarkSpace has a new look...
- Posted on [08:03 AM] August 10 2001 by Faustus
If haven't noticed yet, the DarkSpace official site has been redesigned by Oliver Poetzelberger (aka Feivel), who does web design out of Austria. Many thanks to Olvier for doing an great job.

SQL upgrade
- Posted on [09:50 AM] August 09 2001 by Faustus
Due to constant crashes with the SQL server, we upgraded it to a more stable version. We apologize for the time the servers were down this morning, but hopefully everything will be much more stable now.
Network change..
- Posted on [10:05 AM] August 07 2001 by Faustus
A new update will go up at 4:00 PM CST today which will change the network code. This means all game servers need to be restarted after this time to get the update, no clients will be able to connect to your server without this update.


uranus.palestar.com will be testing the new code until then, so any attempts to connect to that server will fail.
Development Update
- Posted on [07:25 AM] August 06 2001 by Faustus
The first tutorial is now up, however it will continue to go through some tweaking before it's considered final. This week we are hoping to finish up several new items for DarkSpace:

  • The GameCQ interface is undergoing a major overhaul, addtionally getting it to a feature complete state is the ultimate goal for this week.

  • Chat commands in game will also be added this week, which will include the target, area, and faction chat commands. Additionally, the ability for moderators to kick and ban from within the game is high priority.

  • AI for fighters and space monsters are a huge goal that we would like to get started on this week. Additionally, we would like to add a fighter bomber to some ships, they would be equipped with mirv bombs for attacking planets or other ships.

  • We will begin on code for universe (linked) servers.


Development Update
- Posted on [07:39 PM] August 01 2001 by Faustus
We found a pretty major bug in the update code, which was causing many people some problems. The bug had to do with the time/date not being set correctly on downloaded files, which in turn forced those files to be downloaded again. This has now been fixed, however you might need to reboot a couple more times to get all your files up to date.


We have just added a scripting language to DarkSpace, called Lua, for those of you who might wish to create your own scenerios you can go ahead and brush up on the language syntax by going to www.lua.org. A scenerio editor is in the works, and might be available towards the end of this month.


A message box has been added to the server, this allow you to send a message to all connected players. Nice and handy to let them know your fixing to shutdown.
Development update
- Posted on [10:03 AM] July 25 2001 by Faustus
We have put up two new fixes for DarkSpace, firstly some display code was corrected to fix the graphics glitches some people were experiencing. Additionally, a fix for the file update problem in which the same files were downloaded again and again asking the player to reboot.


If you were experiencing any of these problems, and they are not corrected on your next update, please let me know ASAP.
Wait VB Option
- Posted on [12:58 PM] July 25 2001 by Faustus
I've added a new option to the DarkSpace setup. The 'Wait VB' checkbox will cause DS to wait for a verticle blank before flipping the page. This should hopefully fix problems some people are still experiencing with a flickering display. If not, then please post a message to the 'Bugs' forum, include your machine speed, video card, and any other information that will help in fixing this problem.


Copyright © 2000 - 2024 Palestar Inc. All rights reserved worldwide.
Terms of use - DarkSpace is a Registered Trademark of PALESTAR