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News - 425 Articles, page 39 of 43 [PREVIOUS] [NEXT]
Email addresses...
- Posted on [11:32 AM] August 23 2001 by Faustus
Now that the clan system is functional, one problem is with incorrect or invalid email addresses for clan admins. If you are a clan admin then make sure your email address is correct, because each time a player joins your clan an email is sent to your email address. If the email address is invalid, then it ends up in my email acccount.



My policy is to remove clan admin rights from any user with an invalid email address. If you find that you are no longer a clan admin, check your email address and make sure you entered it correctly.
Power outage...
- Posted on September 27th, 2005 - 09:55 by Faustus
Our ISP lost power last night, which brought all the servers down until about 9:00AM CST. The servers should be back online, our ISP is currently upgrading their UPS system and adding a power generator as well.
Defense Bases
- Posted on [09:18 AM] August 17 2001 by Faustus
UGTO and ICC scientists announce that a guidance problem with IT missiles mounted on defense bases was responsible for the many deaths of base personnel. The missile when fired was exploding immediately after launch. The problem has been corrected and disciplinary action against the engineer responsible has been swift and severe.
Luyten Encounter
- Posted on [09:37 AM] August 17 2001 by Faustus

UGTO and ICC forces in conflict in the Luyten system encountered a very rare form of life in the Luyten gas cloud. The last recorded encounter over 50 years ago resulted in the destruction of the science ship “Saratoga”.


UGTO and ICC forces in conflict over the Luyten system put aside their differences and destroyed the “Gaifen” in self defense.


The “Gaifen” is known to feed on hydrogen, quantities which only are found in nebula and smaller gas clouds. However, it is known to be extremely territorial attacking any ships that come to close. It is not known how intelligent this creature is, but many scientists believe it is not a sentient being.

Development update..
- Posted on [06:51 PM] August 16 2001 by Faustus

  • Fixed the display glitches with Nvidia cards. This was being caused by not locking a dynamic vertex buffer correctly.

  • The slowdown caused by orbiting a planet has been addressed. This has been fixed by using a dynamic vertex buffer, before we were creating static vertex buffers for each drop zone marker.

  • The spawn location of the drones when building structures has been moved closer to the ship.

  • The jumpgate effect has been redone.

  • The Tutorial has been updated to include some additional features.

  • Fixed the K'Luth ships with turning problems

  • Added a CRC check before downloading the catalog, which should save everyone alot of download time if nothing has changed
Engineering ships...
- Posted on [05:57 PM] August 15 2001 by Faustus
The build process for structures has changed. Engineering ships must stay in orbit while building a structure, however the build times has been reduced to 10-30 seconds depending on the type of structure. Additionally, all resources for the structure must be available on the planet. The ability to move resources from one planet to another is still not implemented, should be working tomorrow.


Additionaly, version checks are now made against the server, so you cannot join a server of a different version.
Development Update
- Posted on [10:27 PM] August 13 2001 by Faustus
The latest code and data update is up. The primary change was an internal change, to make it alot easier to change weapons and systems attached to the ships, but ultmiately this means less bugs for you.


  • Fighter AI is now functional, still not completed, but they will now move and fire at enemy ships. Object advoidance and friendly fire check still need to be added.

  • Update optimizations, which means a much smoother frame rate and less CPU usage, this applies to servers as well. This is about a 50% decrease in processor usage.

  • Fixed a memory leak in which texture data was not being released after creating the texture. This resulted in a improved frame rate for the game and much smaller memory footprint.

  • Fixed a crash bug with our tree code, which was causing many of the crashes from DarkSpace.

DarkSpace has a new look...
- Posted on [08:03 AM] August 10 2001 by Faustus
If haven't noticed yet, the DarkSpace official site has been redesigned by Oliver Poetzelberger (aka Feivel), who does web design out of Austria. Many thanks to Olvier for doing an great job.

SQL upgrade
- Posted on [09:50 AM] August 09 2001 by Faustus
Due to constant crashes with the SQL server, we upgraded it to a more stable version. We apologize for the time the servers were down this morning, but hopefully everything will be much more stable now.
Network change..
- Posted on [10:05 AM] August 07 2001 by Faustus
A new update will go up at 4:00 PM CST today which will change the network code. This means all game servers need to be restarted after this time to get the update, no clients will be able to connect to your server without this update.


uranus.palestar.com will be testing the new code until then, so any attempts to connect to that server will fail.


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