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DarkSpace - Beta
Palestar
News - 425 Articles, page 36 of 43 [PREVIOUS] [NEXT]
Moderator Meetings...
- Posted on Sep 25 2001, 15:18:59 by Faustus
Due to the demands of the larger player community, it's time for us to begin having moderator meetings on a regular basis. If you can not make it, then no sweat, we will post the chat into the forum.



When: Each Monday at 1PM CST, 6PM GMT
Community...
- Posted on Sep 25 2001, 15:10:37 by Faustus
I've received several emails lately, basically so and so did this, or this moderator is doing this bad thing, and so on.



The problem, is that things like this would normally be handled by a community manager, however since Palestar is on a shoe-string budget, these sorts of problems require me to handle personally. If you do not know, I'm also responsible for programming this entire project and I'm trying to get this game to a final state for release some day. I would GREATLY appreciate it, if those who I have given moderator rights to please firstly behave youself. Second, please make sure other players behave themselves and enforce the rules of conduct that we have in the DS community.



The other option results in me spending so much of my time working on the community that I have no time to finish this game, and I'm SURE nobody wants that to happen.
Updated Ship List...
- Posted on Sep 25 2001, 14:49:43 by Faustus
BIOnicman has just updated his list of available ships and their rank requirements. Click here to see the latest list.
New Screen Shots
- Posted on Sep 24 2001, 10:52:44 by Faustus
We've added 6 new screen shots, including some shots of the ICC space station surrounded by dreadnaughts.
KLuth Disabled
- Posted on Sep 22 2001, 23:34:26 by Faustus
We have disabled the K'Luth again after a week and more of testing. During this time, we've made several adjustments to their balance. We feel it's important to hold back some parts of the game until DarkSpace is ready to release.
FAQ
- Posted on Sep 22 2001, 18:25:25 by Faustus
The Medusa FAQ has been updated.
GameCQ Website
- Posted on Sep 22 2001, 13:38:04 by Faustus
The GameCQ web pages are up and running.
Medusa
- Posted on Sep 22 2001, 13:32:09 by Faustus
We are currently in the process of building the Medusa website, Palestar's own C++ engine used entirely to build DarkSpace. Please bear with us over the next few days while we get all the information prepared for those interested in licensing Medusa.



Knowledge Base Update
- Posted on Sep 21 2001, 12:23:30 by Faustus
The Knowledge base has been updated to include several new fields of information. If you have already added your hardware to the knowledge base, please go back and update your comment. If you have not added your hardware, then please do so as it helps us identify which cards are having problems and helps those who do have problems find the right drivers to make DS work for them.
FSAA Alert
- Posted on Sep 19 2001, 10:30:35 by Faustus
FSAA stands for Full Screen Anti Aliasing, which usually comes enabled by default with many graphics cards. It is highly recommended that you DISABLE FSAA, you might get a 2X increase in your frame rate within the game.


The FAQ contains some instructions on how to change your FSAA setting, click here to visit the FAQ.


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