| | | | | | | | | | | | | | We are now beginning testing of the MetaVerse. JumpGates can now link to other servers, provided those servers all share the same LinkID. The FAQ has been updated to include details on setting up and running a MetaVerse server. Currently there are only 3 star systems in the MetaVerse. Sol is the UGTO home world, only UGTO can start in this system. Sirius is linked to Sol and Epsilon Eri, ICC can only start in this system. Epsilion Eri is linked to Sirus, K'Luth can begin in this system.
Soon we will add 9 more star systems to the 'MetaVerse' and a star map to the web page. Additionally, we have started work on a map editor which should be available within the next few weeks.
Below is a map of the OFFICIAL Metaverse, not all system may be available until the update later today:
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| | | | | | | Some players are experiencing problems playing DarkSpace after the recent update. This is due to certain dll's not being updated to match the current version of universe.dll. Normally a reboot will fix this, however if you reboot and the problem still persists you can do the update manually. Simply goto the directory you have installed DarkSpace, and look for files ending with '.UPD'. Those files are the newer versions, and need to replace the previous version of that file.
For Example:
Factory.dll.upd is in your directory, delete or backup Factory.dll, then remove the '.upd' from Factory.dll.upd, renaming it to Factory.dll. Note: There may be more than one UPD file in the directory, do this for all files in your DarkSpace directory.
You cannot rename or delete dll's that are currently in use, so don't try this while running the lobby. |
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| | | | | | | Due to the demands of the larger player community, it's time for us to begin having moderator meetings on a regular basis. If you can not make it, then no sweat, we will post the chat into the forum.
When: Each Monday at 1PM CST, 6PM GMT |
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| | | | | | | I've received several emails lately, basically so and so did this, or this moderator is doing this bad thing, and so on.
The problem, is that things like this would normally be handled by a community manager, however since Palestar is on a shoe-string budget, these sorts of problems require me to handle personally. If you do not know, I'm also responsible for programming this entire project and I'm trying to get this game to a final state for release some day. I would GREATLY appreciate it, if those who I have given moderator rights to please firstly behave youself. Second, please make sure other players behave themselves and enforce the rules of conduct that we have in the DS community.
The other option results in me spending so much of my time working on the community that I have no time to finish this game, and I'm SURE nobody wants that to happen. |
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| | | | | | | BIOnicman has just updated his list of available ships and their rank requirements. Click here to see the latest list. |
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| | | | | | | We've added 6 new screen shots, including some shots of the ICC space station surrounded by dreadnaughts. |
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| | | | | | | We have disabled the K'Luth again after a week and more of testing. During this time, we've made several adjustments to their balance. We feel it's important to hold back some parts of the game until DarkSpace is ready to release. |
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| | | | | | | The Medusa FAQ has been updated. |
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| | | | | | | The GameCQ web pages are up and running. |
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| | | | | | | We are currently in the process of building the Medusa website, Palestar's own C++ engine used entirely to build DarkSpace. Please bear with us over the next few days while we get all the information prepared for those interested in licensing Medusa.
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