| | | | | | | | | | | | | | Due to a crash with the database, we had to restore from a backup made at 2:00AM last night, about 6 hours ago from now. Some prestige may have been lost, sorry for the inconvenience. We have made changes to make sure this never happens again. |
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| | | | | | | We have implemented the next step in the resource/economy code. Supply ships and depots now require resources to repair/rearm ships. This means, you can only rearm and repair your ship at a planet that has resources to do so, however jump fuel remains free at this time to keep anyone from getting stranded at a underdeveloped planet. Additionally, certain types of ammo are more expensive than others, for example the QSB now costs 10,000 resources. This allows you to reload the bomb at any planet with 10,000 resources available. |
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| | | | | | | After some testing today, the QSB is simply too powerful as it stands now. It's damage radius will be reduced to 200gu, and damage will be reduced to 100,000. Additionally, the damage the supply ship does when exploding has been reduced to 30,000 from 100,000 to stop it's use as a kamikaze ship. |
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| | | | | | | The ICC has begun outfitting several combat ships with the newly developed Pulse Shield. The Pulse Shield can destroy all incoming missiles and projectiles out to 300 gu from the ship, making this a very effective defense system for the ICC. UGTO is stated, as saying the ICC development is a myth, and that the ICC do not possess the ability to develop such a advance defensive system. |
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| | | | | | | UGTO weapon researches announced the first phase of testing has begun of the new Quantum Singularity Bomb. Researches have stated that this weapon is possibly the most powerful weapon ever developed. The ST-80 Bomber Cruiser is the first ship to be outfitted with the QSB. |
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| | | | | | | Scout ships are now equipped with beacons, which can be used to tag planetary and ship targets. A beacon is launched when the T key is pressed at the current target. Once a object is tagged, it can be detected from any range. Scouts receive prestige based on the following rules. If a scout attaches a beacon to another enemy ship they receive 1.0 point added to their scout statistic. If they tag a enemy structure on a planet, they receive 0.25 points for doing this. Scouts receive no points for an object that already has a beacon attached. Currently, each point for scouting adds 1 point of prestige. The beacons can be shot down by point defense. |
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Thanks to the 'Elites' clan for making me laugh for atleast 2 minutes over this screen shot.
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| | | | | | | We have added more to the clan system for DarkSpace. Providing much more depth to the game by providing ownership within the DarkSpace universe. All clans home pages now show what planets and which servers are owned by the clan. Additionally, we have added a planet list to the Metaverse Map and a Full Planet List which shows the status of all planets on all servers. If you are looking for the status of planets on a specific server, view the Server List first and select that server in the list
NOTE: We are going to begin tomorrow the process of deleting inactive clans. Any clans with a score of 0 or less, will be removed from the clan list.
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| | | | | | | Progress towards a release date is on track, and hopefully we can make some official announcements in the future. Lets try to break 20,000 players before the end of this month, so everyone please get the word out on DarkSpace.
3 new screen shots have been put online, including a view of the new jumpgate map. The jumpgate map allows players in the metaverse to view and navigate the entire metaverse. The navigation map has been changed to fix another major exploit, now only objects which your team can detect are rendered. Thanks to all the beta testers, the last couple of weeks we have made a huge amount of progress towards getting DarkSpace stable and as fun as possible.
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| | | | | | | To all moderators,
please try to share in our meeting this evening at 1PM CST, 6PM GMT (8pm german time).
Many issues need to be discussed and i'm looking forward to see you. |
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