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DarkSpace
DarkSpace - Beta
Palestar
News - 425 Articles, page 31 of 43 [PREVIOUS] [NEXT]
In Development...
- Posted on Dec 21 2001, 17:54:03 by Faustus
Many of you would like to know what's going to be added in the coming weeks, we've have lots of additions in store for you...



Firstly, implementation has already begun on trading and planetary economics. This means, planets will gain real needs and use resources just like in the real world. Thusly, players will be allowed to earn CREDITS by transporting food to a barren mining outpost, and then transporting metals and other goods back to sell for profit. Additionally, Star ports will be introduced, which will automatically launch freighters carrying goods from one planet to another, meeting requirements for goods when no players are available for transport.



What good is money, if you can't spend it. Ship refits will be introduce which allows players to spend their hard earned credits. Upgrade your CL300 to CL500, and so on.



In addition, player missions are planned for the Metaverse, which will generate automatically based on conditions in the game. For example, if a plague erupts on Mycopia, a mission would be generated to transport a medical team from a nearby planet.



Note: All previous beta testers can help test the new trading and economic code starting sometime within the next 2 weeks. Keep you checking the 'General' forum on details on how to setup for getting the BETA code and data updates.



DarkSpace goes pay for play
- Posted on Dec 21 2001, 09:47:35 by Faustus
Bedford, Texas, December 21st, 2001. Playnet Inc. and Palestar Inc. are announcing that DarkSpace, their massively multiplayer online game, is now in pay-for-play and available at www.playnet.com and www.darkspace.net.



DarkSpace is available starting December 21st for a $9.99 monthly subscription. The DarkSpace client is a FREE download and offers both a tutorial and a demo mode to try DarkSpace in a limited form.



Extended Free Play
- Posted on Dec 17 2001, 16:12:12 by Faustus
As we and Playnet.com continue to prepare to go pay-for-play, there is likely to be some network outages later this week. It is anticipated that our servers will be unavailable sometime late on Wednesday, December 19th through Thursday the 20th. This is due to some required network configuration changes. Pay-for-play is now anticipated to begin on Friday,
December 21st.



Please enjoy another few days of free play and we encourage you all to recruit more players to the DarkSpace universe.



--The Palestar Team
Playnet.com to host DarkSpace
- Posted on Dec 07 2001, 16:21:37 by Faustus
Bedford, Texas, December 7th, 2001. Playnet Inc. and Palestar Inc. are announcing that the upcoming pay-for-play release of the massively multiplayer online game, DarkSpace will be available at the online game destination, Playnet.com.



DarkSpace takes place in a tumultuous universe of political infighting, economic sanctions and diplomatic posturing. All of the major factions have definite hostility towards one another, but a few splinter outposts are staying neutral, at least initially, to determine their best interest. In the midst of turmoil and civil unrest, players start as an ensign, piloting smaller craft and will eventually work their way up to a grand admiral controlling a capital ship and plotting maneuvers in one of the three initial factions.



Hundreds of players will join together online in a fast paced struggle for mankind's destiny. Individual mission goals will vary and successful completion of objectives will alter the galaxy toward that faction's favor. The galaxy can be altered directly by concerted player effort. By cooperation within a faction or group, players will achieve scenario objectives and push back the rival factions. Random events are possible and will definitely require player cooperation to save the chosen faction from obliteration.



The DarkSpace universe is alive with many different subplots. Humans are the dominant species of each beginning scenario, but more advanced scenarios will feature diverse alien races and advanced technologies. Numerous neutral characters will focus on their own agendas in this seemingly crowded galaxy and the player will be forced to deal with circumstances that this creates.



Playnet.com's Executive Producer Al Corey said, 'We are very excited to be adding DarkSpace to our lineup of games and launching this terrific independent title. DarkSpace has a huge following and we look forward to serving the players.'



Richard Lyle, Palestar President and Lead Programmer commented on the partnership, 'All of us at Palestar and those who have helped us along the way are very pleased to join Playnet in this partnership to bring DarkSpace to the masses. We are very appreciative of the large fan support for our debut title and hope that the final launch and forthcoming new factions and scenarios will be worth the wait.'



DarkSpace will be available at Playnet.com starting December 17th, 2001 for a $9.99 monthly subscription. The DarkSpace client is a FREE download and offers both a tutorial and a demo mode to preview the game experience. Visit www.playnet.com or www.DarkSpace.net for more details.



About Playnet Inc.

Playnet, Inc is an Internet technologies company that specializes in design and development of massively multiplayer online games (MMOG) at its in-house software development studio, Cornered Rat Software (CRS); and through its Playnet.com division, operates an independent Internet-based online publishing center and interactive entertainment destination website, www.playnet.com that offers dynamic and customizable global delivery of a channelized line up of e-content, games, and advertising products through its own web sites and dozens of affiliated game and content sites. Established in April of 1999 and located in the Dallas-Ft. Worth area of Texas, Playnet has positioned itself as a competitive player in the dynamic and largely untapped online multi-player games market.



About Palestar Inc.

Austin-based Palestar was founded back in 1999 by a small group of dedicated and talented industry professionals whose primary goal is to create fun and exciting games that are played online over the Internet. Palestar owns all rights, title and interests to its proprietary 3D engine called 'Medusa' (and its Resourcer) and to the product DarkSpace.


DarkSpace Community Notice....
- Posted on Dec 07 2001, 12:17:30 by Faustus
Palestar is pleased to announce that we will transition to pay for play on December 17th, 2001. Additionally, we have established a partnership with
Playnet.com which will a provide hardware, bandwidth, billing, and customer support for DarkSpace. Playnet.com operates other multiplayer and massively
multiplayer game communities and brings a high level of expertise and experience to DarkSpace and it's community.



ABOUT YOUR ACCOUNT

- All current players will be allowed to keep their DarkSpace game names

- All beta testers will received 50 points of bonus prestige and a special beta tester badge in their profile

- Statistics will be reset to zero so that everyone can begin on an even playing field in the rankings

- Once pay for play is activated all player accounts will be converted to demo accounts until you provide payment information.

- Demo accounts will let you play DarkSpace for free on a limited basis. Your access to ships will remain at the lowest rank and you will not be able to play on the official DarkSpace servers

- The game will continue to be a free download



HOW TO CONTINUE PLAYING DARKPACE

Buying DarkSpace is easy. On or after the 17th from the DarkSpace lobby, click on the BUY button to be redirected to a Playnet.com subscription page. There you create your
Playnet.com account and subscribe to play DarkSpace online. You can pay with Visa, Mastercard, or with PayByCash and we offer 3 payment plans:


- $9.99 a month

- $49.99 for 6 months (you save $9.99)

- $89.99 for 12 months of play (you save $29.89)




WHAT YOU GET WITH YOUR PAY FOR PLAY SUBSCRIPTION

- All three factions will be available, UGTO, ICC and the much anticipated K'Luth

- Gain rank and badges giving you access to more ships, including the massive Dreadnaughts

- Access to high bandwidth multi-processor servers located directly on 3 of the major backbones of the internet.

- The ability to form player clans, which will allow you to take and hold planets for your clan in the Metaverse.

- Continuous updates of new weapons, ships, factions, maps/scenerios, space monsters, and more.



In the coming days, there will see a press release along with more details on accounts, billing and customer service. Be sure to check the forums for
any updates.



We'd like to take this opportunity to thank everyone who has helped advance the game through development, testing and community support and look forward to seeing you online as we kick off this new stage in the life of the Darkspace universe.



--
The Palestar Team

Hardware Failure...
- Posted on Dec 05 2001, 10:05:09 by Faustus
Due to a hardware failure of a router at our ISP we lost all DarkSpace servers beginnning yesterday at around 2:00PM CST. We moved all the servers to a new co-location; now the servers are all back up and running at their new home.
HomeLAN Interview
- Posted on Dec 04 2001, 08:29:41 by Faustus
HomeLAN chats with Palestar's Richard Lyle as he talks about their upcoming
massively multiplayer space game DarkSpace. Check out the interview at HomeLAN
Fan Site Competition Winners...
- Posted on Dec 03 2001, 14:52:56 by Faustus







First Place:n00bspace
Second Place:DarkSpace Portal (German)
Third Place:MoA
Forth Place:Faravids Depot
Fifth Place:Crankshaft
Sixth Place:Fragland




The prize for first place is 3 months of free play time, second place receives 2 months, and all other places receive 1 month of free play time. The playtime will be awarded upon release of DarkSpace.



Congratulations to all the winners, and thanks to all the participants for creating great websites!



ICC Conquers MV1
- Posted on Dec 02 2001, 14:51:38 by Vinco
At approximately 15:50 EST, December 2, the noble forces of the ICC eradicated the last UGTO presence on the planets of the sol system. This system was the last holdout of the decadent UGTO, ripe for liberation by the ICC. With the final revolt of Mercury against their UGTO oppressors, the entire metaverse is controlled by the ICC. This will usher in a new golden age of prosperity for all of mankind.
Green Servers Open...
- Posted on Nov 28 2001, 12:02:25 by Faustus
We're are getting the new release servers online for testing the billing and rights systems. Before release, all players can join the official Palestar green servers for testing before release.




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