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News - 425 Articles, page 31 of 43 [PREVIOUS] [NEXT]
Respawn UK Interview...
- Posted on Jan 08 2002, 14:14:20 by Faustus
Respawn UK has been so kind as to post an interview online, discussing DarkSpace. Click Here to read the interview...
We need your help...
- Posted on Jan 04 2002, 09:05:53 by Faustus
Due to the rough start after going pay-to-play for DarkSpace, we have gained fewer subscribers than we anticipated.



We ask that everyone who can; spread the word about this game and help us get enough subscribers so that we can continue development. PaleStar is a very small company, and doesn’t have available the resources some larger game makers have, such as a marketing department and money. This means, we have to rely on you 'The Players' to spread the word about our little game.



Begin by casting your vote for DarkSpace at www.mpogd.com.
Development Update - Version 1.3
- Posted on Jan 04 2002, 08:56:19 by Faustus
We anticipate that Version 1.3 will release on January 11th, 2002. The update will be automatically downloaded by the auto-update; we will also be creating a new installer for those playing DarkSpace for the first time, which will be available for download from our mirror sites.



- TRADING will now be possible in DarkSpace. You will be able to trade with planets and other players in game.

- A new STAR PORT structure will be introduced.

- SHIP CUSTOMIZATION will allow players to customize their ships.

- SHIP CAPTURING is now possible.

- New K’Luth dreadnaught, frigate, and cruiser configurations will be introduced.

- Players will gain 100% prestige in the MetaVerse.

- Increased stability; many crash and memory leak fixes have been implemented.



Testing of this new code is already underway, so for a preview just select DarkSpace – BETA from the LOBBY button.
DarkSpace Movie online
- Posted on Dec 28 2001, 16:28:52 by Faustus
Click here to download DarkSpace.avi a 720x480 50-second movie of DarkSpace gameplay.
Beta Lobby Open
- Posted on Dec 28 2001, 08:10:46 by Faustus
If you want to help test new code, simply click select the 'DarkSpace - BETA' lobby from the 'Lobby' button at the top of GameCQ. All players will be allowed to play, however server space will be limited and demo players will still have the same restrictions.



We anticipate having a new code update to be beta tested later today or early next week. If you decide you would like to beta test the new code, then you'll get to see what new features are being added before everyone else; however this will mean you'll get to do more downloading so it's not recommended for 56k modem users.

Network Maintence
- Posted on Dec 27 2001, 17:05:05 by Faustus
DarkSpace was down most of today due to maintenance of the Playnet network. We apologize for the interruption. Thank you for your patience
Vote for DarkSpace
- Posted on Dec 23 2001, 12:28:25 by Faustus
Cast your vote for DarkSpace at www.mpogd.com, and lets see if we can get into the top ten before the end of this month.
In Development...
- Posted on Dec 21 2001, 17:54:03 by Faustus
Many of you would like to know what's going to be added in the coming weeks, we've have lots of additions in store for you...



Firstly, implementation has already begun on trading and planetary economics. This means, planets will gain real needs and use resources just like in the real world. Thusly, players will be allowed to earn CREDITS by transporting food to a barren mining outpost, and then transporting metals and other goods back to sell for profit. Additionally, Star ports will be introduced, which will automatically launch freighters carrying goods from one planet to another, meeting requirements for goods when no players are available for transport.



What good is money, if you can't spend it. Ship refits will be introduce which allows players to spend their hard earned credits. Upgrade your CL300 to CL500, and so on.



In addition, player missions are planned for the Metaverse, which will generate automatically based on conditions in the game. For example, if a plague erupts on Mycopia, a mission would be generated to transport a medical team from a nearby planet.



Note: All previous beta testers can help test the new trading and economic code starting sometime within the next 2 weeks. Keep you checking the 'General' forum on details on how to setup for getting the BETA code and data updates.



DarkSpace goes pay for play
- Posted on Dec 21 2001, 09:47:35 by Faustus
Bedford, Texas, December 21st, 2001. Playnet Inc. and Palestar Inc. are announcing that DarkSpace, their massively multiplayer online game, is now in pay-for-play and available at www.playnet.com and www.darkspace.net.



DarkSpace is available starting December 21st for a $9.99 monthly subscription. The DarkSpace client is a FREE download and offers both a tutorial and a demo mode to try DarkSpace in a limited form.



Extended Free Play
- Posted on Dec 17 2001, 16:12:12 by Faustus
As we and Playnet.com continue to prepare to go pay-for-play, there is likely to be some network outages later this week. It is anticipated that our servers will be unavailable sometime late on Wednesday, December 19th through Thursday the 20th. This is due to some required network configuration changes. Pay-for-play is now anticipated to begin on Friday,
December 21st.



Please enjoy another few days of free play and we encourage you all to recruit more players to the DarkSpace universe.



--The Palestar Team


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