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DarkSpace
DarkSpace - Beta
Palestar
News - 425 Articles, page 28 of 43 [PREVIOUS] [NEXT]
DarkSpace Special Offer to World War II Online players
- Posted on March 21st, 2002 - 15:22 by Faustus
Bedford, Texas, March 21st, 2002. Palestar Inc. and Playnet.com are announcing a major upgrade to their massively multiplayer online game, DarkSpace™ to coincide with a special limited time offer for Playnet.com premium subscribers.



Version 1.4 of the game was released today with brand new features including technology trees for planets to build new types of devices and structures, new planet management systems for controlling, building and trade as well as updated user interface.



Richard Lyle, Palestar President and Lead Programmer says this about the new version, “ 1.4 is a revolutionary step for DarkSpace, bringing it even closer to being the ultimate massively multiplayer space game." Read more about the game GameSpot calls, "…a worthy alternative to such hits as EverQuest and Dark Age of Camelot." by visiting www.darkspace.net



To kick off the new version, Palestar and it’s online partner, Playnet.com, are announcing a limited special offer.



Subscribe to DarkSpace today for only $3.99 per month for three months.



The offer is available only until April 21st and is open to account holders of Playnet’s MMOG, World War II Online™. You can get more details by clicking here

Version 1.4 Released
- Posted on March 20th, 2002 - 23:15 by Faustus
Austin, TX, March 20th, 2002. Palestar is happy to announce the release of version 1.4 of DarkSpace, which adds many new features and fixes.



- Planets now have a TECHNOLOGY TREE, which allows the planet to build structures, units, and devices before not available.

- New PLANET MANAGEMENT INTERFACE allows players to easily control their planets unit production, structures, technology development, and trade routes.

- Barracks now use a build queue to control which and how many units to build.

- Factories can produce ship parts, and use a build queue similar to the barracks.

- The new COLONY HUB structure allows you to colonize barren planets, and provides the central hub for your planet. You control all technology research and development by selecting this structure.

- HABITAT DOMES are now available which allow you to increase to maximum population of your planet.

- The new HYDRO FARM produces food for your population to grow.

- The new FUSION GENERATOR and SOLAR GENERATOR structures produce power for your planets infrastructure.

- RESEARCH LABS increase the rate at which your planet can do research and development.

- The user interface has been revamped to be user friendly.

- The penalty for stripping ships for their parts to build more powerful ships at the jump gate has been GREATLY increased.

- CREDITS are now required to buy goods from the star port.



Version 1.3 on tucows...
- Posted on March 1st, 2002 - 20:16 by Faustus
The Version 1.3 installer is available for download from tucows, Click here to download. Tucows had this to say about DarkSpace...



With the vast number of submissions we receive, it's sometimes hard to devote the proper amount of time to adequately review all games; when the game an massively multiplayer, it's even more difficult. Luckily it isn't hard to know a good game when you see one.


XP Update Problem...
- Posted on February 25th, 2002 - 08:13 by Faustus
A new update has been put online for DarkSpace. This update corrects a problem with some XP machines stalliing during the update process.
DarkSpace HoC
- Posted on February 21st, 2002 - 11:15 by Faustus
Just a reminder to all players....



Stratics is hosting a DarkSpace chat on their IRC network at Febuary 22nd at 5:00pm CST. Visit chat.stratics.com for more information on the chat. Additionally, Stratics is holding a contest and giving away several blocks of free time in DarkSpace.
Version 1.3 Development Update...
- Posted on February 21st, 2002 - 07:51 by Faustus
Version 1.3 has been patched with ship cost limitations implemented. This means, players will need to capture, hold, and build up planets to access some of the larger ships such as the cruiser and dreadnaught.



- All structures now have increased hull points, making them harder to destroy by bombing.

- All faction defense bases have been refitted with more missiles and beam weapons for point defense.

- The ICC dreadnaught now has railguns.
Palestar Signs International Representation Deal with Psychosys Inc.
- Posted on February 19th, 2002 - 11:00 by Faustus
Sherman Oaks, CA-February 18, 2002 - Psychosys Inc., working with independent game studio Palestar, is seeking international strategic partners for licensing the Massively Multiplayer Online Game DarkSpace (www.darkspace.net) for the PC, which has already been launched in association with Playnet in North America.



About Palestar: Austin-based Palestar was founded back in 1999 by a small group of dedicated and talented industry professionals whose primary goal is to create fun and exciting games that are played online over the Internet. Palestar owns all rights, title and interests to its proprietary 3D engine called 'Medusa' (and its Resourcer) and to the product DarkSpace.



About Psychosys: Psychosys Inc. is a boutique firm based in Los Angeles, specializing in interactive entertainment consulting since 1999.

Respawn UK: under the spotlight
- Posted on February 19th, 2002 - 10:51 by Faustus
Respawn UK has posted a great article about DarkSpace and its community. Click here to read the article.
New screenshots...
- Posted on February 19th, 2002 - 09:51 by Faustus
17 new screenshots have been added to www.darkspace.net.
Version 1.3 Update...
- Posted on February 15th, 2002 - 16:18 by Faustus
We have put up another major update to version 1.3, which fixes many problems.



- Clients can now have an option to reconnect when disconnected from a game server.

- The K'Luth Cloaking now works differently to better balance combat between the K'Luth and other factions.

- Fighters have been optimized and the AI has been completely rewritten. The fighters now use much less CPU and cause virtually no in-game lag. Fighters have also been reconfigured to carry cannons instead of missiles.

- Cannons now fire multiple shots per use, making them a highly effective weapon at medium to long range.

- Armor strength has been increased by x1.5. Shield strength has been increase by x2

- The damage mangement system has been reworked to better handle the distribution of damage information to the clients. This was a major source of lag caused in major battles, which should mean a decrease in lag for everyone.



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