| | | | | | | | | | | | | | A new update for Version 1.4 has been released, which corrects several bugs and adds a few new features.
- The ELF Beam is now available to the K'Luth, which can be used to drain energy from another enemy ship.
- The EMP device has been redone to cause moe internal damaged when used. The range has been reduced from 500gu to 250gu.
- The ICC now the SABOT Rocket added to their technology tree.
- Ship AI code has been improved to allow the Jump Drive to be used. This means, you can orbit a distant planet, and the AI will automatically use the jump drives to get to the destination. This improvement also applies to AI transports for the star ports.
- A bug with the trade route code has been fixed to allow trade routes to be created for all planets to all other friendly planets.
- Audio device is no longer required to play DarkSpace.
- Planet lock code has been improved, to prevent structures from being scraped or disabled when the planet is locked.
We are going to address balance and CTD issues all next week, and release those in version 1.45 later this week.
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| | | | | | | Bedford, Texas, March 21st, 2002. Palestar Inc. and Playnet.com are announcing a major upgrade to their massively multiplayer online game, DarkSpace™ to coincide with a special limited time offer for Playnet.com premium subscribers.
Version 1.4 of the game was released today with brand new features including technology trees for planets to build new types of devices and structures, new planet management systems for controlling, building and trade as well as updated user interface.
Richard Lyle, Palestar President and Lead Programmer says this about the new version, “ 1.4 is a revolutionary step for DarkSpace, bringing it even closer to being the ultimate massively multiplayer space game." Read more about the game GameSpot calls, "…a worthy alternative to such hits as EverQuest and Dark Age of Camelot." by visiting www.darkspace.net
To kick off the new version, Palestar and it’s online partner, Playnet.com, are announcing a limited special offer.
Subscribe to DarkSpace today for only $3.99 per month for three months.
The offer is available only until April 21st and is open to account holders of Playnet’s MMOG, World War II Online™. You can get more details by clicking here
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| | | | | | | Austin, TX, March 20th, 2002. Palestar is happy to announce the release of version 1.4 of DarkSpace, which adds many new features and fixes.
- Planets now have a TECHNOLOGY TREE, which allows the planet to build structures, units, and devices before not available.
- New PLANET MANAGEMENT INTERFACE allows players to easily control their planets unit production, structures, technology development, and trade routes.
- Barracks now use a build queue to control which and how many units to build.
- Factories can produce ship parts, and use a build queue similar to the barracks.
- The new COLONY HUB structure allows you to colonize barren planets, and provides the central hub for your planet. You control all technology research and development by selecting this structure.
- HABITAT DOMES are now available which allow you to increase to maximum population of your planet.
- The new HYDRO FARM produces food for your population to grow.
- The new FUSION GENERATOR and SOLAR GENERATOR structures produce power for your planets infrastructure.
- RESEARCH LABS increase the rate at which your planet can do research and development.
- The user interface has been revamped to be user friendly.
- The penalty for stripping ships for their parts to build more powerful ships at the jump gate has been GREATLY increased.
- CREDITS are now required to buy goods from the star port.
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| | | | | | | The Version 1.3 installer is available for download from tucows, Click here to download. Tucows had this to say about DarkSpace...
With the vast number of submissions we receive, it's sometimes hard to devote the proper amount of time to adequately review all games; when the game an massively multiplayer, it's even more difficult. Luckily it isn't hard to know a good game when you see one.
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| | | | | | | A new update has been put online for DarkSpace. This update corrects a problem with some XP machines stalliing during the update process. |
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| | | | | | | Just a reminder to all players....
Stratics is hosting a DarkSpace chat on their IRC network at Febuary 22nd at 5:00pm CST. Visit chat.stratics.com for more information on the chat. Additionally, Stratics is holding a contest and giving away several blocks of free time in DarkSpace. |
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| | | | | | | Version 1.3 has been patched with ship cost limitations implemented. This means, players will need to capture, hold, and build up planets to access some of the larger ships such as the cruiser and dreadnaught.
- All structures now have increased hull points, making them harder to destroy by bombing.
- All faction defense bases have been refitted with more missiles and beam weapons for point defense.
- The ICC dreadnaught now has railguns.
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| | | | | | | Sherman Oaks, CA-February 18, 2002 - Psychosys Inc., working with independent game studio Palestar, is seeking international strategic partners for licensing the Massively Multiplayer Online Game DarkSpace (www.darkspace.net) for the PC, which has already been launched in association with Playnet in North America.
About Palestar: Austin-based Palestar was founded back in 1999 by a small group of dedicated and talented industry professionals whose primary goal is to create fun and exciting games that are played online over the Internet. Palestar owns all rights, title and interests to its proprietary 3D engine called 'Medusa' (and its Resourcer) and to the product DarkSpace.
About Psychosys: Psychosys Inc. is a boutique firm based in Los Angeles, specializing in interactive entertainment consulting since 1999.
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| | | | | | | Respawn UK has posted a great article about DarkSpace and its community. Click here to read the article.
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