| | | | | | | | | | | | | | Team Sportcast Network will be adding DarkSpace Radio to it's current lineup of shows broadcasted from their shoutcast servers. The first show, scheduled to air May 2nd, at 8:00PM CST will be hosted by our very own Torquemada and co-hosted by H@voc. The show will include music, technical help, tactics, and even in-game live coverage of clan battles. Additionally, the developers of DarkSpace will be on the show to answer questions and provide some insight into future development.
You must have WinAmp or another program that can receive shoutcast broadcasts. |
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| | | | | | | Due to the recent changes in the gameplay, the online manual has become outdated. We are currently revising the manual, and will post when each section is up-to-date.
To report typos in the manual, please email mtaylor_vico@yahoo.com (Moderator Vinco) |
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| | | | | | | Austin, Texas, April 11th, 2002. Palestar Inc. and Playnet Inc. announced Thursday that a new version has been released and a free trial for the massively multiplayer online game DarkSpace will begin April 12th, 12:00CST and run until April 19th, 12:00CST. During the free trial, ALL DarkSpace account holders will be able to play with no limitations, and will have the ability to gain prestige, rank, and join all available servers.
Additionally, DarkSpace Version 1.458, which is being released today, adds several new features and fixes many bugs. “We have put a lot of effort into this release, added several new technologies to the tech trees and given players even more goodies to use against each other. Those who have tried an earlier version of DarkSpace, would be amazed at all the new features in the game now.” Commented Richard “Faustus” Lyle, Palestar’s President and Lead Programmer.
DarkSpace can be downloaded from www.darkspace.net.
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| | | | | | | This is probably the most stable release of DarkSpace ever. The primary bug which was causing most of the crashes has been found and squashed. Additionally, much effort has been put into this release to make the factions as balanced as possible.
The auto update should automatically upgrade you to version 1.455, but if you do have problems a new installer is located in the Download Page
Check the Development Log for a complete log of all the changes going into version 1.455. |
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| | | | | | | We have 2 events scheduled to happen tomorrow, Firstly the release of version 1.45x will happen at noon CST. This release will strive to correct balance and crash problems with the game, check out the Development Log to see the changes. Additionally, the technology tree has many more technologies to research, including the awsome AM Jump Drive.
Starting at 2pm CST, we will be putting online a new combat scenerio server for 24 hours. This event will hopefully allow alot of new players to have some fun playing with the destroyer class ships. The map will contain lots of linked jump gates, which should make the action pretty fast and furiious. |
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| | | | | | | A couple of new items have been added to the DarkSpace website.
The Polls link in the menu on the left will take you to our DarkSpace polling page where we are putting up polls concerning balance and future development. Another major addition is the Development Log link also located in the web page menu. Check here to see what code is currenly in Alpha, Beta, or just released. |
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| | | | | | | Due to exploits and cheats being used by many players, we will be resetting all player prestige to ZERO at 12:00 CST today. We regret and apologize for this poorly conceived April fools joke. |
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| | | | | | | A new update for Version 1.4 has been released, which corrects several bugs and adds a few new features.
- The ELF Beam is now available to the K'Luth, which can be used to drain energy from another enemy ship.
- The EMP device has been redone to cause moe internal damaged when used. The range has been reduced from 500gu to 250gu.
- The ICC now the SABOT Rocket added to their technology tree.
- Ship AI code has been improved to allow the Jump Drive to be used. This means, you can orbit a distant planet, and the AI will automatically use the jump drives to get to the destination. This improvement also applies to AI transports for the star ports.
- A bug with the trade route code has been fixed to allow trade routes to be created for all planets to all other friendly planets.
- Audio device is no longer required to play DarkSpace.
- Planet lock code has been improved, to prevent structures from being scraped or disabled when the planet is locked.
We are going to address balance and CTD issues all next week, and release those in version 1.45 later this week.
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| | | | | | | Bedford, Texas, March 21st, 2002. Palestar Inc. and Playnet.com are announcing a major upgrade to their massively multiplayer online game, DarkSpace™ to coincide with a special limited time offer for Playnet.com premium subscribers.
Version 1.4 of the game was released today with brand new features including technology trees for planets to build new types of devices and structures, new planet management systems for controlling, building and trade as well as updated user interface.
Richard Lyle, Palestar President and Lead Programmer says this about the new version, “ 1.4 is a revolutionary step for DarkSpace, bringing it even closer to being the ultimate massively multiplayer space game." Read more about the game GameSpot calls, "…a worthy alternative to such hits as EverQuest and Dark Age of Camelot." by visiting www.darkspace.net
To kick off the new version, Palestar and it’s online partner, Playnet.com, are announcing a limited special offer.
Subscribe to DarkSpace today for only $3.99 per month for three months.
The offer is available only until April 21st and is open to account holders of Playnet’s MMOG, World War II Online™. You can get more details by clicking here
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| | | | | | | Austin, TX, March 20th, 2002. Palestar is happy to announce the release of version 1.4 of DarkSpace, which adds many new features and fixes.
- Planets now have a TECHNOLOGY TREE, which allows the planet to build structures, units, and devices before not available.
- New PLANET MANAGEMENT INTERFACE allows players to easily control their planets unit production, structures, technology development, and trade routes.
- Barracks now use a build queue to control which and how many units to build.
- Factories can produce ship parts, and use a build queue similar to the barracks.
- The new COLONY HUB structure allows you to colonize barren planets, and provides the central hub for your planet. You control all technology research and development by selecting this structure.
- HABITAT DOMES are now available which allow you to increase to maximum population of your planet.
- The new HYDRO FARM produces food for your population to grow.
- The new FUSION GENERATOR and SOLAR GENERATOR structures produce power for your planets infrastructure.
- RESEARCH LABS increase the rate at which your planet can do research and development.
- The user interface has been revamped to be user friendly.
- The penalty for stripping ships for their parts to build more powerful ships at the jump gate has been GREATLY increased.
- CREDITS are now required to buy goods from the star port.
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