| | | | | | | | | | | | | | Due to the large number of fleets with less than 4 members, many of which are in-active. We are now disbanding any fleet that has less than 4 members 48 hours after creation. Hopefully, this change will encourage fleets to actively recruit members and become more active in DarkSpace. All fleets will have 48 hours from today before they are culled for lack of members, so get recruiting.
Additionally, when a fleet is 20 or more members a forum will automatically be created for use by those fleet members. |
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| | | | | | | If you wish to participate in testing the current beta code but are afraid to because you'll lose your heavily modded regular MV ship, have no fear!
We will compensate you for your lost MV ship in credits! Yes, you heard me correctly, we want you to go and try to blow up the beta servers, find all the bugs, and give us good feedback on all the code changes. Just let a mod or admin know you're going to be playing in beta (we'll be keeping track via server logs and first hand eye witnesses), spend a few days in there beating it up, then come out and give us your thoughts in the beta forum. When you're done, let an admin know and we'll compensate you for your time and lost MV ship.
-Dr Evil
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| | | | | | | Lately it seems that logging off in comat to save prestige has become very fashionable, some players are even so disallusioned as to call it a valid tactic. Sadly, we've been forced to take a stand on it and add yet another exploit to the Terms of Use, section 3-3...
Eventually, like all bugs and exploits, this will be dealt with in code. Until such time, the staff will do their best to enforce it and ensure that everyone plays fairly. If you are caught intentionally diconnecting, the admins will adjust your profile as necessary. Repeat offenders run the risk of having their profiles wiped and being banned from the game servers.
Play fair, play honest, have fun!
-Dr Evil
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| | | | | | | As of Sunday, June 2nd, 2002, point blank cruise missle bombing is officially considered a punishable exploit. It was deemed an exploit for the simple fact that no single ship should be able to level a well built planet by itself.
Definition: Cruise missle bombing from a distance close enough to the planet surface so as to not allow the planetary defenses time to react properly. Basically, this is any distance 100 gu's and under. Due to the large blast radius of the PCM, even if the def base can fire, the resulting explosion from the PCM being intercepted still demolishes the structures on the surface.
DS strives to promote team work and cooperation and this exploit goes against those very things we strive for. Eventually, it will be addressed directly with software changes, but until such time, it will be enforced by administrative action.
Additionally, the exploit list has been updated. Please refer to the RoC for details.
Play fair, play honorably, have fun!
-Dr Evil |
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| | | | | | | Version 1.470 has been released, this version includes many new fixes and reductions in bandwidth usage. You can view all changes included in this version by viewing the Development Log. This patch includes many major changes, all players will be required to use the DOWNLOAD button in the lobby to get the patch. The auto-updater will most likely fail due to changes in the engine.
Due to internal data changes, all ships in the Metaverse have been reset. All players with less than 100,000 credits have been set to 100,000 credits to make up for their losses.
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| | | | | | | GameSpy has just posted a review on DarkSpace, Click here to read the review which gives DarkSpace a 79 out of 100. Check out these snipets from the review...
"Enter Darkspace, a relative unknown among giants from a small team of developers called Palestar. Can this space-based MMOG survive? If things go the way they have been, I think so."
"This is where the strategy element really shines, as a few lowly stealth scouts hiding a few fast strike craft could easily elude an armada of dreadnaughts and wreak havoc before the muscle could be brought to bear."
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| | | | | | | We will be upgrading the web server on 5/17/2002 at 10AM CST. The downtime should be short, and the server should be back online within the hour. This will have no effect on any other servers, you will be able to play during the upgrade. |
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| | | | | | | We anticipate Version 1.470 should enter beta testing by the end of this week, May 17th. This new version will include the much anticipated Mission System which will provide players with missions based on the current conditions in the game. All players are asked to help test the new mission system when it enters beta so that we can release this version as quickly as possible. You can join the beta servers by running setup, and checking the "Beta Mode" checkbox before joining the beta servers. |
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| | | | | | | To provide better support for our European Users we're going to intensify the European Staff.
You're living in Europe!?
You're always impartial and cool-headed!?
You're skilled enough to provide help to new players?!
Now is your chance to become part of the Team!! Check out the Moderator Feedback Forum and introduce yourself to us!
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| | | | | | | We will be taking down all servers for maintence tomorrow, May 10th at 9AM CST. During this time we will be upgrading the server software which should not take longer than 1 hour. |
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