| | | | | | | | | | | | | | Gamers Hell as put online an interview with Richard "Faustus" Lyle. Read the article
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| | | | | | | Version 1.477 will be released next Tuesday, August 6th 2002. This version includes some major changes, features, and fixes.
- The Interface has been overhauled and made much more user friendly. Context sensitive help has been added for all the interfaces in game. Additionally, new icons for features previously only available by hot keys have been added. A new font is now being used, making the text much more readable and clear. Lastly, two new camera modes have been added, TACTICAL camera shows your ship and target from above, and the much requested FOLLOW camera mode.
- The K’Luth cloaking device has been made more limited to correct irreconcilable balance problems with that faction. This much-debated change was done for the long-term betterment of the game. This change required the addition of armor to all K’Luth ships.
- Several new moderator and administrator commands have been added. Moderators can now do their job better and easier.
Check the Development Log for full details on what has been changed in this release.
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| | | | | | | Weston, CT – July 15, 2002 – Got Game Entertainment and Palestar today announced a publishing agreement for “DarkSpace,” a massively multiplayer online strategy game that puts the player in command of a massive starship. The retail version will incorporate new levels of game play, as well as offer a one-month free trial subscription.
The arrangement between Palestar and Got Game Entertainment was negotiated by Los Angeles based Psychosys, a boutique firm specializing in interactive entertainment consulting.
David Klein, Vice President of third party broker, Psychosys, was instrumental in putting the deal together. “Richard Lyle, president of Palestar, and his team wanted a publisher who would really get behind and support the game. Got Game has exhibited tremendous commitment to all its titles, so we felt this would be a great match.”
DarkSpace takes place in a universe splintered by intergalactic war. Humanity has split into two hostile factions, while a new hostile alien race advances into human space. In the midst of turmoil and civil unrest, players start as an midshipman, piloting smaller craft and will eventually work their way up to a fleet admiral controlling a massive capital ship and plotting strategic maneuvers in one of the three initial factions.
The DarkSpace universe is alive with many new different subplots. Humans are the dominant species of each beginning scenario, but more advanced scenarios will feature diverse alien races and advanced technologies. Numerous players will focus on their own agendas in this seemingly crowded galaxy and the player will be forced to deal with the circumstances that this creates.
“We are excited to be entering the massively multiplayer world with what we believe to be a particularly well-crafted and well-run game,” said Got Game Entertainment president, Howard Horowitz. “The Palestar team keeps the game fresh and evolving which was key to our publishing decision.”
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| | | | | | | Austin, Texas, July 12th, 2002. Palestar Inc. and Playnet.com announced Friday that a free trial for the massively multiplayer online game DarkSpace will begin July 15th, 12:00CST and run until July 22nd, 12:00CST. During the free trial, ALL DarkSpace account holders will be able to play with no limitations; they will have the ability to gain prestige, rank, and join all available servers.
“This free trial is a great opportunity for new players, or those who have tried DarkSpace in the past, to check out all the new features and fixes we’ve added over the last few months,” commented Richard “Faustus” Lyle, Palestar’s President and Lead Programmer.
This free trial occurs after the release of version 1.476, which added several new features and fixes to DarkSpace. Major improvements to the lobby have been implemented to make the game more accessible and feature complete, including idle detection and password protected chat rooms. The server and client code has been greatly stabilized as well.
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| | | | | | | Version 1.476 will be released tomorrow, July 12th at 11:00AM CST. This release may require all servers to be offline for up to 1 hour, as we are updating the main servers. Check the Development Log for full details on the changes contained in this release.
- Beta code is now tested in a seperate lobby, with seperate prestige, rank, ship and item storage. This will require those wishing to continue beta testing to download and install a special beta client which will be available in the downloads section tomorrow.
- All client configuration information has been moved to a config.ini file located in your DarkSpace install directory. This change, will require you accept the EULA again, and run setup again after you have downloaded the new update. Lobby emotions are the only item imported from the registry into the config.ini.
- You can now password protect your chat room. However, moderators can enter password protected chat rooms without knowing the password.
- Chat rooms can now be moderated, which means all players who enter the room are automatically muted.
- The lobby has undergone an interface overhaul. You'll notice several new buttons, and some buttons have been moved to be more intutive.
- /away and /back commands have been implemented. Players who are idle for more than 5 minutes or minimize the lobby window are automatically set away, greying their icon in the lobby.
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| | | | | | | Click here to download the interview (16 MB). Lots of good info on things to come for DS! |
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| | | | | | | The Metaverse state will be reset Sunday, July 7th at 12:00 CST. This will not affect your ships or storage, just the planets and star systems will be reset. The faction which controls the most star systems before the reset will be declared the offical winners. |
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| | | | | | | Tael (also known as Taelron) has been voted in as the latest addition to DarkSpace's Administration/Community Management staff. |
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| | | | | | | We anticpate version 1.474 will be released on monday at the latest, if possible it will be released later today or over the weekend.
This version fixes some serious syncronization/lag issues caused by a flaw in the client and server code. Everyone should keep in mind that there will always be some lag and jumping in game, after all we have no control over the routers between you and our servers. This version also fixes the K'Luth interdictor problem by changing the cloaking device slot type to SPECIAL.
Hope everyone had a happy and safe 4th of July....
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| | | | | | | We are aware of the issue with lag and are working to address the issue ASAP with a new patch no later than Monday. We apologize for the inconvenience and hope that you will be patient until the lag can be fixed with a patch.
Rest assured we try our hardest to avoid issues such as this through beta testing. However, it is not always possible to identify these problems until they appear in the real world.
NOTE: new code is being tested in beta to address the lag issues. Please help test the beta code by running setup, turning on "Beta Mode" and joining the "palestar.com - beta" server. |
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