 | |  |  | |  |  |  | |  |  | |  |  | I've re-factored the entire website for DarkSpace, seperating the common PHP code off into a seperate location so it can be shared between multiple websites.
Several new features have been added, mostly giving the admins the ability to edit anything contained in the database, so many of these changes are transparent and hidden from the normal player.
Many of you may notice some problems, as we continue to work the kinks out of the new PHP code. Please be patient while we fix those problems. SPEAK ANOTHER LANGUAGE? We need help in keeping the other languages of the website maintained (i.e. Many months since any of the news for the other languages has been updated). If you'd like to help, please contact an admin. |
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 | |  |  | |  |  | The Metaverse will be reset October 31st at 5:00 p.m. CST. The Kluth have until this time to completely take over the MV.
Congratulations Kluth, and Good Luck!
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 | |  |  | |  |  | We just uploaded a fix for those experiencing a crash under Windows XP with Service Pack 2. If your lobby is crashing or locking up when you attempt to enter the lobby you will either have to repair the installation by running your DarkSpace installer or uninstall and reinstall the game with the 1.482 installer.
The crash/lockup was caused by the additional security SP2 added against buffer overflows, this was conflicting with our memory allocator.
NOTE: This may affect other windows versions as well, especially those who have installed hotfixes from Microsoft. |
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 | |  |  | |  |  | The free trial time for new players has been extended to 2 weeks (14 days). Note: This may be for a limited time, so everyone should take advantage of this offer now. |
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 | |  |  | |  |  | "Massive Multiplayer Hell" (www.mmhell.com) has posted a series of polls called "Battle of the Year". Please show your support for DARKSPACE by casting your VOTE today. |
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 | |  |  | |  |  | This update contains some significant optimizations to the collision detection code. These changes, should help to reduce lag in the MV with large numbers of players as our collision detection was using 75% of the CPU previously. |
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 | |  |  | |  |  | We've started a Free play trial. Trial starts on Sept. 29, 2004, and ends on Oct 13, 2004.
Also, Admiral will be down for the duration, and Newbie Server will be down, at least temporarily. We want everyone to give the Metaverse a try. |
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 | |  |  | |  |  | A new patch has been released to address additional lag and connection issues for low-bandwidth players. We have implemented an entirely new priority based queue for handling how data is sent to the clients. Additional, changes can be found as always, in the Development Log.
The Admiral server is down for the day to encourage everyone to play the Metaverse and stress test the new systems. The "Metaverse Connection" poll has been reset, please revote after trying out the new code. |
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 | |  |  | |  |  | Palestar is proud to announce the arrival of new website and forum features. They include some player-requested changes to Fleet management, a new way for Fleets to communicate in the forums, a Fleet Treasury system, and an extension of badges in an Awards system. For detailed information, check out the Development Log, or the Developer Announcements forum. Also note that signatures in the forums have been limited in size, which has resulted in all existing signatures not being shown. To make yours visible again, see the instructions in this post. |
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 | |  |  | |  |  | We are still seeing some users on dial-up connections having problems connecting to the Metaverse. If you try to connect and your disconnected, please alt-tab out of the application (do not close it) and email the file called "SocketTrace.log" to bugs@palestar.com. This will help us diagnose the problem so it can be fixed ASAP. |
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