| | | | | | | | | | | | | | As of late, a new exploit has come to the attention of the staff of the DarkSpace community. Intentionally modding a ship to gain extra slots that the ship was not intended to have, or using a ship when said modding occurs is exploitation of the game system. As such, anyone caught using such ships will be dealt with severly and swiftly, as per the Rules of Conduct. Further details can be found in this forum topic. |
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| | | | | | | The server crash problem has been fixed, the MV is back up and running. |
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| | | | | | | Due to a problem in the most recent patch, game servers will be down until later tonight.
UPDATE: The scenerio servers are back up, but we are still diagnosing a server crash issue. The MV should be back up this weekend. |
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| | | | | | | A new change has been made to make accumulation of credits in-game easier on everyone, including admins who keep having to compensate players. When you spawn a ship (new or docked), the value of the ship, including the costs of any upgrades, are deducted from the players credits. This may result in a NEGATIVE credit balance in-game after your spawn.
If the ship is destroyed or docked, the FULL value of the ship, including the costs of upgrades are returned back to the players credit balance.
NOTE: If you remove a ship from your dock, then you receive no compensation for any upgrades you've made to that ship. |
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| | | | | | | First off, the latest patch has appeared to solve our server side CPU usage. This was appearing as major lag to the players in-game, making the game unresponsive to player controls. Anyway, the fix was as usual a stupid mistake in code, one single character in-fact was the fix.
The issue of CREDITS is being addressed ASAP. A new patch will be coming out very soon, which will credit back your account with most if not all the value of your ship in credits. This will eliminate the need for re-imbursment of credits from administrators. |
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| | | | | | | Dallas, Texas, July 10th, 2005. Palestar Inc. is happy to announce that a new version has been released and a free trial for the massively multiplayer online game DarkSpace will begin July 11th, 12:00CST and run until July 25th, 12:00CST. During the free trial, ALL DarkSpace account holders will be able to play with no limitations, and will have the ability to gain prestige, rank, and join all available servers.
Additionally, DarkSpace Version 1.483, which is being released today, adds several new features and many fixes. “We have put a lot of effort into this release, added several new features, new factions, and given players even more ships and devices to use against each other.” Commented Richard “Faustus” Lyle, Palestar’s President and Lead Programmer. |
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| | | | | | | Congratulations to the winners of our first screenshot competition of 2005. Up to twenty-one individual screenshots each won a 1 day coupon with an additional grand prize (3 day coupon) to the top vote getter.
Congratulations CharAznable (#1) for being our Grand Prize Winner with honorable mentions to SwitchBlade (#9) and Bobamelius (#2).
The top 21 voted Screenshots are:
User | Prize
Switchblade | 5 day coupon
| Kit | 4 day coupon
| Bobamelius | 2 day coupon
| Fattierob | 2 day coupon
| Mad Bum | 2 day coupon
| Doran | 1 day coupon
| CharAznable | 4 day coupon
| Banshee | 1 day coupon
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You can view the screen shots HERE.
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| | | | | | | GameCloud.com recently posted an interview with myself, you can read the interview by CLICKING HERE.
Gamecloud - Beyond the next update what other improvements and additions do you plan to make for Darkspace in the future?
Richard Lyle - Space platforms will be in the next version for certain... which will allow players to build space-based structures for supply and defense. Additionally, I'm working on some major engine improvements and porting the game and server backend over to some other platforms. |
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| | | | | | | Phase 2 of the beta stress test will occur this weekend. You can download the beta version of DarkSpace from the downloads section if you would like to participate. This will likely be the last stress test before we release the new version. |
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| | | | | | | Just a note to check the Staff Announcements forum, as Palestar's policy on providing compensation for lost ships has been changed slightly and posted for clarification. You can find the post here.
The most important change to note is that the burden of proof has been raised, so that compensation requests should include either screenshots or testimonies from other players. See the policy for details. |
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