Welcome aboard Visitor...

Daily Screenshot

Server Costs Target


64% of target met.

Latest Topics

- Getting our Player Base back »
- Weapon Disruptor is ineffective »
- Carrier default loadouts - ships w/interceptors only? »
- Credits »
- KLUTH Fleet »
- Holly Cow Its alive!! »
- tweak planet recovery speed? »
- Can't register a new player »
- Responce to DarkSpace September 11th Data Breach »
- DarkSpace September 11th Data Breach »

Development Blog

- Roadmap »
- Hello strangers, it’s been a while... »
- State of DarkSpace Development »
- Potential planetary interdictor changes! »
- The Silent Cartographer »

Combat Kills

Combat kills in last 24 hours:
No kills today... yet.

Upcoming Events

- Weekly DarkSpace
02/22/20 +4.9 Days

Search

Anniversaries

No anniversaries today.

Social Media

Why not join us on Discord for a chat, or follow us on Twitter or Facebook for more information and fan updates?

Network

DarkSpace
DarkSpace - Beta
Palestar

[FAQ
Forum Index » » Developer Feedback » » Carrier default loadouts - ships w/interceptors only?
 Author Carrier default loadouts - ships w/interceptors only?
MicoolTNT
Grand Admiral

Joined: February 18, 2012
Posts: 4
Posted: 2019-06-02 04:27   
So, I've noticed when fighting (with or against) NPCs, many carriers are neutered and essentially ignorable (as far as offensive potential goes) because their default loadout includes only interceptors.

The specific ships with this problem are the UGTO Scout Carrier, Assault Carrier - although it can still attack with its Torpedo Launchers - and Carrier Dread, and the K'luth Cluster.

This may cause confusion and frustration among new players who attempt to fly these ships, as well as making them appear weaker than they can actually be when spawned as NPCs, and their NPC spawns unengaging and unthreatening to fight. It is also at odds with their explicitly stated role, which is to launch fighters to attack enemies at range.

I would suggest to instead give all these carriers cannon-equipped fighters as their default loadout, to make them more useful to both NPCs and newbies.
_________________


Daisy
Vice Admiral

Joined: March 13, 2017
Posts: 15
Posted: 2020-01-31 12:30   
I agree, interceptors are so situational that they should never be a default module on a carrier.


There's a lot of ships that should be removed from the AI rotation as well for just being woefully useless with their current behavior... like bomber cruisers that try to "dogfight", missile dreads that make close-range passes at you, and carriers that do the same.
_________________


Page created in 0.002980 seconds.


Copyright © 2000 - 2020 Palestar Inc. All rights reserved worldwide.
Terms of use - DarkSpace is a Registered Trademark of PALESTAR