Difference between revisions of "Shields"

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(someone collaborate on shields with me?)
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==Active Shields==
 
==Active Shields==
{{Shield|name=Active Shields|faction=ICC|hp=High|regen=High|resist=Energy, Psi|weakness=EMP|replace=Reactive Shields}}
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{{Shield|name=Active Shields|faction=ICC|hp=High|regen=Low|resist=Energy, Psi|weakness=EMP|replace=Reactive Shields, Skirmish Sheilds}}
Densely concentrated energy barrier projections, the Active Shield is a high capacity shield projector which protects space faring vessels from hostile intentions. Featuring active threat detection, shield projectors with pin-point accuracy, an innate resistance to most forms of energy and psionic energy, alongwith advanced defence reconstitution, Active Shields are the preferred defence systems on most Interstellar Confederate Starships.
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Densely concentrated energy barrier projections, the Active Shield is a high capacity shield projector which protects space faring vessels from hostile intentions. Featuring active threat detection, shield projectors with pin-point accuracy, an innate resistance to most forms of energy and psionic energy, alongwith advanced defence reconstitution, Active Shields are the default defence systems on most Interstellar Confederate Starships.
 
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==Reactive Shields==
 
==Reactive Shields==
{{Shield|name=Reactive Shields|faction=ICC|hp=Medium|regen=High|resist=Energy, Kinetic, Psi|weakness=EMP, ELF|replace=Active Shields}}
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{{Shield|name=Reactive Shields|faction=ICC|hp=Medium|regen=Medium|resist=Energy, Kinetic, Psi|weakness=EMP, ELF|replace=Active Shields, Skirmish Sheilds}}
  
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Unlike Active Sheilds, which are always on and thus take a lot of energy to operate, Reactive Sheilds only turn on when a threat to the ship is detected. The Sheild itself is weaker and can take less punishment, but its economy in energy use makes it a good choice for the energy conservative captain. Real-Time threat prioritizng sensors detect incoming threats and determine whether they pose a danger to the ship and if so, activates the shields in that area, localizing the energy use. Since the Shields are not always operating, they are able to regenerate and recover much faster than Active Shields.
 
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==Skirmish Sheilds==
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{{Shield|name=Skirmish Shields|faction=ICC|hp=Low|regen=High|resist=Energy, Kinetic, Psi|weakness=EMP, ELF|replace=Active Shields, Reactive Sheilds}}
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The newest Shield type to be delivered to ICC forces, the Skirmish Shield is a new style of defense undergoing field trials. Not as strong as Active or Reactive Shields in terms of raw power, the Skirmish Shield instead boasts a prodigeous regeneration ability, much faster than the other Shield types
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==Auxiliary Shields==
 
==Auxiliary Shields==
 
{{Shield|name=Auxiliary Shields|faction=ICC|hp=Medium|regen=Medium|resist=None|weakness=EMP|replace=Auxiliary Fusion Reactor}}
 
{{Shield|name=Auxiliary Shields|faction=ICC|hp=Medium|regen=Medium|resist=None|weakness=EMP|replace=Auxiliary Fusion Reactor}}
 
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Revision as of 00:41, 2 June 2012

Shields are projected barriers made of energy, and are found on all ICC warships. Shield technology has few variations in it's practical applications, which arise from minute differences in the functioning of the specific projection technology.

Shields are versatile, as they require only energy to reconstitute the barrier. Also, the energy projected by shield devices can be instantly shunted to another shield device, provided there is sufficient capacity for the incoming flow of energy.

Active Shields

Active Shields
[[image:{{{image}}}.png|225px]]
Faction: ICC
Capacity: High
Regeneration: Low
Resistances: Energy, Psi
Weaknesses: EMP
Replacements: Reactive Shields, Skirmish Sheilds

Densely concentrated energy barrier projections, the Active Shield is a high capacity shield projector which protects space faring vessels from hostile intentions. Featuring active threat detection, shield projectors with pin-point accuracy, an innate resistance to most forms of energy and psionic energy, alongwith advanced defence reconstitution, Active Shields are the default defence systems on most Interstellar Confederate Starships.

Reactive Shields

Reactive Shields
[[image:{{{image}}}.png|225px]]
Faction: ICC
Capacity: Medium
Regeneration: Medium
Resistances: Energy, Kinetic, Psi
Weaknesses: EMP, ELF
Replacements: Active Shields, Skirmish Sheilds

Unlike Active Sheilds, which are always on and thus take a lot of energy to operate, Reactive Sheilds only turn on when a threat to the ship is detected. The Sheild itself is weaker and can take less punishment, but its economy in energy use makes it a good choice for the energy conservative captain. Real-Time threat prioritizng sensors detect incoming threats and determine whether they pose a danger to the ship and if so, activates the shields in that area, localizing the energy use. Since the Shields are not always operating, they are able to regenerate and recover much faster than Active Shields.

Skirmish Sheilds

Skirmish Shields
[[image:{{{image}}}.png|225px]]
Faction: ICC
Capacity: Low
Regeneration: High
Resistances: Energy, Kinetic, Psi
Weaknesses: EMP, ELF
Replacements: Active Shields, Reactive Sheilds

The newest Shield type to be delivered to ICC forces, the Skirmish Shield is a new style of defense undergoing field trials. Not as strong as Active or Reactive Shields in terms of raw power, the Skirmish Shield instead boasts a prodigeous regeneration ability, much faster than the other Shield types

Auxiliary Shields

Auxiliary Shields
[[image:{{{image}}}.png|225px]]
Faction: ICC
Capacity: Medium
Regeneration: Medium
Resistances: None
Weaknesses: EMP
Replacements: Auxiliary Fusion Reactor