Difference between revisions of "Planets"

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Key components to Darkspace, planets are vital to strategic control as well as fueling the economy, making ships, mining recources,and many other tasks. Many are plain and bare some are firey infernos, some might be paradises and some may be big balls of gas. Each planet can support 32 Infantry units and 32 structures, with the exception of the Home Planets, which can hold 40 units and structures.  
 
Key components to Darkspace, planets are vital to strategic control as well as fueling the economy, making ships, mining recources,and many other tasks. Many are plain and bare some are firey infernos, some might be paradises and some may be big balls of gas. Each planet can support 32 Infantry units and 32 structures, with the exception of the Home Planets, which can hold 40 units and structures.  
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==Reference on Planet statistics==
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Base Habitat refers to how many population units a planet can support with no additional Dome structures.
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Base Food Production refers to how much food is produced per tick without additional food producing structures. Food is used to maintain the population, and the the number of population units cannot exceed the number of food units without Starvation occuring on the planet.
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Resource Maximum refers to the highest number of Resource units the planet is capable of holding at one time. Resources are used to build structures and ships, if the planet hosts a [[Shipyard]]. 
  
 
==Gas planets==
 
==Gas planets==
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==Barren planets==
 
==Barren planets==
 
These planets are lumps of rock floating in space. Uninhabitable without structures, these planets are often used as resource providers for the more livable planets.
 
These planets are lumps of rock floating in space. Uninhabitable without structures, these planets are often used as resource providers for the more livable planets.
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Structure Limit: 32
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Infantry Limit: 32
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Base Habitat: 0
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Base Food Production: 0
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Resource Maximum: 100,000
  
 
==Arid planets==
 
==Arid planets==
 
Desert planets, these have pole to pole deserts and are incredibly hard to live on. Only the hardest people live on these planet sized saharas without envionmentally controlled dome enviroments and mechanized food production.
 
Desert planets, these have pole to pole deserts and are incredibly hard to live on. Only the hardest people live on these planet sized saharas without envionmentally controlled dome enviroments and mechanized food production.
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Sructure Limit: 32
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Infantry Limit: 32
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Base Habitat: 40
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Base Food Production: 10
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Resource Maximum: 400,000
  
 
==Ice planets==
 
==Ice planets==
Ice planets are just as the name suggests, mainly frozen liquid. This planet can support life on it's own but not maintain it due to subzero tempetures in which domes and power structures as well as food need to be provided.
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Frozen over ocean planets, these balls of ice give the hardest challenges for colonists, sporting subzero surface temperatures and constant snowstorms across much of the planet.
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Structure Limit: 32
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Infantry Limit: 32
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Base Habitat: 20
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Base Food Production: 30
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Resource Maximum: 200,000
  
 
==Ocean planets==
 
==Ocean planets==
Ocean planets are planets completely covered in water due to mass amounts of oxygen emmiting from the water these planets can support life but shelter needs to be provided due to no landmasses being present on these planets.
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These planets are covered all over by miles deep ocean. No landmasses rise above the ocean save for occasional small islands and archipelagos. These planets are quite capable of supporting life, but have small base habitats due to the lack of usable land.
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Structure Limit: 32
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Infantry Limit: 32
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Base Habitat: 20
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Base Food Production: 60
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Resource Maxixmum: 300,000
  
 
==Terran planets==
 
==Terran planets==
Key planets in the metaverse these planets can support,maintain,and provide for its population main things to provide is power and technology. Many of these planets are ideal for producing ships.
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Gems in a sea of rocks, these are the planets most like Humanities homeworld Earth. Reasonable surface temperatures and adequate water supplies make these the most habitable planets in the known systems. The comparable ease of life on these planets also lends to their ability to support more resources than the other planet types, and makes them attractive for hosting Shipyards.
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Structure Limit: 32
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Infantry Limit: 32
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Base Habitat: 50
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Base Food Production: 50
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Resource Maximum: 600,000
  
 
==Home planets==
 
==Home planets==
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Sag Hothha - Homeworld for the K'luth species. According to K'luth histories, actually the second K'luth homeworld after the destruction of the first at the hands of a mysterious machine based race, believed by many to be the [[MI]]. Moon of the 6th planet in the Sirius A system.
 
Sag Hothha - Homeworld for the K'luth species. According to K'luth histories, actually the second K'luth homeworld after the destruction of the first at the hands of a mysterious machine based race, believed by many to be the [[MI]]. Moon of the 6th planet in the Sirius A system.
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Structure Limit: 40
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Infantry Limit: 40
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Base Habitat: 75
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Base Food Production: 75
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Resource Maximum: 1,000,000

Revision as of 02:26, 20 February 2012

Key components to Darkspace, planets are vital to strategic control as well as fueling the economy, making ships, mining recources,and many other tasks. Many are plain and bare some are firey infernos, some might be paradises and some may be big balls of gas. Each planet can support 32 Infantry units and 32 structures, with the exception of the Home Planets, which can hold 40 units and structures.

Reference on Planet statistics

Base Habitat refers to how many population units a planet can support with no additional Dome structures. Base Food Production refers to how much food is produced per tick without additional food producing structures. Food is used to maintain the population, and the the number of population units cannot exceed the number of food units without Starvation occuring on the planet. Resource Maximum refers to the highest number of Resource units the planet is capable of holding at one time. Resources are used to build structures and ships, if the planet hosts a Shipyard.

Gas planets

Gas Giants are huge planets with thick atmospheres of Hydrogen and Helium. These planets have no surface, and as such are uninhabitable, but many support moons that can be colonized.

Inferno planets

These are rocky planets that have an excess of volcanic activity, or are so close to their parent star that thier surface is molten. Surface temperatures easily reach into the thousands of degrees. These planets are uncolonizable and uncapturable.

Barren planets

These planets are lumps of rock floating in space. Uninhabitable without structures, these planets are often used as resource providers for the more livable planets.

Structure Limit: 32 Infantry Limit: 32 Base Habitat: 0 Base Food Production: 0 Resource Maximum: 100,000

Arid planets

Desert planets, these have pole to pole deserts and are incredibly hard to live on. Only the hardest people live on these planet sized saharas without envionmentally controlled dome enviroments and mechanized food production.

Sructure Limit: 32 Infantry Limit: 32 Base Habitat: 40 Base Food Production: 10 Resource Maximum: 400,000

Ice planets

Frozen over ocean planets, these balls of ice give the hardest challenges for colonists, sporting subzero surface temperatures and constant snowstorms across much of the planet.

Structure Limit: 32 Infantry Limit: 32 Base Habitat: 20 Base Food Production: 30 Resource Maximum: 200,000

Ocean planets

These planets are covered all over by miles deep ocean. No landmasses rise above the ocean save for occasional small islands and archipelagos. These planets are quite capable of supporting life, but have small base habitats due to the lack of usable land.

Structure Limit: 32 Infantry Limit: 32 Base Habitat: 20 Base Food Production: 60 Resource Maxixmum: 300,000

Terran planets

Gems in a sea of rocks, these are the planets most like Humanities homeworld Earth. Reasonable surface temperatures and adequate water supplies make these the most habitable planets in the known systems. The comparable ease of life on these planets also lends to their ability to support more resources than the other planet types, and makes them attractive for hosting Shipyards.

Structure Limit: 32 Infantry Limit: 32 Base Habitat: 50 Base Food Production: 50 Resource Maximum: 600,000

Home planets

Home planets are the homeworlds of the 3 Factions in Darkspace. These planets, due to their positions as the capitals and economic centers of their respective civilizations, are able to support more structures and improvements then the average planet, supporting 40 over the normal 32.

Earth - Homeworld for the UGTO and for humanity in general. Third planet of the Sol system.

Exathra - Homeworld for the ICC, proclaimed the capital after the ICC sucession from UGTO control. Fourth planet of the CD+36*15693 system.

Sag Hothha - Homeworld for the K'luth species. According to K'luth histories, actually the second K'luth homeworld after the destruction of the first at the hands of a mysterious machine based race, believed by many to be the MI. Moon of the 6th planet in the Sirius A system.

Structure Limit: 40 Infantry Limit: 40 Base Habitat: 75 Base Food Production: 75 Resource Maximum: 1,000,000