Difference between revisions of "Planetary Structures"

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(Barracks)
(Clarity and spelling edit.)
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Structures are the things that make the Darkspace Game go. Without the Shipyard, the only ships would be Scouts and Frigates. Without the Dome or the Hydroponics Farm, you could never get the population needed to build a Shipyard. Defense Bases defend your planets from invasion.
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Structures are the things that make Darkspace go. Without the Shipyard, the only ships would be Scouts and Frigates, and without the Dome or the Hydroponics Farm, you could never get the population needed to build a Shipyard. Other structures are also essential, for example, Defense Bases defend your planets from invasion, and Depots repair friendly ships.
  
Structures are built by [[Engineer|Engineering]] [[Ship|ships]] in orbit around a [[Planets|Planet]].
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Structures are built by [[Engineer|Engineering]] [[Ship|ships]] in orbit(or close to) around a [[Planets|Planet]].
  
 
==Basic Structures==
 
==Basic Structures==
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===Automated Hydroponics Farm===
 
===Automated Hydroponics Farm===
 
{{structure|name=Automated Hydro Farm|function=+20 Food|worker=0|energy=2|technology=20|resource=350|buildtime=30|remark=Requires no workers.}}
 
{{structure|name=Automated Hydro Farm|function=+20 Food|worker=0|energy=2|technology=20|resource=350|buildtime=30|remark=Requires no workers.}}
Automated food production plant.
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Automated food production plant. Usually the best food producer, as it requires no workers to operate.
 
<div style="clear:both">
 
<div style="clear:both">
  
===Biosphere Condensor===
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===Biosphere Condenser===
{{structure|name=Biosphere Condensor|function=+30 Food|worker=2|energy=5|technology=40|resource=1900|buildtime=60|remark=None.}}
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{{structure|name=Biosphere Condenser|function=+30 Food|worker=2|energy=5|technology=40|resource=1900|buildtime=60|remark=None.}}
The most advanced food production facility.
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The most advanced food production facility.  
 
<div style="clear:both">
 
<div style="clear:both">
  
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===Sensor Base===
 
===Sensor Base===
{{structure|name=Sensor Base|function=Make nearby ships more detectible.|worker=1|energy=10|technology=10|buildtime=30|resource=250|remark=Effect reduces with distance.}}
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{{structure|name=Sensor Base|function=Decreases the signature of nearby ships, both friendly and enemy.|worker=1|energy=10|technology=10|buildtime=30|resource=250|remark=Effect reduces with distance.}}
 
<div style="clear:both">
 
<div style="clear:both">
  
 
===Anti-Sensor Base===
 
===Anti-Sensor Base===
{{structure|name=Anti-Sensor Base|function=Make nearby ships less detectible.|worker=1|energy=10|technology=10|buildtime=30|resource=250|remark=Effect reduces with distance.}}
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{{structure|name=Anti-Sensor Base|function=Increases the signature of nearby ships, both friendly and enemy..|worker=1|energy=10|technology=10|buildtime=30|resource=250|remark=Effect reduces with distance.}}
 
<div style="clear:both">
 
<div style="clear:both">
  

Revision as of 03:45, 12 August 2012

Structures are the things that make Darkspace go. Without the Shipyard, the only ships would be Scouts and Frigates, and without the Dome or the Hydroponics Farm, you could never get the population needed to build a Shipyard. Other structures are also essential, for example, Defense Bases defend your planets from invasion, and Depots repair friendly ships.

Structures are built by Engineering ships in orbit(or close to) around a Planet.

Basic Structures

Colony Hub

Colony Hub
[[image:{{{image}}}.png|225px]]
Function: +10 Habitat, +10 Food, +10 Energy, +5 Mining, +1 Production, +10 Research
Worker Employment: 0 Workers
Energy Demand: 0 Energy
Technology Need: 0 Technology
Resource Cost: 0 resources
Construction Time: 60 seconds
Remarks: Only 1 can be built on a planet.

The starting structure of any colony, provides a new colonies initial power, research, mining, habitat, and food production.

Dome

Dome
[[image:{{{image}}}.png|225px]]
Function: +10 Habitat
Worker Employment: 0 Workers
Energy Demand: 1 Energy
Technology Need: 0 Technology
Resource Cost: 100 resources
Construction Time: 30 seconds
Remarks: None.

Increases the Habitat of a planet by 10.

Farms

Increases the planet's Food Production.

Hydroponics Farm

Hydro Farm
[[image:{{{image}}}.png|225px]]
Function: +10 Food
Worker Employment: 1 Workers
Energy Demand: 1 Energy
Technology Need: 0 Technology
Resource Cost: 50 resources
Construction Time: 15 seconds
Remarks: None.

Basic farm structure.

Automated Hydroponics Farm

Automated Hydro Farm
[[image:{{{image}}}.png|225px]]
Function: +20 Food
Worker Employment: 0 Workers
Energy Demand: 2 Energy
Technology Need: 20 Technology
Resource Cost: 350 resources
Construction Time: 30 seconds
Remarks: Requires no workers.

Automated food production plant. Usually the best food producer, as it requires no workers to operate.

Biosphere Condenser

Biosphere Condenser
[[image:{{{image}}}.png|225px]]
Function: +30 Food
Worker Employment: 2 Workers
Energy Demand: 5 Energy
Technology Need: 40 Technology
Resource Cost: 1900 resources
Construction Time: 60 seconds
Remarks: None.

The most advanced food production facility.

Power Structures

These structure provide the power for buildings to operate.

Fusion Generator

Fusion Generator
[[image:{{{image}}}.png|225px]]
Function: +30 Power
Worker Employment: 1 Workers
Energy Demand: 0 Energy
Technology Need: 0 Technology
Resource Cost: 50 resources
Construction Time: 20 seconds
Remarks: None.

The most basic power plant.

Quantum Generator

Quantum Generator
[[image:{{{image}}}.png|225px]]
Function: +40 Power
Worker Employment: 3 Workers
Energy Demand: 0 Energy
Technology Need: 40 Technology
Resource Cost: 450 resources
Construction Time: 40 seconds
Remarks: None.

A more advanced power plant.

Varience Generator

Variance Generator
[[image:{{{image}}}.png|225px]]
Function: +50 Power
Worker Employment: 5 Workers
Energy Demand: 0 Energy
Technology Need: 80 Technology
Resource Cost: 1800 resources
Construction Time: 60 seconds
Remarks: None.

The most advanced Power plant buildable.

Solar Generator

Solar Generator
[[image:{{{image}}}.png|225px]]
Function: Variable Power
Worker Employment: 1 Workers
Energy Demand: 0 Energy
Technology Need: 10 Technology
Resource Cost: 200 resources
Construction Time: 20 seconds
Remarks: Generates power from sunlight received.

A conventional power plant which traps sunlight to make energy. Energy produced depends on the amount of sunlight being received by the structure, which is received most at the planet's equator.

Research Structures

These buildings do the research needed to get more advanced structures.

Research Laboratory

Research Lab
[[image:{{{image}}}.png|225px]]
Function: +10 Research
Worker Employment: 1 Workers
Energy Demand: 3 Energy
Technology Need: 0 Technology
Resource Cost: 700 resources
Construction Time: 75 seconds
Remarks: None.

The basic Lab building

Subspace Network

Subspace Network
[[image:{{{image}}}.png|225px]]
Function: +15 Research
Worker Employment: 2 Workers
Energy Demand: 6 Energy
Technology Need: 55 Technology
Resource Cost: 1500 resources
Construction Time: 150 seconds
Remarks: None.

An advanced Lab building.

Cortex Nexus

Cortex Nexus
[[image:{{{image}}}.png|225px]]
Function: +20 Research
Worker Employment: 3 Workers
Energy Demand: 12 Energy
Technology Need: 85 Technology
Resource Cost: 3700 resources
Construction Time: 300 seconds
Remarks: None.

The most advanced Lab structure in the game.

Resource Facilities

These structures mine and process the planets crust and convert it into usable Resource units.

Factory

Mine
[[image:{{{image}}}.png|225px]]
Function: +1 Production
Worker Employment: 3 Workers
Energy Demand: 2 Energy
Technology Need: 15 Technology
Resource Cost: 500 resources
Construction Time: 50 seconds
Remarks: None.

Mine

Mine
[[image:{{{image}}}.png|225px]]
Function: +5 Mining
Worker Employment: 1 Workers
Energy Demand: 1 Energy
Technology Need: 0 Technology
Resource Cost: 75 resources
Construction Time: 25 seconds
Remarks: None.

Deep Core Mine

Deep Core Mine
[[image:{{{image}}}.png|225px]]
Function: +9 Mining
Worker Employment: 1 Workers
Energy Demand: 5 Energy
Technology Need: 30 Technology
Resource Cost: 700 resources
Construction Time: 50 seconds
Remarks: None.

Mantle Extractor

Mantle Extractor
[[image:{{{image}}}.png|225px]]
Function: +12 Mining
Worker Employment: 2 Workers
Energy Demand: 10 Energy
Technology Need: 70 Technology
Resource Cost: 2750 resources
Construction Time: 100 seconds
Remarks: None.

Commerce Structures

Starport

Starport
[[image:{{{image}}}.png|225px]]
Function: Spawns AI transports, Allows resource loading.
Worker Employment: 1 Workers
Energy Demand: 2 Energy
Technology Need: 10 Technology
Resource Cost: 100 resources
Construction Time: 30 seconds
Remarks: Only 1 can be built per planet.

Starports allow ships to request transport pods containing 5000 resources.

Depot

Depot
[[image:{{{image}}}.png|225px]]
Function: Repairs and reloads all friendly ships within 500 gu.
Worker Employment: 1 Workers
Energy Demand: 5 Energy
Technology Need: 10 Technology
Resource Cost: 200 resources
Construction Time: 30 seconds
Remarks: Only 1 can be built per planet.

All-purpose ship repair and ammunition centres, a depot can rapidly deploy drones to repair all damage to hull, armor and subsystems. Depots can also replenish all ship-borne repair systems.

Shipyard

Shipyard
[[image:{{{image}}}.png|225px]]
Function: Constructs and stores player spaceships.
Worker Employment: 40 Workers
Energy Demand: 75 Energy
Technology Need: 65 Technology
Resource Cost: 20000 resources
Construction Time: 270 seconds
Remarks: Only 1 can be built per planet.

Shipyards will use the resources available on the planet to rapidly construct ships for players. If there is a lack of resources, shipyards will maintain a buffer of 10'000 resource units and use the surplus, if available.

Support Structures

These structure perform special tasks to aid a planet and it's defenders.

Barracks

Barracks
[[image:{{{image}}}.png|225px]]
Function: Recruit and train Infantry.
Worker Employment: 1 Workers
Energy Demand: 2 Energy
Technology Need: 0 Technology
Resource Cost: 100 resources
Construction Time: 30 seconds
Remarks: Can also train Heavy Infantry

Sensor Base

Sensor Base
[[image:{{{image}}}.png|225px]]
Function: Decreases the signature of nearby ships, both friendly and enemy.
Worker Employment: 1 Workers
Energy Demand: 10 Energy
Technology Need: 10 Technology
Resource Cost: 250 resources
Construction Time: 30 seconds
Remarks: Effect reduces with distance.

Anti-Sensor Base

Anti-Sensor Base
[[image:{{{image}}}.png|225px]]
Function: Increases the signature of nearby ships, both friendly and enemy..
Worker Employment: 1 Workers
Energy Demand: 10 Energy
Technology Need: 10 Technology
Resource Cost: 250 resources
Construction Time: 30 seconds
Remarks: Effect reduces with distance.

Interdictor Base

Interdictor Base
[[image:{{{image}}}.png|225px]]
Function: Generate a 2000 GU wide interdiction field.
Worker Employment: 1 Workers
Energy Demand: 20 Energy
Technology Need: 70 Technology
Resource Cost: 1000 resources
Construction Time: 100 seconds
Remarks: None.

Shield Generator

Shield Generator
[[image:{{{image}}}.png|225px]]
Function: Generate planetary shield.
Worker Employment: 1 Workers
Energy Demand: 20 Energy
Technology Need: 20 Technology
Resource Cost: 500 resources
Construction Time: 60 seconds
Remarks: Shield protects from bombs.

Defense Structures

Point-Defense Base

Point-Defense Base I
[[image:{{{image}}}.png|225px]]
Worker Employment: 1 Workers
Energy Demand: 10 Energy
Technology Need: 20 Technology
Defence Grid Strength: 4%% PD
Resource Cost: 800 resources
Construction Time: 100 seconds

Defense Base

Defense Base I
[[image:{{{image}}}.png|225px]]
Worker Employment: 2 Workers
Energy Demand: 10 Energy
Technology Need: 25 Technology
Defence Grid Strength: 3%% PD
Resource Cost: 1000 resources
Construction Time: 120 seconds

Offense Base

Offense Base I
[[image:{{{image}}}.png|225px]]
Worker Employment: 3 Workers
Energy Demand: 20 Energy
Technology Need: 35 Technology
Defence Grid Strength: 1%% PD
Resource Cost: 2000 resources
Construction Time: 200 seconds

Heavy Point-Defense Base

Point-Defense Base II
[[image:{{{image}}}.png|225px]]
Worker Employment: 5 Workers
Energy Demand: 20 Energy
Technology Need: 70 Technology
Defence Grid Strength: 6%% PD
Resource Cost: 2500 resources
Construction Time: 150 seconds

Heavy Defense Base

Defense Base II
[[image:{{{image}}}.png|225px]]
Worker Employment: 4 Workers
Energy Demand: 15 Energy
Technology Need: 80 Technology
Defence Grid Strength: 4%% PD
Resource Cost: 2000 resources
Construction Time: 210 seconds

Heavy Offense Base

Offense Base II
[[image:{{{image}}}.png|225px]]
Worker Employment: 6 Workers
Energy Demand: 25 Energy
Technology Need: 90 Technology
Defence Grid Strength: 2%% PD
Resource Cost: 8000 resources
Construction Time: 360 seconds