Difference between revisions of "Planetary Structures"

From DarkSpace WIKI
Jump to: navigation, search
(Commerce Structures: lore is hard to find. stories are hard to make.)
(Research Structures: wikilogical advancements, 1 edit at a time..)
Line 119: Line 119:
  
 
===Research Laboratory===
 
===Research Laboratory===
 +
{{structure|name=Research Lab|function=+10 Research|worker=1|energy=3|technology=0|resource=700|buildtime=75|remark=None.}}
 
The basic Lab building
 
The basic Lab building
 
+
<div style="clear:both">
Tech Needed: 0
 
 
 
Research: 10
 
 
 
Upkeep: 0
 
 
 
Build Time:75
 
 
 
Resources: 700
 
 
 
Mining: 0
 
 
 
Production: 0
 
 
 
Power: 0
 
 
 
Power Consumption: 3
 
 
 
Habitat: 0
 
 
 
Workers: 1
 
 
 
Food Production: 0
 
  
 
===Subspace Network===
 
===Subspace Network===
 +
{{structure|name=Subspace Network|function=+15 Research|worker=2|energy=6|technology=55|resource=1500|buildtime=150|remark=None.}}
 
An advanced Lab building.
 
An advanced Lab building.
 
+
<div style="clear:both">
Tech Needed: 55
 
 
 
Research: 15
 
 
 
Upkeep: 0
 
 
 
Build Time: 150
 
 
 
Resources: 1500
 
 
 
Mining: 0
 
 
 
Production: 0
 
 
 
Power: 0
 
 
 
Power Consumption: 6
 
 
 
Habitat: 0
 
 
 
Workers: 2
 
 
 
Food Production: 10
 
 
 
 
===Cortex Nexus===
 
===Cortex Nexus===
 +
{{structure|name=Cortex Nexus|function=+20 Research|worker=3|energy=12|technology=85|resource=3700|buildtime=300|remark=None.}}
 
The most advanced Lab structure in the game.
 
The most advanced Lab structure in the game.
 
+
<div style="clear:both">
Tech Needed: 85
 
 
 
Research: 20
 
 
 
Upkeep: 0
 
 
 
Build Time: 300
 
 
 
Resources: 3700
 
 
 
Mining: 0
 
 
 
Production: 0
 
 
 
Power: 0
 
 
 
Power Consumption: 12
 
 
 
Habitat: 0
 
 
 
Workers: 3
 
 
 
Food Production: 0
 
  
 
==Resource Facilities==
 
==Resource Facilities==

Revision as of 16:00, 28 June 2012

Structures are the things that make the Darkspace Game go. Without the Shipyard, the only ships would be Scouts and Frigates. Without the Dome or the Hydroponics Farm, you could never get the population needed to build a Shipyard. Defense Bases defend your planets from invasion.

Structures are built by Engineering ships in orbit around a Planet.

Basic Structures

Colony Hub

Colony Hub
[[image:{{{image}}}.png|225px]]
Function: +10 Habitat, +10 Food, +10 Energy, +5 Mining, +1 Production, +10 Research
Worker Employment: 0 Workers
Energy Demand: 0 Energy
Technology Need: 0 Technology
Resource Cost: 0 resources
Construction Time: 60 seconds
Remarks: Only 1 can be built on a planet.

The starting structure of any colony, provides a new colonies initial power, research, mining, habitat, and food production.

Dome

Dome
[[image:{{{image}}}.png|225px]]
Function: +10 Habitat
Worker Employment: 0 Workers
Energy Demand: 1 Energy
Technology Need: 0 Technology
Resource Cost: 100 resources
Construction Time: 30 seconds
Remarks: None.

Increases the Habitat of a planet by 10.

Farms

Increases the planet's Food Production.

Hydroponics Farm

Hydro Farm
[[image:{{{image}}}.png|225px]]
Function: +10 Food
Worker Employment: 1 Workers
Energy Demand: 1 Energy
Technology Need: 0 Technology
Resource Cost: 50 resources
Construction Time: 15 seconds
Remarks: None.

Basic farm structure.

Automated Hydroponics Farm

Automated Hydro Farm
[[image:{{{image}}}.png|225px]]
Function: +20 Food
Worker Employment: 0 Workers
Energy Demand: 2 Energy
Technology Need: 20 Technology
Resource Cost: 350 resources
Construction Time: 30 seconds
Remarks: Requires no workers.

Automated food production plant.

Biosphere Condensor

Biosphere Condensor
[[image:{{{image}}}.png|225px]]
Function: +30 Food
Worker Employment: 2 Workers
Energy Demand: 5 Energy
Technology Need: 40 Technology
Resource Cost: 1900 resources
Construction Time: 60 seconds
Remarks: None.

The most advanced food production facility.

Power Structures

These structure provide the power for buildings to operate.

Fusion Generator

The most basic power plant.

Tech Needed: 0

Research: 0

Upkeep: 0

Build Time: 20

Resources: 50

Mining: 0

Production: 0

Power: 30

Power Consumption: 0

Habitat: 0

Workers: 1

Food Production: 0

Quantum Generator

A more advanced power plant.

Tech Needed: 40

Research: 0

Upkeep: 0

Build Time: 40

Resources: 450

Mining: 0

Production: 0

Power: 40

Power Consumption: 0

Habitat: 0

Workers: 3

Food Production: 0

Varience Generator

The most advanced Power plant buildable.

Tech Needed: 80

Research: 0

Upkeep: 0

Build Time: 60

Resources: 1800

Mining: 0

Production: 0

Power: 50

Power Consumption: 0

Habitat: 0

Workers: 5

Food Production: 0

Research Structures

These buildings do the research needed to get more advanced structures.

Research Laboratory

Research Lab
[[image:{{{image}}}.png|225px]]
Function: +10 Research
Worker Employment: 1 Workers
Energy Demand: 3 Energy
Technology Need: 0 Technology
Resource Cost: 700 resources
Construction Time: 75 seconds
Remarks: None.

The basic Lab building

Subspace Network

Subspace Network
[[image:{{{image}}}.png|225px]]
Function: +15 Research
Worker Employment: 2 Workers
Energy Demand: 6 Energy
Technology Need: 55 Technology
Resource Cost: 1500 resources
Construction Time: 150 seconds
Remarks: None.

An advanced Lab building.

Cortex Nexus

Cortex Nexus
[[image:{{{image}}}.png|225px]]
Function: +20 Research
Worker Employment: 3 Workers
Energy Demand: 12 Energy
Technology Need: 85 Technology
Resource Cost: 3700 resources
Construction Time: 300 seconds
Remarks: None.

The most advanced Lab structure in the game.

Resource Facilities

These structures mine and process the planets crust and convert it into usable Resource units.

Factory

Mine

Deep Core Mine

Mantle Extractor

Commerce Structures

Starport

Starport
[[image:{{{image}}}.png|225px]]
Function: Spawns AI transports, Allows resource loading.
Worker Employment: 1 Workers
Energy Demand: 2 Energy
Technology Need: 10 Technology
Resource Cost: 100 resources
Construction Time: 30 seconds
Remarks: Only 1 can be built per planet.

Starports allow ships to request transport pods containing 5000 resources.

Depot

Depot
[[image:{{{image}}}.png|225px]]
Function: Repairs and reloads all friendly ships within 500 gu.
Worker Employment: 1 Workers
Energy Demand: 5 Energy
Technology Need: 10 Technology
Resource Cost: 200 resources
Construction Time: 30 seconds
Remarks: Only 1 can be built per planet.

All-purpose ship repair and ammunition centres, a depot can rapidly deploy drones to repair all damage to hull, armor and subsystems. Depots can also replenish all ship-borne repair systems.

Shipyard

Shipyard
[[image:{{{image}}}.png|225px]]
Function: Constructs and stores player spaceships.
Worker Employment: 40 Workers
Energy Demand: 75 Energy
Technology Need: 65 Technology
Resource Cost: 20000 resources
Construction Time: 270 seconds
Remarks: Only 1 can be built per planet.

Shipyards will use the resources available on the planet to rapidly construct ships for players. If there is a lack of resources, shipyards will maintain a buffer of 10'000 resource units and use the surplus, if available.

Defense Structures