Difference between revisions of "Electronic Warfare (EWAR)"

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m (ECM)
(ECCM)
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==ECCM==
 
==ECCM==
ECCM raises your signature by 4 and makes it easier for K'luth to cloak.
+
ECCM raises your signature by 4 and makes it harder for K'luth to cloak. If a cloaked K'luth enters an ECCM device's range the K'luth vessel will begin to lose energy. When the avaliable energy reaches zero, the cloaking device will start taking damage.
  
 
==Cloak==
 
==Cloak==
 
The Cloaking device, a K'luth faction special, reduces your signature to 0 and makes you invisible. The more ECCM in the area, the more energy the cloaking device takes to operate and the longer it takes to cloak.
 
The Cloaking device, a K'luth faction special, reduces your signature to 0 and makes you invisible. The more ECCM in the area, the more energy the cloaking device takes to operate and the longer it takes to cloak.

Revision as of 23:50, 4 April 2012

EWAR gadgets raise or lower your signature.

ECM

ECM reduces your signature by 4 and makes it easier for K'luth to cloak.

ECCM

ECCM raises your signature by 4 and makes it harder for K'luth to cloak. If a cloaked K'luth enters an ECCM device's range the K'luth vessel will begin to lose energy. When the avaliable energy reaches zero, the cloaking device will start taking damage.

Cloak

The Cloaking device, a K'luth faction special, reduces your signature to 0 and makes you invisible. The more ECCM in the area, the more energy the cloaking device takes to operate and the longer it takes to cloak.