Destroyer
Destroyers find the middle ground between speed, armor, and weapons. Although less heavily armored than cruisers, destroyers have the maneuverability to hit targets which cruisers and dreads cannot without imposing a large risk on themselves. They are the first ships that require a Shipyard to spawn.
Contents
UGTO
Tier 1 Destroyers
ST-40 Lance Destroyer
Rank: 2nd Lieutenant
Badges: Navigator, Combat
Short-range attack ship. Ideal for engaging other destroyers at close range.
Primary Systems:
- Tachyon Drive x1
- IE Drive x2
- Auxiliary Reactor x1
- Standard Armor x10
Weapon Systems:
- Extended Range Laser x2
- Flux Wave x1
- Standard Chemical Laser x6
- Flux Beam x2
ST-41 Blockade Destroyer
Rank: Lieutenant Commander
Badges Combat, Support
Medium minelayer. Deploys homing mines, either directly against enemy targets or as a minefield to lie in wait.
Primary Systems:
- Tachyon Drive x1
- IE Drive x2
- Auxiliary Reactor x1
- Standard Armor x8
Weapon Systems: Extended Range Laser x2 EMP Mine x4 Standard Chemical Laser x2 Flux Wave x1
ST-42 Torpedo Destroyer
Rank: Lieutenant Commander
Badges: Navigator, Combat
Medium torpedo ship. Effective against larger warships, but has to get into close range to attack.
Primary Systems:
- Tachyon Drive x1
- IE Drive x2
- Auxiliary Reactor x1
- Standard Armor x9
Weapon Systems:
- Extended Range Laser x2
- Flux Wave x1
- Proton Torpedo x8
- Quantum Singularity Torpedo x1
- Standard Chemical Laser x2
ST-43 Missile Destroyer
Rank: 1st Lieutenant
Badges: Navigator, Combat
Medium missile ship. Adept at attacking larger enemies from a distance. Vulnerable to close-range attack.
Primary Systems:
- Tachyon Drive x1
- IE Drive x2
- Auxiliary Reactor x1
- Standard Armor x8
Weapon Systems:
- Extended Range Laser
- Peregrine Missile x8
- Standard Chemical Laser x2
- Flux Wave x1
ST-44 Gunboat Destroyer
Rank: 1st Lieutenant
Badges: Combat
Medium gunship. Optimal for engaging smaller targets at a distance.
Primary Systems:
- Tachyon Drive x1
- IE Drive x2
- Auxiliary Reactor x1
- Standard Armor x9
Weapon Systems:
- Extended Range Laser x2
- Flux Wave x1
- Heavy Particle Cannon x3
- Particle Cannon x3
- Standard Chemical Laser x2
ST-48 Picket Destroyer
Rank: 2nd Lieutenant
Badges: none
Medium defense ship. Carries extra point-defense weapons to protect itself and others from missile or fighter attack.
Primary Systems:
- Tachyon Drive x1
- IE Drive x2
- Auxiliary Reactor x1
- Standard Armor x9
- Scanner x1
Weapon Systems:
- Extended Range Laser x7
- Flux Wave x1
- Standard Chemical Laser x2
Tier 2 Destroyers
ST-51 Battle Destroyer
Rank: Vice Admiral
Badges: Navigator, Combat
Standard cannon/torpedo combination allows for greater versatility. Can engage a variety of targets at both medium- and close-range.
Primary Systems:
- Tachyon Drive x1
- IE Drive x2
- Auxiliary Reactor x2
- Standard Armor x8
Weapon Systems:
- Extended Range Laser x2
- Flux Wave x1
- Heavy Particle Cannon x3
- Particle Cannon x1
- Proton Torpedo x10
- Standard Chemical Laser x2
ST-52 Tactical Bomber Destroyer
Rank: 1st Rear Admiral
Badges: Navigator, Combat, Bomber
Medium attack bomber. Carries a cannon armament for defense against light warships attempting to intercept it.
Primary Systems:
- Tachyon Drive x1
- IE Drive x2
- Auxiliary Reactor x1
- Standard Armor x7
- Scanner x1
Weapon Systems:
- Extended Range Laser x2
- MiRV Bomb x2
- Flux Wave x1
- Heavy Particle Cannon x6
- Standard Chemical Laser x2
ST-53 Perimeter Destroyer
Rank: 2nd Rear Admiral
Badges: Navigator, Support
Medium defense ship. Armed with cannons to engage light targets at close range and point-defense lasers to protect itself and others from fighter or missile attack.
Primary Systems:
- Tachyon Drive x1
- IE Drive x2
- Auxiliary Reactor x1
- Standard Armor x8
- Scanner x1
Weapon Systems:
- Extended Range Laser x6
- Flux Wave x1
- Heavy Particle Cannon x3
- Standard Chemical Laser x2
ST-54 Assault Destroyer
Rank: 2nd Rear Admiral
Badges: Combat
Medium assault ship. Armed with both beams and torpedoes. Able to engage both medium and heavy targets at close range.
Primary Systems:
- Tachyon Drive x1
- IE Drive x2
- Auxiliary Reactor x1
- Standard Armor x9
Weapon Systems:
- Extended Range Laser x2
- Flux Wave x1
- Proton Torpedo x8
- Heavy Chemical Laser x1
- Standard Chemical Laser x6
ST-57 Arrestor Destroyer
Rank: 1st Rear Admiral
Badges: Combat, Support
Medium attack minelayer. Combination of flux torpedoes and EMP mines allow it to quickly cripple targets.
Primary Systems:
- Tachyon Drive x1
- IE Drive x2
- Auxiliary Reactor x1
- Standard Armor x7
Weapon Systems:
- Extended Range Laser x2
- EMP Mine x3
- Flux Wave x1
- Flux Torpedo x8
- Standard Chemical Laser x2
ST-58 Arquebus Destroyer
Rank: Vice Admiral
Badges: Combat, Transport, Support
Beam-equipped missile ship. Able to defend itself from close range attack.
Primary Systems:
- Tachyon Drive x1
- IE Drive x2
- Auxiliary Reactor x1
- Standard Armor x8
Weapon Systems:
- Extended Range Laser x2
- Sparrow Missile x6
- Standard Chemical Laser x6
- Flux Wave x1
- Heavy Chemical Laser x1
Tier 3 Destroyers
ST-59 Elite Line Destroyer
Rank: Grand Admiral
Badges: Engineer, Transport, Bomber, Combat, Support
Advanced medium defense ship. Equipped with point-defense beams to protect itself and others, while cannons and anti-ship beams let it fend off attacks from light and medium warships. Highly versatile. Primary Systems:
- Tachyon Drive x1
- IE Drive x2
- Auxiliary Reactor x1
- Standard Armor x9
- Scanner x1
Weapon Systems:
- Extended Range Laser x5
- Flux Wave x1
- Heavy Particle Cannon x3
- Standard Chemical Laser x6
ICC
M-184B Minelayer Destroyer
Role: Minelayer
- Weapons: 3 TN Mine launchers, 4 chemical beam lasers, and 6 rail guns.
- Rank Requirement: Lieutenant Commander
- Badges required: Bronze Support
The Minelayer Destroyer not frequently used due to mines being difficult to use. The Minelayer can drop a nasty surprise on pursuers and has a light cannon array for Dealing with smaller ships.
M-186E Escort Destroyer
Role: Point Defense
- Weapons: 6 chemical beam lasers, 4 pulse beams, and 6 railguns.
- Rank Requirement: Lieutenant Commander
- Badges required: None
One of the first destroyers that is availble to newer ship captains. The Escort Destroyer is great for PD, and can also use its laser and gun arrays on other small ships.
M-190A Combat Destroyer
Role: Gunboat
- Weapons: 2 chemical lasers, 4 railguns, 2 heavy railguns, 4 fusion torpedo launchers.
- Rank Requirement: Captain
- Badges Required: None
This is an excellent ship. It can even fight things much larger than itself and come out alive.
M-190B Bomber Destroyer
Role: Bomber
- Weapons: 2 chemical lasers, 6 pulse beams, and 3 MiRV bomb launchers
- Rank Requirement: Commander
- Badges required: Bronze Bomber
The most popular bomber used by ICC forces. The Bomber Destroyer is deployed when the area is to dangerous for a Siege Dreadnaught. Its heavy beam array makes it tough to kill with missiles.
M-192M Missile Destroyer
Role: Missile Boat
- Weapons: 3 chemical beam lasers and 6 ion tracker missile launchers.
- Rank Requirement: Lieutenant Commander
- Badges required: Bronze Combat
The Missle Destroyer is more powerful than a Missile frigate, but can have energy problems if not managed properly. Not many use this this ship once they unlock the Missile Cruiser, as it can fire a much greater amount of missiles with little less dodging penality.
K'luth
Tier 1
Shell
Rank: 2nd Lieutenant
Badges: None
Medium gunship. Optimal for engaging smaller targets at a distance.
Primary Systems:
- Cloaking Device x1
- Auxiliary Reactor x1
- PSI Drive x2
- Automated Hull Repair x1
- Organic Armor x8
- AntiMatter Jump Drive x1
Weapon Systems:
- Heavy Psionic Cannon x5
- Psi-Focused Disruptor x2
- Psi Cannon x2
- Disruptor x2
Drainer
Rank: 2nd Lieutenant
Badges: Navigator Combat
Medium attack ship. Excellent for engaging other destroyers at close range. Uses Energy Leech Field weapons to drain enemy ships of their energy reserves.
Primary Systems:
- Cloaking Device x1
- PSI Drive x2
- Automated Hull Repair x1
- Organic Armor x9
- AntiMatter Jump Drive x1
Weapon Systems:
- Assault Disruptor x1
- Disruptor x6
- Psi-Focused Disruptor x2
- ELF Beam x4
Stinger
Rank: 1st Lieutenant
Badges: Navigator
Medium missile ship. Adept at attacking larger enemies from a distance. Vulnerable to close-range attack.
Primary Systems:
- Cloaking Device x1
- Auxiliary Reactor x1
- PSI Drive x2
- Automated Hull Repair x1
- Organic Armor x7
- AntiMatter Jump Drive x1
Weapon Systems:
- Psionic Missile x2
- Psi-Focused Disruptor x2
- Shredder Missile x7
- Disruptor x2
Rachis
Rank: 1st Lieutenant
Badges: Combat
Medium torpedo ship. Effective against larger warships, but has to get into close range to attack.
Primary Systems:
- Cloaking Device x1
- PSI Drive x2
- Automated Hull Repair x1
- Organic Armor x8
- AntiMatter Jump Drive x1
- Auxiliary Reactor x1
Weapon Systems:
- AM Torpedo x8
- Psi-Focused Disruptor x2
- Neutronium Torpedo x2
- Disruptor x2
Calyx
Rank: Lieutenant Commander
Badges: Navigator Bomber
Medium bomber. Able to destroy facilities and troops on the surface of planets. Carries minimal ship-to-ship armament.
Primary Systems:
- Cloaking Device x1
- Auxiliary Reactor x1
- Scanner x1
- PSI Drive x2
- Automated Hull Repair x1
- Organic Armor x7
- AntiMatter Jump Drive x1
Weapon Systems
- Psi-Focused Disruptor x2
- Disruptor x4
- Tele-Kinetic Bomb x3
Proxima
Rank: Lieutenant Commander
Badges: Combat Support
Medium minelayer. Deploys homing mines, either directly against enemy targets or as a minefield to lie in wait.
Primary Systems:
- Cloaking Device x1
- Auxiliary Reactor x1
- PSI Drive x1
- Automated Hull Repair x1
- Organic Armor x7
- AntiMatter Jump Drive x1
Weapon Systems:
- AM Mine x4
- Psi-Focused Disruptor x2
- Disruptor x2
Tier 2
Claw
Rank: 2nd Rear Admiral
Badges: Navigator Combat
Medium assault ship. Armed with both beams and torpedoes. Able to engage both medium and heavy targets at close-range.
Primary Systems:
- Cloaking Device x1
- Organic Armor x8
- PSI Drive x2
- Automated Hull Repair x1
- AntiMatter Jump Drive x1
- Auxiliary Reactor x2
Weapon Systems:
- AM Torpedo x8
- Psi-Focused Disruptor x2
- Disruptor x10
Dragonfly
Rank: 2nd Rear Admiral
Badges: Engineer Transport Support
Long-range gunship. Combination of high-velocity cannons and long-range missiles lets it engage all types of targets from great distance. Vulnerable to close-range attack.
Primary Systems:
- Cloaking Device x1
- Auxiliary Reactor x2
- PSI Drive x2
- Automated Hull Repair x1
- Organic Armor x6
- AntiMatter Jump Drive x1
Weapon Systems:
- Heavy Psionic Cannon x5
- Psi-Focused Disruptor x2
- Psionic Missile x6
- Disruptor x2
Thistle
Rank: 1st Rear Admiral
Badges: Combat Support
Medium defense ship. Armed with beams to engace medium targets at close-range and point-defense lasers to protect itself and others from fighter or missile attack.
Primary Systems:
- Cloaking Device x1
- PSI Drive x2
- Automated Hull Repair x1
- Organic Armor x8
- AntiMatter Jump Drive x1
- Scanner x1
- Auxiliary Reactor x2
Weapon Systems:
- Assault Disruptor x1
- Disruptor x7
- Psi-Focused Disruptor x6
Neophyte
Rank: 1st Rear Admiral
Badges: Combat
Standard cannon/torpedo combination allows for great versatility. Can engage a variety of targets at both medium- and close-range.
Primary Systems:
- Cloaking Device x1
- Auxiliary Reactor x2
- PSI Drive x2
- Automated Hull Repair x1
- Organic Armor x7
- AntiMatter Jump Drive x1
Weapon Systems:
- Heavy Psionic Cannon x4
- AM Torpedo x6
- Psi-Focused Disruptor x2
- Neutronium Torpedo x1
- Disruptor x2
Roach
Rank: Vice Admiral
Badges: Combat Bomber
Medium attack bomber. Carries a torpedo armament for defense against larger enemy warships attempting to intercept it.
Primary Systems:
- Cloaking Device x1
- Scanner x1
- PSI Drive x2
- Automated Hull Repair x1
- Organic Armor x7
- AntiMatter Jump Drive x1
Weapon Systems:
- AM Torpedo x7
- Psi-Focused Disruptor x2
- Neutronium Torpedo x1
- Tele-Kinetic Bomb x2
- Disruptor x2
Achene
Rank: Vice Admiral
Badges: Navigator Combat Support
Beam-equipped minelayer. Can drain targets of energy while engaging with mines.
Primary Systems:
- Cloaking Device x1
- PSI Drive x2
- Automated Hull Repair x1
- Organic Armor x7
- AntiMatter Jump Drive x1
Weapon Systems:
- Disruptor x5
- Psi-Focused Disruptor x2
- AM Mine x3
- ELF Beam x2
Tier 3
Ravager
Rank: Grand Admiral
Badges: Navigator Engineer Transport Bomber Combat Support
Advanced medium attack ship. Beams, Torpedoes and Cannons let it deliver overwhelming firepower at a variety of target types and ranges.
Primary Systems:
- Cloaking Device x1
- Organic Armor x8
- PSI Drive x2
- Automated Hull Repair x1
- AntiMatter Jump Drive x1
- Auxiliary Reactor x2
Weapon Systems:
- Heavy Psionic Cannon x2
- Psi-Focused Disruptor x2
- AM Torpedo x4
- Assault Disruptor x2
- Disruptor x4
- Stellar Incinerator x1
- Neutronium Torpedo x1
Pirates
Bombard
- Role: Missile Ship
- Weapons:
C-208 CVM
Role: Carrier
- Weapons:
Sloop
- Role: Gunboat
- Weapons: