Cruiser
Cruisers are standard fare throughout the Darkspace universe. They are the perfect blend of armor, weapons, and speed that allow them to excel virtually every role they are assigned. However, in terms of sheer durability or weapon armaments, they are still outclassed by dreadnoughts or stations
Contents
UGTO
Tier 1 Cruisers
ST-70 Bomber Cruiser
Heavy bomber. Able to destroy facilities and troops on the surface of planets.
Primary Systems:
- Tachyon Drive x1
- IE Drive x3
- Auxiliary Reactor x1
- Scanner x1
- Standard Armor x9
- Local ECM x1
Weapon Systems:
- MiRV Bomb x4
- Extended Range Laser x3
- Flux Wave x1
ST-71 Blockade Cruiser
Rank: Commander Badges: Support
Heavy minelayer. Deploys homing mines, either directly against enemy targets or as a mine field to lie in wait.
Primary Systems:
- Tachyon Drive x1
- IE Drive x3
- Auxiliary Reactor x2
- Standard Armor x9
- Local ECM x1
Weapon Systems:
- Flux Wave x1
- Extended Range Laser x3
- EMP Mine x5
ST-73 Interceptor Cruiser
Rank: Lieutenant Commander Badges: Combat
Heavy gunship. Optimal for engaging smaller targets at a distance.
Primary Systems:
- Tachyon Drive x1
- IE Drive x3
- Auxiliary Reactor x2
- Standard Armor x10
- Narrowband ECCM x1
Weapon Systems:
- Flux Wave x1
- Extended Range Laser x3
- Heavy Particle Cannon x6
ST-74 Torpedo Cruiser
Rank: Commander Badges: Navigator, Engineer, Combat, Transport, File:Bronze.png Bomber, Support
Heavy torpedo ship. Effective against larger warships, but has to get into close range to attack.
Primary Systems:
- Tachyon Drive x1
- IE Drive x3
- Auxiliary Reactor x2
- Standard Armor x10
- Narrowband ECCM x1
Weapon Systems:
- Flux Wave x1
- Extended Range Laser x3
- Flux Torpedo x4
- Proton Torpedo x11
ST-76 Scout Carrier
Rank: Lieutenant Commander Badges: none
Light carrier. Deploys squadrons of fighters to attack distant targets.
Primary Systems:
- Tachyon Drive x1
- IE Drive x3
- Auxiliary Reactor x2
- Standard Armor x10
- Narrowband ECCM x1
Weapon Systems:
- Flux Wave x1
- Extended Range Laser x3
- I-19 x4
ST-79 Missile Cruiser
Medium missile ship. Adept at attacking larger enemies from a distance. Vulnerable to close-range attack.
Primary Systems:
- Tachyon Drive x1
- IE Drive x3
- Auxiliary Reactor x2
- Standard Armor x9
- Local ECM x1
Weapon Systems:
- Extended Range Laser x3
- Peregrine Missile x10
- Flux Wave x1
Tier 2 Cruisers
ST-81 Vanguard Cruiser
Heavy arsenal ship. Carriers torpedoes to engage larger warships at close range and missile to engage at long range. Very difficult to escape from, but has minimal armament for dealing with other cruisers.
Primary Systems:
- Tachyon Drive x1
- IE Drive x3
- Auxiliary Reactor x2
- Standard Armor x9
- Narrowband ECM x1
Weapon Systems:
- Extended Range Laser x3
- Sparrow Missile x6
- Proton Torpedo x9
- Flux Wave x1
ST-83 Echelon Cruiser
Rank: Admiral Badges: Navigator, Engineer, Combat, Transport, Bomber, Support
Command ship. Uses advanced electronic command systems to neutralize enemy systems. Equipped with cannons for attacking at medium range.
Primary Systems:
- Tachyon Drive x1
- IE Drive x3
- Auxiliary Reactor x1
- Standard Armor x9
- Narrowband ECM x1
- Wormhole Device x1
- Targeting Computer Jammer x1
Weapon Systems:
- Longinus Defense Beam x3
- Flux Wave x1
- Heavy Particle Cannon x5
ST-84 Strategic Bomber Cruiser
Rank: Fleet Admiral Badges: Navigator, Bomber, Support
Heavy stealth bomber. Can attack planets without ever revealing itself.
Primary Systems:
- Tachyon Drive x1
- IE Drive x3
- Auxiliary Reactor x2
- Scanner x1
- Standard Armor x8
- Local ECM x3
- Narrowband ECM x2
Weapon Systems:
- MiRV Bomb x3
- Extended Range Laser x4
- Flux Wave x1
ST-85 Phalanx Cruiser
Rank: Vice Admiral Badges: Combat, Support
Heavy defense ship. Armed with beams to engage heavy targets at close range and point-defense lasers to protect itself and others from fighter or missile attack.
Primary Systems:
- Tachyon Drive x1
- IE Drive x3
- Auxiliary Reactor x2
- Standard Armor x10
- Scanner x1
Weapon Systems:
- Flux Wave x1
- Extended Range Laser x7
- Heavy Chemical Laser x2
- Flux Beam x3
- Standard Chemical Laser x2
ST-86 Battle Cruiser
Rank: Vice Admiral Badges: Navigator, Combat
Standard cannon/torpedo combination allows for great versatility. Can engage a variety of targets at both medium- and close-range.
Primary Systems:
- Tachyon Drive x1
- IE Drive x3
- Auxiliary Reactor x2
- Standard Armor x9
- Narrowband ECCM x1
Weapon Systems:
- Flux Wave x1
- Longinus Defense Beam x5
- Proton Torpedo x9
ST-89 Assault Carrier
Rank: Fleet Admiral Badges: Navigator, Engineer, Combat, Transport, Bomber, Support
Light attack carrier. Deploys fighter squadrons to attack remotely and uses torpedo launchers itself.
Primary Systems:
- Tachyon Drive x1
- IE Drive x3
- Auxiliary Reactor x2
- Standard Armor x9
- Narrowband ECCM x1
Weapon Systems:
- Flux Wave x1
- Extended Range Laser x3
- I-19 x4
- Proton Torpedo x6
Tier 3 Cruisers
ST-99 Tercio Cruiser
Rank: Marshal Badges: Navigator, Engineer, Transport, Bomber, Combat, Support
Advanced heavy attack ship. Can deploy minefields prior to battle, then attack with beams and torpedoes.
Primary Systems:
- Tachyon Drive x1
- IE Drive x3
- Auxiliary Reactor x2
- Standard Armor x9
Weapon Systems:
- Extended Range Laser x3
- EMP Mine x3
- Heavy Chemical Laser x2
- Proton Torpedo x9
- Flux Wave x1
- Flux Beam x2
- Standard Chemical Laser x2
ICC
M-230A Heavy Cruiser
Role: Gunboat
- Weapons: 4 chemical beam lasers, 3 railguns, 4 heavy railguns, and 5 fusion torpedo launchers.
- Rank Requirement: 1st Rear Admiral
- Badge's required: None
The most commonly seen cruiser in use by the ICC Navy, the Heavy cruiser is not to be underestimated. Its railgun array allows the Heavy Cruiser to pour cannon fire on ships very effectively from both a distance and close range. The 5 fusion torpedo lauchers are also very effective when engaging foes at close range.
M-231P Border Cruiser
Role: Electronic Warfare
- Weapons: 4 chemical lasers, 3 gauss guns, and 4 heavy gauss guns
- Rank Requirement: 1st Rear Admiral
- Badge's required: Silver Navigator
- Shielding/Armor: 8 reactive shields.
- Recommended setup (Note: If you have anything to add to this, please add it below this, don't edit it;thanks)
- Change all guns to railguns for energy (1.671)
- Keep ECCM, ECM will only lower your sig to 1.5 in the middle of space.
- Change the two full-arc beams to pulse for PD.
- Reading from the left, change every second shield to actives. This will change the outer shields to active shields. Always remember to redirect those shields!
The border cruiser completely forgoes armour, instead its fitted with 8 shield generators. Its cannons are arranged in a similar manner to the Heavy cruiser, but it loses the torpedoes in exchange for 2 extra sensors. The lack of armour means its very agile for something its size, it can turn almost as well as some frigates. The agility also means it can dodge a lot of fire, giving it a surprising endurance in battles. In the hands of an experienced captain, The Border Cruiser is a force to be reckoned with.
M-235A Assault Cruiser
Role: Assault
- Weapons: 4 chemical lasers, 3 heavy chemical lasers, and 10 fusion torpedo launchers.
- Rank Requirement: Vice Admiral
- Badge's required: Bronze Navigator, Bronze Engineer, Silver Combat, Bronze Transport, Bronze Bomber, and Bronze Support
Available to senior ICC cruiser captains, the ICC assault cruiser packs a powerful punch for its size. It's at home destroying the rears of enemy dreadnoughts, or obliterating smaller ships. Unlike the torpedo cruiser, you can shut the shields off for more energy.
M-235I Interdictor Cruiser
Role: Interdictor
- Weapons: 3 chemical beam lasers and 4 pulse beams.
- Rank Requirement: 2nd Rear Admiral
- Badge's required: None
The Interdictor can either traps enemy ships, or prevent UGTO assault ships from jumping to the missile boats. Greatly valued when your the faction using it, passionately hated by its enemies. They will try to eliminate it.
M-239A Strike Cruiser
Role: Long range assault
- Weapons: 4 chemical beam lasers, 3 gauss guns, 4 heavy gauss guns, and 3 ion cannons.
- Rank Requirement: 1st Rear Admiral
- Badge's required: None
The Strike Cruiser is the only playable cruiser which can carry 3 core weapons. It's is typically used as a long range sniper. It loses an armour plate in the rear, in exchange for an extra one in the nose. While its nose is devastating the other arcs are very weak, because most of its guns point forwards.
M-240M Missile Cruiser
Role: Missile boat
- Weapons: 4 chemical lasers, 8 ion tracker missile launchers.
- Rank Requirement: 2nd Rear Admiral
- Badge's required: Silver Support
The M-240M is the ICC missile cruiser. Its 8 missiles pack a powerful sting and its less vulnerable to missiles than the UGTO missile Cruiser if you fit pulse lasers. The Missle Cruiser should never get in a close range fight, as it will quickly be destroyed.
M-228C Escort Cruiser
Role: Escort Carrier
- Weapons: 4 fighter slots, 4 chemical lasers, and 7 railguns.
- Rank Requirement: 2nd Rear Admiral
- Badge's required: Silver Support
The "Guppy" as its sometimes known, is a combat carrier. The Escort Cruiser has a cannon array, at the expense of armour plate on the aft portion of the ship. Typically you should engage the same target you launched the fighters at.
M-270C Carrier Cruiser
Role: Carrier
- Weapons: 4 fighter slots and 7 chemical beam lasers
- Rank Requirement: 2nd Rear Admiral
- Badge's required: Silver Support
One of the 2 Carrier Cruisers, the m-270C has a stronger defence and 7 lasers, but no cannons. This Carrier is best used in conjunction with a decent sized fleet.
K'luth
Clavate
Role: Bomber
- Weapons: 4 disruptors and 4 bio bomb launchers.
- Rank Requirement: 1st Rear Admiral
- Badges Required: Silver Bomber
Scale
Role: Assault
- Weapons: 6 disruptors, 4 psionic cannons, and 8 AM torpedo launchers.
- Rank Requirement: Vice Admiral
- Badges Required: Silver Combat
Scarab
Role: Minelayer
- Weapons: 4 sets of AM mines, 4 disruptors, and 9 AM torpedo launchers.
- Rank Requirement: 1st Rear Admiral
- Badges Required: Silver Navigator, Silver Engineer, Silver Combat
Parasite
Role: ELF Beam ship
- Weapons: 5 disruptors, 4 assault disruptors, and 4 ELF beams
- Rank Requirement: 2nd Rear Admiral
- Badges Required: Silver Combat and Bronze Support
Piercer
Role: Interdictor
- Weapons: 5 disruptors, and 2 ELF beams
- Rank Requirement: 2nd Rear Admiral
- Badges Required: None
Pirates
M-248B Brigantine
Role: Carrier
- Weapons:
Rogens Flagship
Role: ???
- Weapons:
MI
Praetorian Cruiser
Role: ???
- Weapons: ???
Legion Cruiser
Role: ???
- Weapons: ???