Destroyer
Destroyers find the middle ground between speed, armor, and weapons. Although less heavily armored than cruisers, destroyers have the maneuverability to hit targets which cruisers and dreads cannot without imposing a large risk on themselves. They are the first ships that require a Shipyard to spawn.
UGTO
Tier 1 Destroyers
ST-40 Lance Destroyer
Rank: 2nd Lieutenant Badges: Navigator, Combat
Short-range attack ship. Ideal for engaging other destroyers at close range.
Primary Systems:
- Tachyon Drive x1
- IE Drive x2
- Auxiliary Reactor x1
- Standard Armor x10
Weapon Systems:
- Extended Range Laser x2
- Flux Wave x1
- Standard Chemical Laser x6
- Flux Beam x2
ICC
M-184B Minelayer Destroyer
Role: Minelayer
- Weapons: 3 TN Mine launchers, 4 chemical beam lasers, and 6 rail guns.
- Rank Requirement: Lieutenant Commander
- Badges required: Bronze Support
The Minelayer Destroyer not frequently used due to mines being difficult to use. The Minelayer can drop a nasty surprise on pursuers and has a light cannon array for Dealing with smaller ships.
M-186E Escort Destroyer
Role: Point Defense
- Weapons: 6 chemical beam lasers, 4 pulse beams, and 6 railguns.
- Rank Requirement: Lieutenant Commander
- Badges required: None
One of the first destroyers that is availble to newer ship captains. The Escort Destroyer is great for PD, and can also use its laser and gun arrays on other small ships.
M-190A Combat Destroyer
Role: Gunboat
- Weapons: 2 chemical lasers, 4 railguns, 2 heavy railguns, 4 fusion torpedo launchers.
- Rank Requirement: Captain
- Badges Required: None
This is an excellent ship. It can even fight things much larger than itself and come out alive.
M-190B Bomber Destroyer
Role: Bomber
- Weapons: 2 chemical lasers, 6 pulse beams, and 3 MiRV bomb launchers
- Rank Requirement: Commander
- Badges required: Bronze Bomber
The most popular bomber used by ICC forces. The Bomber Destroyer is deployed when the area is to dangerous for a Siege Dreadnaught. Its heavy beam array makes it tough to kill with missiles.
M-192M Missile Destroyer
Role: Missile Boat
- Weapons: 3 chemical beam lasers and 6 ion tracker missile launchers.
- Rank Requirement: Lieutenant Commander
- Badges required: Bronze Combat
The Missle Destroyer is more powerful than a Missile frigate, but can have energy problems if not managed properly. Not many use this this ship once they unlock the Missile Cruiser, as it can fire a much greater amount of missiles with little less dodging penality.
K'luth
Claw
Role: Assault
- Weapons: 8 disruptors, 2 psionic cannons, 2 heavy psionic cannons, and 6 AM torpedo launchers.
- Rank Requirement: Captain
- Badges Required: Silver Combat
Drainer
Role: ELF Beam ship
- Weapons: 8 disruptors, 1 assault disruptor, 2 psionic cannons, 2 heavy psionic cannons, and 2 ELF beams
- Rank Requirement: Commander
- Badges Required: Bronze Navigator
Shell
Role: Gunboat
- Weapons: 2 disruptors, 4 heavy psionic cannons, and 3 AM torpedoes launchers.
- Rank Requirement: Commander
- Badges Required: none
Stinger
Role: Missile boat
- Weapons: 2 disruptors and 5 Psionic Missile launchers.
- Rank Requirement: Lieutenant Commander
- Badges Required: None
Pirates
Bombard
- Role: Missile Ship
- Weapons:
C-208 CVM
Role: Carrier
- Weapons:
Sloop
- Role: Gunboat
- Weapons: