Destroyer

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Destroyers find the middle ground between speed, armor, and weapons. Although less heavily armored than cruisers, destroyers have the maneuverability to hit targets which cruisers and dreads cannot without imposing a large risk on themselves. They are the first ships that require a Shipyard to spawn.


UGTO

ST-22 Gunboat Destroyer

While the ST-22s are heavy on particle projection weapons they are still well-balanced light combatants, able to engage smaller targets quite effectively and even pose a threat to capital ships in sufficient numbers. Often seeing prominent duty on the front lines and anti-piracy patrols, these ships are considered a cornerstone of the UGTO fleet and a key step on an officer's track to a more prestigious command. Even senior admirals are known to look back on their time commanding "Double-deuces" fondly.

Role: Gunboat

  • Weapons: 2 chemical beams lasers, 2 particle cannons, 2 heavy particle cannons, 4 proton torpedoes, and a flux wave device.
  • Shipyard Requirements: 40,660 Resources | 45 Technology | Metals
  • Rank Requirement: Commander
  • Badges required: None

The Gunboat Destroyer is a perfect ship for novice and experienced captains alike. This destroyer is effective alone, in groups, and even against Dreadnoughts.

ST-23 Missile Destroyer

The ST-23s are dedicated light missile platforms, with the bare minimum of close-range defenses and a formidable missile battery. When their crews aren't listening, they are sometimes described as "missile spam in a tin can". With the vital systems and crew quarters crammed in around the missile launchers they can be cramped and unpleasant to serve on, but the satisfaction from sending all that firepower downrange is considered worth it.

Role: Missile Boat

  • Weapons: 3 chemical beam lasers and 6 ion tracker missile launchers.
  • Shipyard Requirements: 40,935 Resources | 45 Technology | Metals
  • Rank Requirement: Lieutenant Commander
  • Badges required: Bronze Combat

"Missile Spam in a tin can" as they are called. The Missile Destroyer may have lost favour with Captains and the Trade Navy in general, however they still have a few dedicated Captains which use them to great effectiveness..

ST-24 Assault Destroyer

Employing a tried-and-true design philosophy that has served the UGTO and its predecessors well, the ST-24s are frontal assault ships intended to engage and destroy their targets in close-quarters combat. To this end they are armed with heavy beam arrays and torpedo payloads. Only the most aggressive and ambitious commanders actively seek out a career in these ships, as their lighter armor cannot withstand quite as much punishment as most destroyers and the nature of their armament requires them to get into suicidally point-blank range in order to attack.

Role: Assault

  • Weapons: 8 chemical beam lasers, 2 flux beams, 6 proton torpedo launchers, and a flux wave device.
  • Shipyard Requirements: 40,440 Resources | 45 Technology | Metals
  • Rank Requirement: Captain
  • Badges required: Silver Combat

Sometimes good things come in small packages, and this is true for the Assault Destroyer. Its heavy weapons load can easily carve holes in the armour of enemy ships, but beware, its light armour means it cannot take the damage that other Destroyers can.

ST-28 Picket Destroyer

The ST-28 is armed with a comprehensive beam armament to provide excellent point-defense coverage in all directions. Affectionately known by the Trade Navy as "God's Flashlight", it also carries a decent gun armament to help it in combat with other light warships. Unfortunately, the modifications to the hull necessary to carry its heavy armament leaves no room for an auxiliary reactor. As a result it suffers from low power generation at speed, making it unable to keep up with conventional attack Destroyers in a dogfight.

Role: Point Defense

  • Weapons: 10 chemical beam lasers and 8 particle cannons.
  • Shipyard Requirements: 39,900 Resources | 45 Technology | Metals
  • Rank Requirement: Lieutenant Commander
  • Badges required: None

Known as 'Gods Flashlight', these Destoryers are armed to the teeth with laser's. So it's not surprising that its main role is missle defense. The Picket Destroyer also carries a light Cannon layout for dealing with smaller ships. However, due to the amount of weapons it carries, it does not carry a Aux reactor. This leads to energy draining quickly if you are not careful.

ICC

M-184B Minelayer Destroyer

Role: Minelayer

  • Weapons: 3 TN Mine launchers, 4 chemical beam lasers, and 6 rail guns.
  • Rank Requirement: Lieutenant Commander
  • Badges required: Bronze Support

The Minelayer Destroyer not frequently used due to mines being difficult to use. The Minelayer can drop a nasty surprise on pursuers and has a light cannon array for Dealing with smaller ships.

M-186E Escort Destroyer

Role: Point Defense

  • Weapons: 6 chemical beam lasers, 4 pulse beams, and 6 railguns.
  • Rank Requirement: Lieutenant Commander
  • Badges required: None

One of the first destroyers that is availble to newer ship captains. The Escort Destroyer is great for PD, and can also use its laser and gun arrays on other small ships.

M-190A Combat Destroyer

Role: Gunboat

  • Weapons: 2 chemical lasers, 4 railguns, 2 heavy railguns, 4 fusion torpedo launchers.
  • Rank Requirement: Captain
  • Badges Required: None

This is an excellent ship. It can even fight things much larger than itself and come out alive.

M-190B Bomber Destroyer

Role: Bomber

  • Weapons: 2 chemical lasers, 6 pulse beams, and 3 MiRV bomb launchers
  • Rank Requirement: Commander
  • Badges required: Bronze Bomber

The most popular bomber used by ICC forces. The Bomber Destroyer is deployed when the area is to dangerous for a Siege Dreadnaught. Its heavy beam array makes it tough to kill with missiles.

M-192M Missile Destroyer

Role: Missile Boat

  • Weapons: 3 chemical beam lasers and 6 ion tracker missile launchers.
  • Rank Requirement: Lieutenant Commander
  • Badges required: Bronze Combat

The Missle Destroyer is more powerful than a Missile frigate, but can have energy problems if not managed properly. Not many use this this ship once they unlock the Missile Cruiser, as it can fire a much greater amount of missiles with little less dodging penality.

K'luth

Claw

Role: Assault

  • Weapons: 8 disruptors, 2 psionic cannons, 2 heavy psionic cannons, and 6 AM torpedo launchers.
  • Rank Requirement: Captain
  • Badges Required: Silver Combat

Drainer

Role: ELF Beam ship

  • Weapons: 8 disruptors, 1 assault disruptor, 2 psionic cannons, 2 heavy psionic cannons, and 2 ELF beams
  • Rank Requirement: Commander
  • Badges Required: Bronze Navigator

Shell

Role: Gunboat

  • Weapons: 2 disruptors, 4 heavy psionic cannons, and 3 AM torpedoes launchers.
  • Rank Requirement: Commander
  • Badges Required: none

Stinger

Role: Missile boat

  • Weapons: 2 disruptors and 5 Psionic Missile launchers.
  • Rank Requirement: Lieutenant Commander
  • Badges Required: None

Pirates

Bombard

  • Role: Missile Ship
  • Weapons:

C-208 CVM

Role: Carrier

  • Weapons:

Sloop

  • Role: Gunboat
  • Weapons: