Cruiser

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Revision as of 19:33, 13 February 2012 by 176.8.90.7 (talk) (ICC)
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Cruisers are standard fare throughout the Darkspace universe. They are the perfect blend of armor, weapons, and speed that allow them to excel virtually every role they are assigned. However, in terms of sheer durability or weapon armaments, they are still outclassed by dreadnoughts or stations


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K'luth

Clavate

Role: Bomber

Weapons: 4 disruptors and 4 bio bomb launchers.

Rank Requirement: 1st Rear Admiral

Badges Required: Silver Bomber

Scale

Role: Assault

Weapons: 6 disruptors, 4 psionic cannons, and 8 AM torpedo launchers.

Rank Requirement: Vice Admiral

Badges Required: Silver Combat

Scarab

Role: Minelayer

Weapons: 4 sets of AM mines, 4 disruptors, and 9 AM torpedo launchers.

Rank Requirement: 1st Rear Admiral

Badges Required: Silver Navigator, Silver Engineer, Silver Combat

Parasite

Role: ELF Beam ship

Weapons: 5 disruptors, 4 assault disruptors, and 4 ELF beams

Rank Requirement: 2nd Rear Admiral

Badges Required: Silver Combat and Bronze Support

Piercer

Role: Interdictor

Weapons: 5 disruptors, and 2 ELF beams

Rank Requirement: 2nd Rear Admiral

Badges Required: None

Pirates

M-248B Brigantine

Role: Carrier

Weapons:

Rogens Flagship

Role: ???

Weapons:

MI

MI preatorean crusier

Role: ???

Weapons: ???