Planetary Structures
Structures are the things that make the Darkspace Game go. Without the Shipyard, the only ships would be Scouts and Frigates. Without the Dome or the Hydroponics Farm, you could never get the population needed to build a Shipyard. Defense Bases defend your planets from invasion.
Structures are built by Engineering ships in orbit around a Planet.
Contents
Basic Structures
Colony Hub
Colony Hub | |
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[[image:{{{image}}}.png|225px]] | |
Function: | +10 Habitat, +10 Food, +10 Energy, +5 Mining, +1 Production, +10 Research |
Worker Employment: | 0 Workers |
Energy Demand: | 0 Energy |
Technology Need: | 0 Technology |
Resource Cost: | 0 resources |
Construction Time: | 60 seconds |
Remarks: | Only 1 can be built on a planet. |
The starting structure of any colony, provides a new colonies initial power, research, mining, habitat, and food production.
Dome
Dome | |
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[[image:{{{image}}}.png|225px]] | |
Function: | +10 Habitat |
Worker Employment: | 0 Workers |
Energy Demand: | 1 Energy |
Technology Need: | 0 Technology |
Resource Cost: | 100 resources |
Construction Time: | 30 seconds |
Remarks: | None. |
Increases the Habitat of a planet by 10.
Farms
Increases the planet's Food Production.
Hydroponics Farm
Hydro Farm | |
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[[image:{{{image}}}.png|225px]] | |
Function: | +10 Food |
Worker Employment: | 1 Workers |
Energy Demand: | 1 Energy |
Technology Need: | 0 Technology |
Resource Cost: | 50 resources |
Construction Time: | 15 seconds |
Remarks: | None. |
Basic farm structure.
Automated Hydroponics Farm
Automated Hydro Farm | |
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[[image:{{{image}}}.png|225px]] | |
Function: | +20 Food |
Worker Employment: | 0 Workers |
Energy Demand: | 2 Energy |
Technology Need: | 20 Technology |
Resource Cost: | 350 resources |
Construction Time: | 30 seconds |
Remarks: | Requires no workers. |
Automated food production plant.
Biosphere Condensor
Biosphere Condensor | |
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[[image:{{{image}}}.png|225px]] | |
Function: | +30 Food |
Worker Employment: | 2 Workers |
Energy Demand: | 5 Energy |
Technology Need: | 40 Technology |
Resource Cost: | 1900 resources |
Construction Time: | 60 seconds |
Remarks: | None. |
The most advanced food production facility.
Power Structures
These structure provide the power for buildings to operate.
Fusion Generator
Fusion Generator | |
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[[image:{{{image}}}.png|225px]] | |
Function: | +30 Power |
Worker Employment: | 1 Workers |
Energy Demand: | 0 Energy |
Technology Need: | 0 Technology |
Resource Cost: | 50 resources |
Construction Time: | 20 seconds |
Remarks: | None. |
The most basic power plant.
Quantum Generator
Quantum Generator | |
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[[image:{{{image}}}.png|225px]] | |
Function: | +40 Power |
Worker Employment: | 3 Workers |
Energy Demand: | 0 Energy |
Technology Need: | 40 Technology |
Resource Cost: | 450 resources |
Construction Time: | 40 seconds |
Remarks: | None. |
A more advanced power plant.
Varience Generator
Variance Generator | |
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[[image:{{{image}}}.png|225px]] | |
Function: | +50 Power |
Worker Employment: | 5 Workers |
Energy Demand: | 0 Energy |
Technology Need: | 80 Technology |
Resource Cost: | 1800 resources |
Construction Time: | 60 seconds |
Remarks: | None. |
The most advanced Power plant buildable.
Solar Generator
Solar Generator | |
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[[image:{{{image}}}.png|225px]] | |
Function: | Variable Power |
Worker Employment: | 1 Workers |
Energy Demand: | 0 Energy |
Technology Need: | 10 Technology |
Resource Cost: | 200 resources |
Construction Time: | 20 seconds |
Remarks: | Generates power from sunlight received. |
A conventional power plant which traps sunlight to make energy. Energy produced depends on the amount of sunlight being received by the structure, which is received most at the planet's equator.
Research Structures
These buildings do the research needed to get more advanced structures.
Research Laboratory
Research Lab | |
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[[image:{{{image}}}.png|225px]] | |
Function: | +10 Research |
Worker Employment: | 1 Workers |
Energy Demand: | 3 Energy |
Technology Need: | 0 Technology |
Resource Cost: | 700 resources |
Construction Time: | 75 seconds |
Remarks: | None. |
The basic Lab building
Subspace Network
Subspace Network | |
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[[image:{{{image}}}.png|225px]] | |
Function: | +15 Research |
Worker Employment: | 2 Workers |
Energy Demand: | 6 Energy |
Technology Need: | 55 Technology |
Resource Cost: | 1500 resources |
Construction Time: | 150 seconds |
Remarks: | None. |
An advanced Lab building.
Cortex Nexus
Cortex Nexus | |
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[[image:{{{image}}}.png|225px]] | |
Function: | +20 Research |
Worker Employment: | 3 Workers |
Energy Demand: | 12 Energy |
Technology Need: | 85 Technology |
Resource Cost: | 3700 resources |
Construction Time: | 300 seconds |
Remarks: | None. |
The most advanced Lab structure in the game.
Resource Facilities
These structures mine and process the planets crust and convert it into usable Resource units.
Factory
Mine
Deep Core Mine
Mantle Extractor
Commerce Structures
Starport
Starport | |
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[[image:{{{image}}}.png|225px]] | |
Function: | Spawns AI transports, Allows resource loading. |
Worker Employment: | 1 Workers |
Energy Demand: | 2 Energy |
Technology Need: | 10 Technology |
Resource Cost: | 100 resources |
Construction Time: | 30 seconds |
Remarks: | Only 1 can be built per planet. |
Starports allow ships to request transport pods containing 5000 resources.
Depot
Depot | |
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[[image:{{{image}}}.png|225px]] | |
Function: | Repairs and reloads all friendly ships within 500 gu. |
Worker Employment: | 1 Workers |
Energy Demand: | 5 Energy |
Technology Need: | 10 Technology |
Resource Cost: | 200 resources |
Construction Time: | 30 seconds |
Remarks: | Only 1 can be built per planet. |
All-purpose ship repair and ammunition centres, a depot can rapidly deploy drones to repair all damage to hull, armor and subsystems. Depots can also replenish all ship-borne repair systems.
Shipyard
Shipyard | |
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[[image:{{{image}}}.png|225px]] | |
Function: | Constructs and stores player spaceships. |
Worker Employment: | 40 Workers |
Energy Demand: | 75 Energy |
Technology Need: | 65 Technology |
Resource Cost: | 20000 resources |
Construction Time: | 270 seconds |
Remarks: | Only 1 can be built per planet. |
Shipyards will use the resources available on the planet to rapidly construct ships for players. If there is a lack of resources, shipyards will maintain a buffer of 10'000 resource units and use the surplus, if available.
Defense Structures
Point-Defense Base
Point-Defense Base I | |
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[[image:{{{image}}}.png|225px]] | |
Worker Employment: | 1 Workers |
Energy Demand: | 10 Energy |
Technology Need: | 20 Technology |
Defence Grid Strength: | 4%% PD |
Resource Cost: | 800 resources |
Construction Time: | 100 seconds |
Defense Base
Defense Base I | |
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[[image:{{{image}}}.png|225px]] | |
Worker Employment: | 2 Workers |
Energy Demand: | 10 Energy |
Technology Need: | 25 Technology |
Defence Grid Strength: | 3%% PD |
Resource Cost: | 1000 resources |
Construction Time: | 120 seconds |
Offense Base
Offense Base I | |
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[[image:{{{image}}}.png|225px]] | |
Worker Employment: | 3 Workers |
Energy Demand: | 20 Energy |
Technology Need: | 35 Technology |
Defence Grid Strength: | 1%% PD |
Resource Cost: | 2000 resources |
Construction Time: | 200 seconds |
Heavy Point-Defense Base
Point-Defense Base II | |
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[[image:{{{image}}}.png|225px]] | |
Worker Employment: | 5 Workers |
Energy Demand: | 20 Energy |
Technology Need: | 70 Technology |
Defence Grid Strength: | 6%% PD |
Resource Cost: | 2500 resources |
Construction Time: | 150 seconds |
Heavy Defense Base
Defense Base II | |
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[[image:{{{image}}}.png|225px]] | |
Worker Employment: | 4 Workers |
Energy Demand: | 15 Energy |
Technology Need: | 80 Technology |
Defence Grid Strength: | 4%% PD |
Resource Cost: | 2000 resources |
Construction Time: | 210 seconds |
Heavy Offense Base
Offense Base II | |
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[[image:{{{image}}}.png|225px]] | |
Worker Employment: | 6 Workers |
Energy Demand: | 25 Energy |
Technology Need: | 90 Technology |
Defence Grid Strength: | 2%% PD |
Resource Cost: | 8000 resources |
Construction Time: | 360 seconds |