Cruiser
Cruisers are standard fare throughout the Darkspace universe. They are the perfect blend of armor, weapons, and speed that allow them to excel virtually every role they are assigned. However, in terms of sheer durability or weapon armaments, they are still outclassed by dreadnoughts or stations
UGTO
ST-34 Torpedo Cruiser
Role: Assault
- Weapons: 4 Chemical Lasers, 3 Heavy Chemical lasers, 10 proton torpedo launchers, and a flux wave device.
- Rank Requirement: Vice Admiral
- Badge's required: Bronze Navigator, Bronze Engineer, Silver Combat, Bronze transport, Bronze Bomber, Bronze Support
The last Cruiser you can get, the torpedo cruiser is a heavy hitter. It is an EAD in a Smaller, more convienent package. It is often seen smashing it's way though enemy formations using it's ten proton topedoes to deadly effect. Having a torpedo cruiser on your six is no laughing matter. The favourite prey of these ships are the command and missile dreadnoughts of the ICC.
ST-35 Interdictor
Role: Interdictor
- Weapons: 7 chemical lasers
- Rank Requirement: 2nd Rear Admiral
- Badge's required: None
Shared with the Missile cruiser for it's place as your first cruiser. For an attacking fleet, a Interdictor cruiser is a must. Used to great effect for traping enemy ships so they cannot jump out, they are the first targets the enemy aims for when their presence becomes known. It carries only lasers so it is best to stay close to friendly ships that can defend you.
ST-36 Battle Cruiser
Role: Gunboat
- Weapons: 4 chemical lasers, 4 heavy particle cannons, 4 Proton Torpedo launchers, and a flux wave device.
- Rank Requirement: 1st Rear Admiral
- Badge's required: None
The Bread and Butter ship of the Trade Navy, the UGTO Battle cruiser is the most numerous ship in the trade navy. Like it's Destoryer counter-part, it is a well balenced ship and is suited for the mid-close range area of fighting.
ST-39 Missile Cruiser
Role: Missile boat
- Weapons: 4 chemical beam lasers and 8 ion tracker missile launchers.
- Rank Requirement: 2nd Rear Admiral
- Badge's required: Silver Combat
Seeing one of these on the front lines is a rarity. Missile ships are quickly losing favour in the Trade Navy with the Missile dreadnought already discontinued, these are sure to be next. They are suited for long-range combat and carries no close range weapons and is therefore open to attack from smaller, close range ships.
ST-40 Strategic Bomber Cruiser
Role: Bomber
- Weapons: 7 chemical lasers and 4 MiRV bomb launchers.
- Rank Requirement: 1st Rear Admiral
- Badge's required: Silver Bomber
The primary instrument of the Trade Navy's bomber squadrons, they are used to compelety demolish ICC and K'luth planetary assets. A Formation of these with their smaller cousins, the Bomber Frigate, is a force to be reckoned with.
ICC
M-270C Carrier Cruiser
Role: Carrier
- Weapons: 4 fighter slots and 7 chemical beam lasers
- Rank Requirement: 2nd Rear Admiral
- Badge's required: Silver Support
M-230A Heavy Cruiser
Role: Gunboat
- Weapons: 4 chemical beam lasers, 3 railguns, 4 heavy railguns, and 5 fusion torpedo launchers.
- Rank Requirement: 1st Rear Admiral
- Badge's required: None
M-231P Border Cruiser
Role: Electronic Warfare
- Weapons: 4 chemical lasers, 3 gauss guns, and 4 heavy gauss guns
- Rank Requirement: 1st Rear Admiral
- Badge's required: Silver Navigator
- Shielding/Armor: 8 reactive shields.
Recommended setup(Note: If you have anything to add to this, please add it below this, don't edit it;thanks): Change all guns to railguns for energy(1.671)
Keep ECCM, ECM will only lower your sig to 1.5 in the middle of space.
Change the two full-arc beams to pulse for PD.
Reading from the left, change every second shield to actives. This will change the outer shields to active shields. Always remember to redirect those shields!
M-235A Assault Cruiser
Role: Assault
- Weapons: 4 chemical lasers, 3 heavy chemical lasers, and 10 fusion torpedo launchers.
- Rank Requirement: Vice Admiral
- Badge's required: Bronze Navigator, Bronze Engineer, Silver Combat, Bronze Transport, Bronze Bomber, and Bronze Support
M-235I Interdictor Cruiser
Role: Interdictor
- Weapons: 3 chemical beam lasers and 4 pulse beams.
- Rank Requirement: 2nd Rear Admiral
- Badge's required: None
M-239A Strike Cruiser
Role: Assault
- Weapons: 4 chemical beam lasers, 3 gauss guns, 4 heavy gauss guns, and 3 ion cannons.
- Rank Requirement: 1st Rear Admiral
- Badge's required: None
M-240M Missile Cruiser
Role: Missile boat
- Weapons: 4 chemical lasers, 8 ion tracker missile launchers.
- Rank Requirement: 2nd Rear Admiral
- Badge's required: Silver Support
M-228C Escort Cruiser
Role: Escort Carrier
- Weapons: 4 fighter slots, 4 chemical lasers, and 7 railguns.
- Rank Requirement: 2nd Rear Admiral
- Badge's required: Silver Support
K'luth
Clavate
Role: Bomber
- Weapons: 4 disruptors and 4 bio bomb launchers.
- Rank Requirement: 1st Rear Admiral
- Badges Required: Silver Bomber
Scale
Role: Assault
- Weapons: 6 disruptors, 4 psionic cannons, and 8 AM torpedo launchers.
- Rank Requirement: Vice Admiral
- Badges Required: Silver Combat
Scarab
Role: Minelayer
- Weapons: 4 sets of AM mines, 4 disruptors, and 9 AM torpedo launchers.
- Rank Requirement: 1st Rear Admiral
- Badges Required: Silver Navigator, Silver Engineer, Silver Combat
Parasite
Role: ELF Beam ship
- Weapons: 5 disruptors, 4 assault disruptors, and 4 ELF beams
- Rank Requirement: 2nd Rear Admiral
- Badges Required: Silver Combat and Bronze Support
Piercer
Role: Interdictor
- Weapons: 5 disruptors, and 2 ELF beams
- Rank Requirement: 2nd Rear Admiral
- Badges Required: None
Pirates
M-248B Brigantine
Role: Carrier
- Weapons:
Rogens Flagship
Role: ???
- Weapons:
MI
Praetorian Cruiser
Role: ???
- Weapons: ???