Planetary Structures

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Structures are the things that make the Darkspace Game go. Without the Shipyard, the only ships would be Scouts and Frigates. Without the Dome or the Hydroponics Farm, you could never get the population needed to build a Shipyard. Defense Bases defend your planets from invasion.

Structures are built by Engineering ships in orbit around a Planet.

Basic Structures

Colony Hub

Colony Hub
[[image:{{{image}}}.png|225px]]
Function: +10 Habitat, +10 Food, +10 Energy, +5 Mining, +1 Production, +10 Research
Worker Employment: 0 Workers
Energy Demand: 0 Energy
Technology Need: 0 Technology
Resource Cost: 0 resources
Construction Time: 60 seconds
Remarks: Only 1 can be built on a planet.

The starting structure of any colony, provides a new colonies initial power, research, mining, habitat, and food production.

Dome

Dome
[[image:{{{image}}}.png|225px]]
Function: +10 Habitat
Worker Employment: 0 Workers
Energy Demand: 1 Energy
Technology Need: 0 Technology
Resource Cost: 100 resources
Construction Time: 30 seconds
Remarks: None.

Increases the Habitat of a planet by 10.

Farms

Increases the planet's Food Production.

Hydroponics Farm

Hydro Farm
[[image:{{{image}}}.png|225px]]
Function: +10 Food
Worker Employment: 1 Workers
Energy Demand: 1 Energy
Technology Need: 0 Technology
Resource Cost: 50 resources
Construction Time: 15 seconds
Remarks: None.

Basic farm structure.

Automated Hydroponics Farm

Automated Hydro Farm
[[image:{{{image}}}.png|225px]]
Function: +20 Food
Worker Employment: 0 Workers
Energy Demand: 2 Energy
Technology Need: 20 Technology
Resource Cost: 350 resources
Construction Time: 30 seconds
Remarks: Requires no workers.

Automated food production plant.

Biosphere Condensor

Biosphere Condensor
[[image:{{{image}}}.png|225px]]
Function: +30 Food
Worker Employment: 2 Workers
Energy Demand: 5 Energy
Technology Need: 40 Technology
Resource Cost: 1900 resources
Construction Time: 60 seconds
Remarks: None.

The most advanced food production facility.

Power Structures

These structure provide the power for buildings to operate.

Fusion Generator

The most basic power plant.

Tech Needed: 0

Research: 0

Upkeep: 0

Build Time: 20

Resources: 50

Mining: 0

Production: 0

Power: 30

Power Consumption: 0

Habitat: 0

Workers: 1

Food Production: 0

Quantum Generator

A more advanced power plant.

Tech Needed: 40

Research: 0

Upkeep: 0

Build Time: 40

Resources: 450

Mining: 0

Production: 0

Power: 40

Power Consumption: 0

Habitat: 0

Workers: 3

Food Production: 0

Varience Generator

The most advanced Power plant buildable.

Tech Needed: 80

Research: 0

Upkeep: 0

Build Time: 60

Resources: 1800

Mining: 0

Production: 0

Power: 50

Power Consumption: 0

Habitat: 0

Workers: 5

Food Production: 0

Research Structures

These buildings do the research needed to get more advanced structures.

Research Laboratory

The basic Lab building

Tech Needed: 0

Research: 10

Upkeep: 0

Build Time:75

Resources: 700

Mining: 0

Production: 0

Power: 0

Power Consumption: 3

Habitat: 0

Workers: 1

Food Production: 0

Subspace Network

An advanced Lab building.

Tech Needed: 55

Research: 15

Upkeep: 0

Build Time: 150

Resources: 1500

Mining: 0

Production: 0

Power: 0

Power Consumption: 6

Habitat: 0

Workers: 2

Food Production: 10

Cortex Nexus

The most advanced Lab structure in the game.

Tech Needed: 85

Research: 20

Upkeep: 0

Build Time: 300

Resources: 3700

Mining: 0

Production: 0

Power: 0

Power Consumption: 12

Habitat: 0

Workers: 3

Food Production: 0

Resource Facilities

These structures mine and process the planets crust and convert it into usable Resource units.

Factory

Mine

Deep Core Mine

Mantle Extractor

Commerce Structures

Starport

Depot

Shipyard

Defense Structures