Difference between revisions of "Template:Missile"
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|Damage: || {{{damage}}} | |Damage: || {{{damage}}} | ||
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− | |Random Damage: || {{{damage-random}}} | + | |Random Damage: || up to {{{damage-random}}} |
|- | |- | ||
|Splash Radius: || {{{radius}}} GU | |Splash Radius: || {{{radius}}} GU | ||
Line 35: | Line 35: | ||
|Splash Damage: || {{{blast-damage}}} | |Splash Damage: || {{{blast-damage}}} | ||
|- | |- | ||
− | |Random Splash Damage: || {{{blast-damage-random}}} | + | |Random Splash Damage: || up to {{{blast-damage-random}}} |
|- | |- | ||
|Falloff: || {{{falloff}}}% | |Falloff: || {{{falloff}}}% |
Revision as of 19:53, 19 October 2012
{{{name}}} | |
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[[image:{{{image}}}.jpg|225px]] | |
Faction: | {{{faction}}} |
Technology Level: | {{{tech}}} |
Resource Cost: | {{{resource}}} |
Ammunition: | {{{ammo}}} |
Energy Cost: | {{{energy}}} |
Recharge Rate: | {{{drain}}} |
Velocity: | {{{speed}}} GU/s |
Max Range: | {{{max-range}}} GU |
Min Range: | {{{min-range}}} GU |
Turn Rate: | {{{turnrate}}} Degrees/s |
Damage Type: | {{{damage-type}}} |
Damage: | {{{damage}}} |
Random Damage: | up to {{{damage-random}}} |
Splash Radius: | {{{radius}}} GU |
Splash Damage: | {{{blast-damage}}} |
Random Splash Damage: | up to {{{blast-damage-random}}} |
Falloff: | {{{falloff}}}% |
Reverse Falloff: | {{{rev-falloff}}} |