Difference between revisions of "Destroyer"
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− | Destroyers find the middle ground between speed, armor, and weapons. Although less heavily armored than [[Cruiser|cruisers]], destroyers have the maneuverability to hit targets which cruisers and [[Dreadnought|dreads]] cannot without imposing a large risk on themselves. | + | Destroyers find the middle ground between speed, armor, and weapons. Although less heavily armored than [[Cruiser|cruisers]], destroyers have the maneuverability to hit targets which cruisers and [[Dreadnought|dreads]] cannot without imposing a large risk on themselves. They are the first ships that require a [[Planetary Structures#Shipyard|Shipyard]] to spawn. |
==UGTO== | ==UGTO== | ||
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===ST-22 Gunboat Destroyer=== | ===ST-22 Gunboat Destroyer=== | ||
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*Badges Required: None | *Badges Required: None | ||
− | This is an excellent ship. It can even fight things much larger than | + | This is an excellent ship. It can even fight things much larger than itself and come out alive. |
===M-190B Bomber Destroyer=== | ===M-190B Bomber Destroyer=== | ||
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===Drainer=== | ===Drainer=== | ||
− | Role: ''[[ELF|ELF]] Beam ship'' | + | Role: ''[[Beams#ELF|ELF]] Beam ship'' |
*Weapons: 8 disruptors, 1 assault disruptor, 2 psionic cannons, 2 heavy psionic cannons, and 2 ELF beams | *Weapons: 8 disruptors, 1 assault disruptor, 2 psionic cannons, 2 heavy psionic cannons, and 2 ELF beams |
Revision as of 04:49, 24 April 2012
Destroyers find the middle ground between speed, armor, and weapons. Although less heavily armored than cruisers, destroyers have the maneuverability to hit targets which cruisers and dreads cannot without imposing a large risk on themselves. They are the first ships that require a Shipyard to spawn.
UGTO
ST-22 Gunboat Destroyer
Role: Gunboat
- Weapons: 2 chemical beams lasers, 2 particle cannons, 2 heavy particle cannons, 4 proton torpedoes, and a flux wave device.
- Rank Requirement: Commander
- Badges required: None
A well rounded ship with four cannons, two lasers and six torpedoes, the Gunboat Destroyer is a perfect ship for novice and experianced captains alike. They are dreadly in the right hands, alone, in a group, and even against Dreadnoughts.
ST-23 Missile Destroyer
Role: Missile Boat
- Weapons: 3 chemical beam lasers and 6 ion tracker missile launchers.
- Rank Requirement: Lieutenant Commander
- Badges required: Bronze Combat
"Missile Spam in a tin can" as they are called, Missile ships have lost favour with Captains and the Trade Navy in general, however they still have a few dedcated followers which use them.
ST-24 Assault Destroyer
Role: Assault
- Weapons: 8 chemical beam lasers, 2 flux beams, 6 proton torpedo launchers, and a flux wave device.
- Rank Requirement: Captain
- Badges required: Silver Combat
Sometimes good things come in small packages, and this is true for the Assault Destroyer. Its heavy weapons load can easily carve holes in the armour of enemy ships, but beware, its light armour means it cannot take the damage that other destoryers can.
ST-28 Picket Destroyer
Role: Point Defense
- Weapons: 10 chemical beam lasers and 8 particle cannons.
- Rank Requirement: Lieutenant Commander
- Badges required: None
Known as 'Gods Flashlight', these Destoryers are armed to the teeth with laser's. So it's not surprising that its main role is missle defense. It also carries a light Cannon layout for dealing with smaller ships, however due to the amount of weapons it carries, it does not carry a Aux reactor, so energy drains quickly if you are not carefull.
ICC
M-184B Minelayer Destroyer
Role: Minelayer
- Weapons: 3 TN Mine launchers, 4 chemical beam lasers, and 6 rail guns.
- Rank Requirement: Lieutenant Commander
- Badges required: Bronze Support
Not frequently used, the Minelayer can drop a nasty surprise on pursuers and has a light cannon array.
M-186E Escort Destroyer
Role: Point Defense
- Weapons: 6 chemical beam lasers, 4 pulse beams, and 6 railguns.
- Rank Requirement: Lieutenant Commander
- Badges required: None
One of the first destroyers you unlock, its not a bad little ship. Its great for PD, but can also use that laser and gun array on small ships
M-190A Combat Destroyer
Role: Gunboat
- Weapons: 2 chemical lasers, 4 railguns, 2 heavy railguns, 4 fusion torpedo launchers.
- Rank Requirement: Captain
- Badges Required: None
This is an excellent ship. It can even fight things much larger than itself and come out alive.
M-190B Bomber Destroyer
Role: Bomber
- Weapons: 2 chemical lasers, 6 pulse beams, and 3 MiRV bomb launchers
- Rank Requirement: Commander
- Badges required: Bronze Bomber
The second bomber on ICC... while not as good as a bomber cruiser, its unlocked earlier. its heavy beam array makes it tough to kill with missiles.
M-192M Missile Destroyer
Role: Missile Boat
- Weapons: 3 chemical beam lasers and 6 ion tracker missile launchers.
- Rank Requirement: Lieutenant Commander
- Badges required: Bronze Combat
It's loaded with 6 missile tubes. its more powerful than a Missile frigate, but can have energy problems if not managed properly.
K'luth
Claw
Role: Assault
- Weapons: 8 disruptors, 2 psionic cannons, 2 heavy psionic cannons, and 6 AM torpedo launchers.
- Rank Requirement: Captain
- Badges Required: Silver Combat
Drainer
Role: ELF Beam ship
- Weapons: 8 disruptors, 1 assault disruptor, 2 psionic cannons, 2 heavy psionic cannons, and 2 ELF beams
- Rank Requirement: Commander
- Badges Required: Bronze Navigator
Shell
Role: Gunboat
- Weapons: 2 disruptors, 4 heavy psionic cannons, and 3 AM torpedoes launchers.
- Rank Requirement: Commander
- Badges Required: none
Stinger
Role: Missile boat
- Weapons: 2 disruptors and 5 Psionic Missile launchers.
- Rank Requirement: Lieutenant Commander
- Badges Required: None
Pirates
Bombard
- Role: Missile Ship
- Weapons:
C-208 CVM
Role: Carrier
- Weapons:
Sloop
- Role: Gunboat
- Weapons: