Difference between revisions of "Talk:Armor"
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need some things to improve the page from it's current version. | need some things to improve the page from it's current version. | ||
− | + | *good lore about each armor type | |
**why composite armor is weaker than standard armor | **why composite armor is weaker than standard armor | ||
**how can AHR be replaced for chitinous armor | **how can AHR be replaced for chitinous armor | ||
− | + | *good picture of each armor gadget in png format | |
**make each faction have a unique gadget model?(wink) | **make each faction have a unique gadget model?(wink) | ||
− | + | *hp and regen of each armor, after team Dev updates/upgrades them | |
**to disclose accurate numbers (and effect of gadget levelling) or High/Average/Low grading system | **to disclose accurate numbers (and effect of gadget levelling) or High/Average/Low grading system | ||
− | + | *resistances and weaknesses | |
**again, accurate percentages or just type of damage resisted | **again, accurate percentages or just type of damage resisted | ||
− | + | *armor mass - should that be included? it affects maneuverability and acceleration of armored ships. | |
− | + | *MI armor - Magnetic Resonance Barrier | |
**need information about it. is it just a rename of reflective armor gadget or new gadget in itself? | **need information about it. is it just a rename of reflective armor gadget or new gadget in itself? | ||
− | + | *pirate armor | |
**pirates use stolen ablative and standard armor from ugto ships. should that be mentioned? | **pirates use stolen ablative and standard armor from ugto ships. should that be mentioned? | ||
[[User:TobyDSyded|TobyDSyded]] 02:19, 13 April 2012 (Central Daylight Time) | [[User:TobyDSyded|TobyDSyded]] 02:19, 13 April 2012 (Central Daylight Time) |
Latest revision as of 07:19, 13 April 2012
need some things to improve the page from it's current version.
- good lore about each armor type
- why composite armor is weaker than standard armor
- how can AHR be replaced for chitinous armor
- good picture of each armor gadget in png format
- make each faction have a unique gadget model?(wink)
- hp and regen of each armor, after team Dev updates/upgrades them
- to disclose accurate numbers (and effect of gadget levelling) or High/Average/Low grading system
- resistances and weaknesses
- again, accurate percentages or just type of damage resisted
- armor mass - should that be included? it affects maneuverability and acceleration of armored ships.
- MI armor - Magnetic Resonance Barrier
- need information about it. is it just a rename of reflective armor gadget or new gadget in itself?
- pirate armor
- pirates use stolen ablative and standard armor from ugto ships. should that be mentioned?
TobyDSyded 02:19, 13 April 2012 (Central Daylight Time)