Difference between revisions of "Planets"

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Key components to Darkspace, planets are vital to strategic control as well as fueling the economy, making ships, mining recources,and many other tasks. Many are plain and bare some are firey infernos, some might be paradises and some may be big balls of gas. Each planet can support 32 Infantry units and 32 structures, with the exception of the Home Planets, which can hold 40 units and structures.  
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Key components to Darkspace, planets are vital to strategic control as well as fueling the economy, making ships, mining [[Recources]],and many other tasks. Many are plain and bare some are firey infernos, some might be paradises and some may be big balls of gas. Each planet can support 32 Infantry units and 32 structures, with the exception of the Home Planets, which can hold 40 units and structures.  
  
 
==Reference on Planet statistics==
 
==Reference on Planet statistics==
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==Gas planets==
 
==Gas planets==
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{{Planet|planetImage=Testplanet|type=Gas|structlimit=0|Inflimit=0|basehab=0|foodprod=0|rescap=0}}
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Gas Giants are huge planets with thick atmospheres of Hydrogen and Helium. These planets have no surface, and as such are uninhabitable, but many support moons that can be colonized.
 
Gas Giants are huge planets with thick atmospheres of Hydrogen and Helium. These planets have no surface, and as such are uninhabitable, but many support moons that can be colonized.
  
 
==Inferno planets==
 
==Inferno planets==
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{{Planet|planetImage=Testplanet|type=Inferno|structlimit=0|Inflimit=0|basehab=0|foodprod=0|rescap=0}}
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These are rocky planets that have an excess of volcanic activity, or are so close to their parent star that thier surface is molten. Surface temperatures easily reach into the thousands of degrees. These planets are uncolonizable and uncapturable.
 
These are rocky planets that have an excess of volcanic activity, or are so close to their parent star that thier surface is molten. Surface temperatures easily reach into the thousands of degrees. These planets are uncolonizable and uncapturable.
  
 
==Barren planets==
 
==Barren planets==
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{{Planet|planetImage=Testplanet|type=Barren|structlimit=32|Inflimit=32|basehab=0|foodprod=0|rescap=100000}}
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These planets are lumps of rock floating in space. Uninhabitable without structures, these planets are often used as resource providers for the more livable planets.
 
These planets are lumps of rock floating in space. Uninhabitable without structures, these planets are often used as resource providers for the more livable planets.
  
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==Arid planets==
 
==Arid planets==
Desert planets, these have pole to pole deserts and are incredibly hard to live on. Only the hardest people live on these planet sized saharas without envionmentally controlled dome enviroments and mechanized food production.
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{{Planet|planetImage=Testplanet|type=Arid|structlimit=32|Inflimit=32|basehab=40|foodprod=10|rescap=400000}}
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Desert planets, these have pole to pole deserts and are incredibly hard to live on. Only the hardest people live on these planet sized saharas without envionmentally controlled dome environments and mechanized food production.
  
 
Sructure Limit: 32
 
Sructure Limit: 32
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==Ice planets==
 
==Ice planets==
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{{Planet|planetImage=Testplanet|type=Ice|structlimit=32|Inflimit=32|basehab=20|foodprod=30|rescap=200000}}
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Frozen over ocean planets, these balls of ice give the hardest challenges for colonists, sporting subzero surface temperatures and constant snowstorms across much of the planet.
 
Frozen over ocean planets, these balls of ice give the hardest challenges for colonists, sporting subzero surface temperatures and constant snowstorms across much of the planet.
  
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==Ocean planets==
 
==Ocean planets==
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{{Planet|planetImage=Testplanet|type=Ocean|structlimit=32|Inflimit=32|basehab=20|foodprod=60|rescap=300000}}
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These planets are covered all over by miles deep ocean. No landmasses rise above the ocean save for occasional small islands and archipelagos. These planets are quite capable of supporting life, but have small base habitats due to the lack of usable land.
 
These planets are covered all over by miles deep ocean. No landmasses rise above the ocean save for occasional small islands and archipelagos. These planets are quite capable of supporting life, but have small base habitats due to the lack of usable land.
  
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==Terran planets==
 
==Terran planets==
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{{Planet|planetImage=Testplanet|type=Terran|structlimit=32|Inflimit=32|basehab=50|foodprod=50|rescap=600000}}
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Gems in a sea of rocks, these are the planets most like Humanities homeworld Earth. Reasonable surface temperatures and adequate water supplies make these the most habitable planets in the known systems. The comparable ease of life on these planets also lends to their ability to support more resources than the other planet types, and makes them attractive for hosting Shipyards.
 
Gems in a sea of rocks, these are the planets most like Humanities homeworld Earth. Reasonable surface temperatures and adequate water supplies make these the most habitable planets in the known systems. The comparable ease of life on these planets also lends to their ability to support more resources than the other planet types, and makes them attractive for hosting Shipyards.
  
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==Test Planet==
 
==Test Planet==
  
{{Planet|planetName=Slinki|planetImage=Testplanet|type=Barren|structlimit=40|Inflimit=40|basehab=10|foodprod=100|rescap=60}}
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{{Planet|planetImage=Testplanet|type=Barren|structlimit=40|Inflimit=40|basehab=10|foodprod=100|rescap=60}}
  
 
The planet Slinki is a barren, horrible wasteland, but with a very tiny patch of grass where a few slinki's frolick and enjoy life.
 
The planet Slinki is a barren, horrible wasteland, but with a very tiny patch of grass where a few slinki's frolick and enjoy life.

Revision as of 04:06, 7 April 2012

Key components to Darkspace, planets are vital to strategic control as well as fueling the economy, making ships, mining Recources,and many other tasks. Many are plain and bare some are firey infernos, some might be paradises and some may be big balls of gas. Each planet can support 32 Infantry units and 32 structures, with the exception of the Home Planets, which can hold 40 units and structures.

Reference on Planet statistics

Base Habitat refers to how many population units a planet can support with no additional Dome structures.

Base Food Production refers to how much food is produced per tick without additional food producing structures. Food is used to maintain the population, and the the number of population units cannot exceed the number of food units without Starvation occuring on the planet.

Resource Maximum refers to the highest number of Resource units the planet is capable of holding at one time. Resources are used to build structures and ships, if the planet hosts a Shipyard.

Gas planets

{{{planetName}}}
265px
Type: Gas
Allegiance Limit: Level {{{alleglimit}}}
Structure Limit: 0 Structures
Inf Limit: 0 Infantry
Base Habitat: 0 Population
Base Food Production: 0 Food
Res Storage Cap: 0 Resources

Gas Giants are huge planets with thick atmospheres of Hydrogen and Helium. These planets have no surface, and as such are uninhabitable, but many support moons that can be colonized.

Inferno planets

{{{planetName}}}
265px
Type: Inferno
Allegiance Limit: Level {{{alleglimit}}}
Structure Limit: 0 Structures
Inf Limit: 0 Infantry
Base Habitat: 0 Population
Base Food Production: 0 Food
Res Storage Cap: 0 Resources

These are rocky planets that have an excess of volcanic activity, or are so close to their parent star that thier surface is molten. Surface temperatures easily reach into the thousands of degrees. These planets are uncolonizable and uncapturable.

Barren planets

{{{planetName}}}
265px
Type: Barren
Allegiance Limit: Level {{{alleglimit}}}
Structure Limit: 32 Structures
Inf Limit: 32 Infantry
Base Habitat: 0 Population
Base Food Production: 0 Food
Res Storage Cap: 100000 Resources

These planets are lumps of rock floating in space. Uninhabitable without structures, these planets are often used as resource providers for the more livable planets.

Structure Limit: 32

Infantry Limit: 32

Base Habitat: 0

Base Food Production: 0

Resource Maximum: 100,000


Arid planets

{{{planetName}}}
265px
Type: Arid
Allegiance Limit: Level {{{alleglimit}}}
Structure Limit: 32 Structures
Inf Limit: 32 Infantry
Base Habitat: 40 Population
Base Food Production: 10 Food
Res Storage Cap: 400000 Resources

Desert planets, these have pole to pole deserts and are incredibly hard to live on. Only the hardest people live on these planet sized saharas without envionmentally controlled dome environments and mechanized food production.

Sructure Limit: 32

Infantry Limit: 32

Base Habitat: 40

Base Food Production: 10

Resource Maximum: 400,000


Ice planets

{{{planetName}}}
265px
Type: Ice
Allegiance Limit: Level {{{alleglimit}}}
Structure Limit: 32 Structures
Inf Limit: 32 Infantry
Base Habitat: 20 Population
Base Food Production: 30 Food
Res Storage Cap: 200000 Resources

Frozen over ocean planets, these balls of ice give the hardest challenges for colonists, sporting subzero surface temperatures and constant snowstorms across much of the planet.

Structure Limit: 32

Infantry Limit: 32

Base Habitat: 20

Base Food Production: 30

Resource Maximum: 200,000


Ocean planets

{{{planetName}}}
265px
Type: Ocean
Allegiance Limit: Level {{{alleglimit}}}
Structure Limit: 32 Structures
Inf Limit: 32 Infantry
Base Habitat: 20 Population
Base Food Production: 60 Food
Res Storage Cap: 300000 Resources

These planets are covered all over by miles deep ocean. No landmasses rise above the ocean save for occasional small islands and archipelagos. These planets are quite capable of supporting life, but have small base habitats due to the lack of usable land.

Structure Limit: 32

Infantry Limit: 32

Base Habitat: 20

Base Food Production: 60

Resource Maxixmum: 300,000


Terran planets

{{{planetName}}}
265px
Type: Terran
Allegiance Limit: Level {{{alleglimit}}}
Structure Limit: 32 Structures
Inf Limit: 32 Infantry
Base Habitat: 50 Population
Base Food Production: 50 Food
Res Storage Cap: 600000 Resources

Gems in a sea of rocks, these are the planets most like Humanities homeworld Earth. Reasonable surface temperatures and adequate water supplies make these the most habitable planets in the known systems. The comparable ease of life on these planets also lends to their ability to support more resources than the other planet types, and makes them attractive for hosting Shipyards.

Structure Limit: 32

Infantry Limit: 32

Base Habitat: 50

Base Food Production: 50

Resource Maximum: 600,000


Home planets

Home planets are the homeworlds of the 3 Factions in Darkspace. These planets, due to their positions as the capitals and economic centers of their respective civilizations, are able to support more structures and improvements then the average planet, supporting 40 over the normal 32.

Earth - Homeworld for the UGTO and for humanity in general. Third planet of the Sol system.

Exathra - Homeworld for the ICC, proclaimed the capital after the ICC sucession from UGTO control. Fourth planet of the CD+36*15693 system.

Sag Hothha - Homeworld for the K'luth species. According to K'luth histories, actually the second K'luth homeworld after the destruction of the first at the hands of a mysterious machine based race, believed by many to be the MI. Moon of the 6th planet in the Sirius A system.

Structure Limit: 40

Infantry Limit: 40

Base Habitat: 75

Base Food Production: 75

Resource Maximum: 1,000,000


Test Planet

{{{planetName}}}
265px
Type: Barren
Allegiance Limit: Level {{{alleglimit}}}
Structure Limit: 40 Structures
Inf Limit: 40 Infantry
Base Habitat: 10 Population
Base Food Production: 100 Food
Res Storage Cap: 60 Resources

The planet Slinki is a barren, horrible wasteland, but with a very tiny patch of grass where a few slinki's frolick and enjoy life.