Difference between revisions of "Frigate"
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Line 9: | Line 9: | ||
Role: ''Bomber'' | Role: ''Bomber'' | ||
− | *Weapons: 2 Standard | + | |
− | *Gadgets: 3 ECM | + | *Weapons: 2 Standard Chemical Lasers and 2 MiRV Bomb Launchers |
− | *Defenses: 5 Standard | + | *Gadgets: 3 ECM Devices and 1 Scanner |
+ | *Defenses: 5 Standard Armor Plates | ||
+ | *Shipyard Requirements: 0 Resources | 15 Technology | Metals | ||
*Rank Requirement: Ensign | *Rank Requirement: Ensign | ||
*Badges required: None | *Badges required: None | ||
Line 21: | Line 23: | ||
Role: ''Gunboat'' | Role: ''Gunboat'' | ||
− | *Weapons: 1 Standard | + | *Weapons: 1 Standard Chemical Laser, 4 Particle Cannons, 2 Heavy Particle Cannons, and 1 Flux Wave Device |
− | *Gadgets: None | + | *Gadgets: None |
− | *Defenses: 6 Standard armor plates | + | *Defenses: 6 Standard armor plates |
+ | *Shipyard Requirements: 0 Resources | 45 Technology | Metals | ||
*Rank Requirement: Midshipman | *Rank Requirement: Midshipman | ||
*Badges required: None | *Badges required: None | ||
Line 33: | Line 36: | ||
Role: ''Minelayer'' | Role: ''Minelayer'' | ||
− | *Weapons: 5 Standard | + | *Weapons: 5 Standard Chemical Lasers and 2 EMP Mine Launchers |
− | *Gadgets: 2 ECCM | + | *Gadgets: 2 ECCM Devices and 1 Scanner |
− | *Defenses: 6 Standard armor plates | + | *Defenses: 6 Standard armor plates |
− | *Rank Requirement: 2nd | + | *Shipyard Requirements: 0 Resources | 15 Technology | Metals |
+ | *Rank Requirement: 2nd Lieutenant | ||
*Badges required: Bronze Combat | *Badges required: Bronze Combat | ||
Line 45: | Line 49: | ||
Role: ''Missile Boat'' | Role: ''Missile Boat'' | ||
− | *Weapons: 2 Standard | + | *Weapons: 2 Standard Chemical Lasers and 6 Sparrow Missile Launchers |
− | *Gadgets: 3 ECM | + | *Gadgets: 3 ECM Devices |
− | *Defenses: 5 Standard | + | *Defenses: 5 Standard Armor Plates |
+ | *Shipyard Requirements:0 Resources | 15 Technology | Metals | ||
*Rank Requirement: 1st Lieutenant | *Rank Requirement: 1st Lieutenant | ||
*Badges required: Bronze Combat | *Badges required: Bronze Combat | ||
Line 57: | Line 62: | ||
Role: ''Point Defense/Electronic Warfare'' | Role: ''Point Defense/Electronic Warfare'' | ||
− | *Weapons: 6 Standard | + | *Weapons: 6 Standard Chemical Lasers |
− | *Gadgets: 4 ECCM | + | *Gadgets: 4 ECCM Devices and 1 Scanner |
− | *Defenses: 6 Standard | + | *Defenses: 6 Standard Armor Plates |
*Rank Requirement: Ensign | *Rank Requirement: Ensign | ||
*Badges required: None | *Badges required: None |
Revision as of 15:49, 26 June 2013
Frigates are a step up from scouts in that they are more heavily armored and just about as maneuverable as a scout would be. Frigates in groups can do a surprising amount of damage.
UGTO
ST-15 Bomber Frigate
The ST-15 frigates are designed for covert ship-to-surface munitions delivery, utilizing electronic warfare to conceal themselves and ensure their payload reaches the target. In most cases the first -- and only -- warning the unsuspecting populace below gets is when the bombs start hitting their colony hub. ICC news networks claim these shops have been responsible for countless unprovoked attacks on civilian targets over the years, but they can never offer any convincing proof ... because no-one ever sees them coming.
Role: Bomber
- Weapons: 2 Standard Chemical Lasers and 2 MiRV Bomb Launchers
- Gadgets: 3 ECM Devices and 1 Scanner
- Defenses: 5 Standard Armor Plates
- Shipyard Requirements: 0 Resources | 15 Technology | Metals
- Rank Requirement: Ensign
- Badges required: None
ST-16 Interceptor Frigate
The ST-16 Interceptors focus on speed and firepower, as they are intended to engage and destroy light attack craft before they can inflict crippling damage on the main battleships of the fleet. Though outwardly disdainful of the dinky little ships and their crews, UGTO dreadnought captains always rest a little easier knowing that the interceptors have them covered.
Role: Gunboat
- Weapons: 1 Standard Chemical Laser, 4 Particle Cannons, 2 Heavy Particle Cannons, and 1 Flux Wave Device
- Gadgets: None
- Defenses: 6 Standard armor plates
- Shipyard Requirements: 0 Resources | 45 Technology | Metals
- Rank Requirement: Midshipman
- Badges required: None
ST-17 Minelayer Frigate
ST-17 Minelayers are highly utilitarian little ships, capable of both deploying a substantial mine payload and using their own electronic warfare and beam armaments to keep the shipping lanes clear of enemy minefields. Unfortunately, the new-model EMP mines introduced a few years ago suffered from a design flaw and would detonate in their magazines if an enemy warship so much as sneezed at them. Though the design flaw has long since been corrected, the minelayer frigates still have a reputation for being deathtraps.
Role: Minelayer
- Weapons: 5 Standard Chemical Lasers and 2 EMP Mine Launchers
- Gadgets: 2 ECCM Devices and 1 Scanner
- Defenses: 6 Standard armor plates
- Shipyard Requirements: 0 Resources | 15 Technology | Metals
- Rank Requirement: 2nd Lieutenant
- Badges required: Bronze Combat
ST-18 Harrier Frigate
Harrier Frigates are equipped with a payload of small but powerful long-range missiles and enough electronic countermeasures to hide them from the enemy even while they attack. This particular combination allows them to destroy unprotected dreadnoughts with near impunity. Many an ICC admiral has cursed these deadly little ships with his last breath. Unfortunately they have only a modest close-range armament, so Harrier captains are always checking over their shoulder for enemy attack ships.
Role: Missile Boat
- Weapons: 2 Standard Chemical Lasers and 6 Sparrow Missile Launchers
- Gadgets: 3 ECM Devices
- Defenses: 5 Standard Armor Plates
- Shipyard Requirements:0 Resources | 15 Technology | Metals
- Rank Requirement: 1st Lieutenant
- Badges required: Bronze Combat
ST-19 Defense Frigate
The ST-19 is a versatile support ship that is often found backing up UGTO battle squadrons. Its extensive array of counter-countermeasures allow it to maintain electronic warfare superiority, while its substantial point-defense armament enables it to protect the fleet from fighter or missile attacks. Between these two capabilities, it is a highly effective counter to the light missiles ships that are increasingly being deployed against UGTO dreadnoughts.
Role: Point Defense/Electronic Warfare
- Weapons: 6 Standard Chemical Lasers
- Gadgets: 4 ECCM Devices and 1 Scanner
- Defenses: 6 Standard Armor Plates
- Rank Requirement: Ensign
- Badges required: None
ICC
M-40S Sensor Frigate
The M-40S is a powerful electronic warfare platform, packing enough ECCM to prevent the enemy pulling any dirty tricks. This makes it a priority target, so it carries a decent armament to defend itself with. With the arrival of the K'luth this ship has seen more action than any other single class in the fleet, though it has also taken heavy casualties, as frigates are just too small and fragile to last long in heavy combat, especially with the K'luth.
Role: Sniper/Electronic Warfare
- Weapons: 2 Chemical beam lasers, 1 Gauss gun, and 2 Heavy Gauss guns
- Gadgets: 4 ECCM devices and a Scanner.
- Defenses: 4 Active shields and 2 Composite armor plates.
- Rank Requirement: Midshipman
- Badges required: None
M-42B Bomber Frigate
The M-42B, planned and built largely before the latest conflict began, was envisioned as a first-strike weapon for taking out critical industrial targets on UGTO planets. To that end it was equipped with extensive stealth and electronic countermeasure systems to help it penetrate enemy lines and evade detection. In the years of fighting since, it has also proven a highly effective raider, able to hit targets the UGTO thinks are safe and force them to divert more ships to garrison duty.
Role: Bomber
- Weapons: 1 Chemical beam laser, 1 Pulse beam, 2 MiRV bomb launchers.
- Gadgets: 3 ECM devices and a Scanner.
- Defenses: 4 Active shields and 1 Composite armor plate.
- Rank Requirement: Midshipman
- Badges required: None
M-44A Assault Frigate
Role: Assault/Gunboat
- Weapons: 1 Chemical beam laser, 2 Railguns, 2 Heavy railguns, and 2 Fusion torpedo launchers.
- Gadgets: None.
- Defenses: 4 Active shields and 2 Composite armor plates.
- Rank Requirement: Ensign
- Badges required: None
M-45B Minelayer Frigate
Role: Minelayer
- Weapons: 2 TN Mine launchers, 1 Chemical beam laser, and 4 Pulse beams.
- Gadgets: 2 ECCM devices and a Scanner.
- Defenses: 4 Active shields and 2 Composite armor plates.
- Rank Requirement: Ensign
- Badges required: Bronze Navigator
M-46M Missile Frigate
Role: Missile Boat
- Weapons: 2 Chemical beam lasers, and 6 Sparrow missiles.
- Gadgets: 3 ECM devices.
- Defenses: 4 Active shields, 1 Composite armor plate.
- Rank Requirement: Ensign
- Badges required: None
K'luth
Beak
Role: Assault/Gunboat
- Weapons: 3 Disruptors, 2 Psionic cannons, 2 Heavy psionic cannons, and 2 AM torpedo launchers.
- Gadgets: 1 ECM device and a Cloaking Device.
- Defenses: 5 Organic armor plates.
- Rank Requirement: Ensign
- Badges required: None
Instars
Role: Minelayer
- Weapons: 5 Disruptors and 2 AM Mine launchers.
- Gadgets: 2 ECCM devices, a Scanner and a Cloaking device.
- Defenses: 5 Organic armor plates.
- Rank Requirement: Ensign
- Badges required: None
Nymph
Role: Assault
- Weapons: 3 Disruptors, 2 Heavy psionic cannons, and 6 AM torpedo launchers.
- Gadgets: 1 ECM device and a Cloaking Device.
- Defenses: 5 Organic armor plates.
- Rank Requirement: Ensign
- Badges required: Bronze Combat
Proboscis
Role: Bomber
- Weapons: 4 Disruptors and 2 Bio bomb launchers.
- Gadgets: 2 ECM devices and a Scanner.
- Defenses: 5 Organic armor plates.
- Rank Requirement: 2nd Lieutenant
- Badges required: None
Pirates
Raider
Role: Gunboat
Weapons:
Raider "Model T"
Role: Assault
Weapons:
M-19A "Corsair"
Role: Missile boat
Weapons: