Difference between revisions of "Dreadnought"
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− | The first Dreadnought | + | The first Dreadnought availible to Kluth ship captains, the Mandible is most effective at medium/close range. Many enemy captains have learned to fear having one of these uncloak on their tail. |
===Siphon=== | ===Siphon=== |
Revision as of 05:57, 29 July 2012
Dreadnoughts are heavily armed and armored battleships; they have stunning amounts of high powered weaponry, and layers upon layers of armor. Dreadnoughts are the strongest ships in Darkspace. Stations are stronger and more capable of taking damage; however, they are much less mobile than dreadnoughts.
The considerable firepower and survivabilty of a dreadnought comes at a cost; Without an escort, dreadnoughts tend to be at the mercy of the gradual yet inescapable damage dealt by smaller ships.
Contents
UGTO
ST-41 Carrier Dreadnought
Role: Escort Carrier
- Weapons: 4 fighter slots, 8 chemical lasers, 1 quantum singularity torpedo launcher, and 8 heavy particle cannons.
- Rank Requirement: Vice Admiral
- Badges Required: Bronze Combat, Silver Support
First Availible to new UGTO dreadnought captains, this ship is a nice step up from the cruiser. With a lot of projectiles and lasers armed mostly on the side of the ship, there is always a good angle to shoot the enemy. The fighters give you a long range capabilty, weakening an enemy before you jump in and finish the job.
ST-45 Battle Dreadnought
Role: Gunboat
- Weapons: 6 chemical beam lasers, 1 heavy chemical beam laser, 2 quantum singularity torpedo launchers, 12 heavy particle cannons, and a flux wave device.
- Rank Requirement: Admiral
- Badges Required: Gold Engineer, Silver Combat
With so many cannons on board, the Battle Dreadnought can kill many foes up to medium range. Being able to fire, and keep firing on an enemy when it is running away, is a great advantage over the more close range assault class dreadnoughts.
ST-46 Command Dreadnought
Role: Electronic Warfare / Gunboat
- Weapons: 3 sets of EMP mines, 6 chemical lasers, 8 heavy particle cannons, and 10 proton torpedo launchers.
- Engineering: Build drones
- Rank Requirement: Admiral
- Badges Required: Gold Engineer, Silver Combat, Silver Bomber, Gold Support.
Availible to distinquished Ugto Admirals. The Command Dreadnought's many torpedo slots pack a really good punch at close range. The mines also are also good help for setting up a perimeter. The Command Dreadnaught also has build drones that are good for building a platform base right next to you. Deadly in the hands of an experienced players.
ST-49 Agincourt Dreadnought
Role: Carrier
- Weapons: 8 fighter slots, 8 chemical beams, and 2 flux beams
- Rank Requirement: Vice Admiral
- Badges Required: Gold Support
Very effective at long range due to a larger fighter compliment. You can watch the battle from far away while lauching fighters at enemy ships. Just make sure you get out fast when a strong enemy gets near or you are toast!
ST-51 Elite Assault Dreadnought
Role: Assault
- Weapons: 4 chemical beam lasers, 6 heavy chemical beam lasers, 4 flux beams, 4 quantum singularity torpedo launchers, 14 proton torpedo launchers and a flux wave device.
- Rank Requirement: Fleet Admiral
- Badges Required: Gold Combat
The most powerfull Dreadnought in the UGTO arsenal, The Elite Assault deadnaught is very effective at close range. An Elite Assault Dreadnought (EAD) jumping into the battle makes the enemy rethink their tactics. If you ever thought that you didnt have enough firepower, those days are over once you meat the requirements for this ship. This ship is suitable to fight against Stations and other Dreadnought class ships. Keep in mind that the EAD is a close range ship, shooting players in small ships will require some practice in jumping.
ICC
M-307M Missile Dreadnought
Role: Missile boat
- Weapons: 6 Chemical Lasers and 8 Proton Cruise Missile launchers.
- Rank Requirement: Vice Admiral
- Badges Required: Gold Combat and Silver Support.
Nobody wants to get hit by the ICC Missle Dreadnought. With many heavy missles, the Missile Dreadnaught can sit from long range and fire away at the enemy. Because of it's heavy punch at a distance and low firepower at close range, this ship usually gets attacked first. Make sure you know how and when to jump a short distance safely, before flying this ship.
M-318C Command Dreadnought
Role: Escort Carrier / Engineer
- Weapons: 8 chemical beam lasers and 6 fighter slots.
- Engineering: Build drones
- Rank Requirement: Admiral
- Badges Required: Gold Engineer, Silver Combat, Silver Bomber, and Gold Support.
This Dreadnought is capable of hitting the enemy from a very long range with fighters, and the build drones allow you to build a supply platform to refill your fighters. Just make sure you have an escort to kill any enemy at close range.
M-400A Combat Dreadnought
Role: Gunboat
- Weapons: 6 chemical lasers, 1 heavy chemical beam laser, 12 heavy railguns, and 2 ion cannons.
- Rank Requirement: Admiral
- Badges Required: None
With so many cannons on board, this Dreadnought can kill many foes up to medium range. Being able to fire, and keep firing on an enemy when it is running away, is a great advantage over the more close range assault class dreadnoughts.
M-400B Siege Dreadnought
Role: Bomber
- Weapons: 9 chemical lasers, and 7 planetary siege missile launchers.
- Rank Requirement: Admiral
- Badges Required: Gold Bomber
The biggest bomber in the game, the Siege Dreadnought will make an enemy run back to defend the planet. Usually they are to late. You have already killed the planet. Make sure the area is safe before jumping into the vicinity of an enemy planet as the Siege Dreadnaught is slow and has no ship-to-ship weaponry.
M-410A Assault Dreadnought
Role: Assault
- Weapons: 6 chemical lasers, 4 heavy chemical lasers, 4 ion cannons, and 12 fusion torpedo launchers.
- Rank Requirement: Fleet Admiral
- Badges Required: Gold Combat
"We bring you pain", seems to be the motto for this ship. With the capability of rotating shields and a lot of close range firepower, you can kill most enemy dreadnoughts and put up a good fight against the much feared Battle Stations.
K'luth
Brood
Role: Engineer / Gunboat
- Weapons: 10 disruptors, 4 heavy psionic cannons, 2 stellar incinerators, and 4 fighter slots.
- Rank Requirement: Fleet Admiral
- Badges required: Gold Engineer and Gold Support.
Availible to senior Kluth dreadnaught captains, The brood is good for spamming fighers at enemy ships from a distance, building planets/Platforms, and can even hold its own against enemy ships.
Ganglia
Role: Missile boat / Gunboat
- Weapons: 8 disruptors, 8 heavy pisonic cannons, and 8 shroud missile launchers.
- Rank Requirement: Admiral
- Badges required: Gold Support.
The most effective Kluth missile ship, The Ganglia is very good for raining fire on enemy ships from a distance. It can also hit back at close range thanks to its cannons and disruptor armament.
Krill
Role: Gunboat
- Weapons: 4 disruptors, 4 stellar incinerators, and 8 heavy pisonic cannons.
- Rank Requirement: Grand Admiral
- Badges required: Gold Navigator, Gold Engineer, Gold Combat, Gold Transport, Gold Bomber, Gold Support, and Bronze Privateer.
The Krill is favored because of the bigger cargo hull. This allows you to drop 6 infantry on an enemy ship, giving you a higher chance of succes for privateering. Also with a lot of long range weaponry and a lot of energy reserves, you can keep hitting the enemy from a relatively safe distance.
Mandible
Role: Assault
- Weapons: 6 disruptors, 2 assault disruptors, 5 heavy pisonic cannons, 4 stellar incinerators, and 12 AM torpedo launchers.
- Rank Requirement: Admiral
- Badges required: None
The first Dreadnought availible to Kluth ship captains, the Mandible is most effective at medium/close range. Many enemy captains have learned to fear having one of these uncloak on their tail.
Siphon
Role: ELF Assault ship
- Weapons: 6 disruptors, 8 assault disruptors, 6 ELF beams, 2 stellar incinerators, and 8 AM torpedo launchers.
- Rank Requirement: Fleet Admiral
- Badges required: Gold Combat
What makes this ship so strong is of course the huge amounts of firepower, but also the ability to drain the energy away from the enemy and back to your ship for another one of those very painfull shots you can deliver. By the time you jump out of combat and cloak up, you have brought pain upon the enemy.
MI Legion
MI Longhead
Role: Planetary extermination dreadnought
The fastest and most maneuverable dreadnought in the metaverse can be seen razing entire planetary colonies with a devastating beam of unknown technology. The Longhead's vast array, of what appears to be, advanced chemical lasers can reach out beyond that of the other factions, and its target-seeking core weapons can damage all ships within a large radius upon impact.