Difference between revisions of "Planetary Structures"

From DarkSpace WIKI
Jump to: navigation, search
(Research Structures: wikilogical advancements, 1 edit at a time..)
(Power Structures: power up the edit-beam!)
Line 35: Line 35:
  
 
===Fusion Generator===
 
===Fusion Generator===
 +
{{structure|name=Fusion Generator|function=+30 Power|worker=1|energy=0|technology=0|buildtime=20|resource=50|remark=None.}}
 
The most basic power plant.
 
The most basic power plant.
 
+
<div style="clear:both">
Tech Needed: 0
 
 
 
Research: 0
 
 
 
Upkeep: 0
 
 
 
Build Time: 20
 
 
 
Resources: 50
 
 
 
Mining: 0
 
 
 
Production: 0
 
 
 
Power: 30
 
 
 
Power Consumption: 0
 
 
 
Habitat: 0
 
 
 
Workers: 1
 
 
 
Food Production: 0
 
  
 
===Quantum Generator===
 
===Quantum Generator===
 +
{{structure|name=Quantum Generator|function=+40 Power|worker=3|energy=0|technology=40|buildtime=40|resource=450|remark=None.}}
 
A more advanced power plant.
 
A more advanced power plant.
 
+
<div style="clear:both">
Tech Needed: 40
 
 
 
Research: 0
 
 
 
Upkeep: 0
 
 
 
Build Time: 40
 
 
 
Resources: 450
 
 
 
Mining: 0
 
 
 
Production: 0
 
 
 
Power: 40
 
 
 
Power Consumption: 0
 
 
 
Habitat: 0
 
 
 
Workers: 3
 
 
 
Food Production: 0
 
  
 
===Varience Generator===
 
===Varience Generator===
 +
{{structure|name=Variance Generator|function=+50 Power|worker=5|energy=0|technology=80|buildtime=60|resource=1800|remark=None.}}
 
The most advanced Power plant buildable.
 
The most advanced Power plant buildable.
 +
<div style="clear:both">
  
Tech Needed: 80
+
===Solar Generator===
 
+
{{structure|name=Solar Generator|function=Variable Power|worker=1|energy=0|technology=10|buildtime=20|resource=200|remark=Generates power from sunlight received.}}
Research: 0
+
A conventional power plant which traps sunlight to make energy. Energy produced depends on the amount of sunlight being received by the structure, which is received most at the planet's equator.
 
+
<div style="clear:both">
Upkeep: 0
 
 
 
Build Time: 60
 
 
 
Resources: 1800
 
 
 
Mining: 0
 
 
 
Production: 0
 
 
 
Power: 50
 
 
 
Power Consumption: 0  
 
 
 
Habitat: 0
 
 
 
Workers: 5
 
 
 
Food Production: 0
 
  
 
==Research Structures==
 
==Research Structures==

Revision as of 13:13, 29 June 2012

Structures are the things that make the Darkspace Game go. Without the Shipyard, the only ships would be Scouts and Frigates. Without the Dome or the Hydroponics Farm, you could never get the population needed to build a Shipyard. Defense Bases defend your planets from invasion.

Structures are built by Engineering ships in orbit around a Planet.

Basic Structures

Colony Hub

Colony Hub
[[image:{{{image}}}.png|225px]]
Function: +10 Habitat, +10 Food, +10 Energy, +5 Mining, +1 Production, +10 Research
Worker Employment: 0 Workers
Energy Demand: 0 Energy
Technology Need: 0 Technology
Resource Cost: 0 resources
Construction Time: 60 seconds
Remarks: Only 1 can be built on a planet.

The starting structure of any colony, provides a new colonies initial power, research, mining, habitat, and food production.

Dome

Dome
[[image:{{{image}}}.png|225px]]
Function: +10 Habitat
Worker Employment: 0 Workers
Energy Demand: 1 Energy
Technology Need: 0 Technology
Resource Cost: 100 resources
Construction Time: 30 seconds
Remarks: None.

Increases the Habitat of a planet by 10.

Farms

Increases the planet's Food Production.

Hydroponics Farm

Hydro Farm
[[image:{{{image}}}.png|225px]]
Function: +10 Food
Worker Employment: 1 Workers
Energy Demand: 1 Energy
Technology Need: 0 Technology
Resource Cost: 50 resources
Construction Time: 15 seconds
Remarks: None.

Basic farm structure.

Automated Hydroponics Farm

Automated Hydro Farm
[[image:{{{image}}}.png|225px]]
Function: +20 Food
Worker Employment: 0 Workers
Energy Demand: 2 Energy
Technology Need: 20 Technology
Resource Cost: 350 resources
Construction Time: 30 seconds
Remarks: Requires no workers.

Automated food production plant.

Biosphere Condensor

Biosphere Condensor
[[image:{{{image}}}.png|225px]]
Function: +30 Food
Worker Employment: 2 Workers
Energy Demand: 5 Energy
Technology Need: 40 Technology
Resource Cost: 1900 resources
Construction Time: 60 seconds
Remarks: None.

The most advanced food production facility.

Power Structures

These structure provide the power for buildings to operate.

Fusion Generator

Fusion Generator
[[image:{{{image}}}.png|225px]]
Function: +30 Power
Worker Employment: 1 Workers
Energy Demand: 0 Energy
Technology Need: 0 Technology
Resource Cost: 50 resources
Construction Time: 20 seconds
Remarks: None.

The most basic power plant.

Quantum Generator

Quantum Generator
[[image:{{{image}}}.png|225px]]
Function: +40 Power
Worker Employment: 3 Workers
Energy Demand: 0 Energy
Technology Need: 40 Technology
Resource Cost: 450 resources
Construction Time: 40 seconds
Remarks: None.

A more advanced power plant.

Varience Generator

Variance Generator
[[image:{{{image}}}.png|225px]]
Function: +50 Power
Worker Employment: 5 Workers
Energy Demand: 0 Energy
Technology Need: 80 Technology
Resource Cost: 1800 resources
Construction Time: 60 seconds
Remarks: None.

The most advanced Power plant buildable.

Solar Generator

Solar Generator
[[image:{{{image}}}.png|225px]]
Function: Variable Power
Worker Employment: 1 Workers
Energy Demand: 0 Energy
Technology Need: 10 Technology
Resource Cost: 200 resources
Construction Time: 20 seconds
Remarks: Generates power from sunlight received.

A conventional power plant which traps sunlight to make energy. Energy produced depends on the amount of sunlight being received by the structure, which is received most at the planet's equator.

Research Structures

These buildings do the research needed to get more advanced structures.

Research Laboratory

Research Lab
[[image:{{{image}}}.png|225px]]
Function: +10 Research
Worker Employment: 1 Workers
Energy Demand: 3 Energy
Technology Need: 0 Technology
Resource Cost: 700 resources
Construction Time: 75 seconds
Remarks: None.

The basic Lab building

Subspace Network

Subspace Network
[[image:{{{image}}}.png|225px]]
Function: +15 Research
Worker Employment: 2 Workers
Energy Demand: 6 Energy
Technology Need: 55 Technology
Resource Cost: 1500 resources
Construction Time: 150 seconds
Remarks: None.

An advanced Lab building.

Cortex Nexus

Cortex Nexus
[[image:{{{image}}}.png|225px]]
Function: +20 Research
Worker Employment: 3 Workers
Energy Demand: 12 Energy
Technology Need: 85 Technology
Resource Cost: 3700 resources
Construction Time: 300 seconds
Remarks: None.

The most advanced Lab structure in the game.

Resource Facilities

These structures mine and process the planets crust and convert it into usable Resource units.

Factory

Mine

Deep Core Mine

Mantle Extractor

Commerce Structures

Starport

Starport
[[image:{{{image}}}.png|225px]]
Function: Spawns AI transports, Allows resource loading.
Worker Employment: 1 Workers
Energy Demand: 2 Energy
Technology Need: 10 Technology
Resource Cost: 100 resources
Construction Time: 30 seconds
Remarks: Only 1 can be built per planet.

Starports allow ships to request transport pods containing 5000 resources.

Depot

Depot
[[image:{{{image}}}.png|225px]]
Function: Repairs and reloads all friendly ships within 500 gu.
Worker Employment: 1 Workers
Energy Demand: 5 Energy
Technology Need: 10 Technology
Resource Cost: 200 resources
Construction Time: 30 seconds
Remarks: Only 1 can be built per planet.

All-purpose ship repair and ammunition centres, a depot can rapidly deploy drones to repair all damage to hull, armor and subsystems. Depots can also replenish all ship-borne repair systems.

Shipyard

Shipyard
[[image:{{{image}}}.png|225px]]
Function: Constructs and stores player spaceships.
Worker Employment: 40 Workers
Energy Demand: 75 Energy
Technology Need: 65 Technology
Resource Cost: 20000 resources
Construction Time: 270 seconds
Remarks: Only 1 can be built per planet.

Shipyards will use the resources available on the planet to rapidly construct ships for players. If there is a lack of resources, shipyards will maintain a buffer of 10'000 resource units and use the surplus, if available.

Defense Structures