Difference between revisions of "Planetary Structures"
(→Farms: template added, text wall broken) |
(→Commerce Structures: lore is hard to find. stories are hard to make.) |
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===Starport=== | ===Starport=== | ||
+ | {{structure|name=Starport|function=Spawns AI transports, Allows resource loading.|worker=1|energy=2|technology=10|resource=100|buildtime=30|remark=Only 1 can be built per planet.}} | ||
+ | Starports allow ships to request transport pods containing 5000 resources. | ||
+ | <div style="clear:both"> | ||
===Depot=== | ===Depot=== | ||
+ | {{structure|name=Depot|function=Repairs and reloads all friendly ships within 500 gu.|worker=1|energy=5|technology=10|resource=200|buildtime=30|remark=Only 1 can be built per planet.}} | ||
+ | All-purpose ship repair and ammunition centres, a depot can rapidly deploy drones to repair all damage to hull, armor and subsystems. Depots can also replenish all ship-borne repair systems. | ||
+ | <div style="clear:both"> | ||
===Shipyard=== | ===Shipyard=== | ||
+ | {{structure|name=Shipyard|function=Constructs and stores player spaceships.|worker=40|energy=75|technology=65|resource=20000|buildtime=270|remark=Only 1 can be built per planet.}} | ||
+ | Shipyards will use the resources available on the planet to rapidly construct ships for players. If there is a lack of resources, shipyards will maintain a buffer of 10'000 resource units and use the surplus, if available. | ||
+ | <div style="clear:both"> | ||
==Defense Structures== | ==Defense Structures== |
Revision as of 11:39, 26 June 2012
Structures are the things that make the Darkspace Game go. Without the Shipyard, the only ships would be Scouts and Frigates. Without the Dome or the Hydroponics Farm, you could never get the population needed to build a Shipyard. Defense Bases defend your planets from invasion.
Structures are built by Engineering ships in orbit around a Planet.
Contents
Basic Structures
Colony Hub
Colony Hub | |
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[[image:{{{image}}}.png|225px]] | |
Function: | +10 Habitat, +10 Food, +10 Energy, +5 Mining, +1 Production, +10 Research |
Worker Employment: | 0 Workers |
Energy Demand: | 0 Energy |
Technology Need: | 0 Technology |
Resource Cost: | 0 resources |
Construction Time: | 60 seconds |
Remarks: | Only 1 can be built on a planet. |
The starting structure of any colony, provides a new colonies initial power, research, mining, habitat, and food production.
Dome
Dome | |
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[[image:{{{image}}}.png|225px]] | |
Function: | +10 Habitat |
Worker Employment: | 0 Workers |
Energy Demand: | 1 Energy |
Technology Need: | 0 Technology |
Resource Cost: | 100 resources |
Construction Time: | 30 seconds |
Remarks: | None. |
Increases the Habitat of a planet by 10.
Farms
Increases the planet's Food Production.
Hydroponics Farm
Hydro Farm | |
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[[image:{{{image}}}.png|225px]] | |
Function: | +10 Food |
Worker Employment: | 1 Workers |
Energy Demand: | 1 Energy |
Technology Need: | 0 Technology |
Resource Cost: | 50 resources |
Construction Time: | 15 seconds |
Remarks: | None. |
Basic farm structure.
Automated Hydroponics Farm
Automated Hydro Farm | |
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[[image:{{{image}}}.png|225px]] | |
Function: | +20 Food |
Worker Employment: | 0 Workers |
Energy Demand: | 2 Energy |
Technology Need: | 20 Technology |
Resource Cost: | 350 resources |
Construction Time: | 30 seconds |
Remarks: | Requires no workers. |
Automated food production plant.
Biosphere Condensor
Biosphere Condensor | |
---|---|
[[image:{{{image}}}.png|225px]] | |
Function: | +30 Food |
Worker Employment: | 2 Workers |
Energy Demand: | 5 Energy |
Technology Need: | 40 Technology |
Resource Cost: | 1900 resources |
Construction Time: | 60 seconds |
Remarks: | None. |
The most advanced food production facility.
Power Structures
These structure provide the power for buildings to operate.
Fusion Generator
The most basic power plant.
Tech Needed: 0
Research: 0
Upkeep: 0
Build Time: 20
Resources: 50
Mining: 0
Production: 0
Power: 30
Power Consumption: 0
Habitat: 0
Workers: 1
Food Production: 0
Quantum Generator
A more advanced power plant.
Tech Needed: 40
Research: 0
Upkeep: 0
Build Time: 40
Resources: 450
Mining: 0
Production: 0
Power: 40
Power Consumption: 0
Habitat: 0
Workers: 3
Food Production: 0
Varience Generator
The most advanced Power plant buildable.
Tech Needed: 80
Research: 0
Upkeep: 0
Build Time: 60
Resources: 1800
Mining: 0
Production: 0
Power: 50
Power Consumption: 0
Habitat: 0
Workers: 5
Food Production: 0
Research Structures
These buildings do the research needed to get more advanced structures.
Research Laboratory
The basic Lab building
Tech Needed: 0
Research: 10
Upkeep: 0
Build Time:75
Resources: 700
Mining: 0
Production: 0
Power: 0
Power Consumption: 3
Habitat: 0
Workers: 1
Food Production: 0
Subspace Network
An advanced Lab building.
Tech Needed: 55
Research: 15
Upkeep: 0
Build Time: 150
Resources: 1500
Mining: 0
Production: 0
Power: 0
Power Consumption: 6
Habitat: 0
Workers: 2
Food Production: 10
Cortex Nexus
The most advanced Lab structure in the game.
Tech Needed: 85
Research: 20
Upkeep: 0
Build Time: 300
Resources: 3700
Mining: 0
Production: 0
Power: 0
Power Consumption: 12
Habitat: 0
Workers: 3
Food Production: 0
Resource Facilities
These structures mine and process the planets crust and convert it into usable Resource units.
Factory
Mine
Deep Core Mine
Mantle Extractor
Commerce Structures
Starport
Starport | |
---|---|
[[image:{{{image}}}.png|225px]] | |
Function: | Spawns AI transports, Allows resource loading. |
Worker Employment: | 1 Workers |
Energy Demand: | 2 Energy |
Technology Need: | 10 Technology |
Resource Cost: | 100 resources |
Construction Time: | 30 seconds |
Remarks: | Only 1 can be built per planet. |
Starports allow ships to request transport pods containing 5000 resources.
Depot
Depot | |
---|---|
[[image:{{{image}}}.png|225px]] | |
Function: | Repairs and reloads all friendly ships within 500 gu. |
Worker Employment: | 1 Workers |
Energy Demand: | 5 Energy |
Technology Need: | 10 Technology |
Resource Cost: | 200 resources |
Construction Time: | 30 seconds |
Remarks: | Only 1 can be built per planet. |
All-purpose ship repair and ammunition centres, a depot can rapidly deploy drones to repair all damage to hull, armor and subsystems. Depots can also replenish all ship-borne repair systems.
Shipyard
Shipyard | |
---|---|
[[image:{{{image}}}.png|225px]] | |
Function: | Constructs and stores player spaceships. |
Worker Employment: | 40 Workers |
Energy Demand: | 75 Energy |
Technology Need: | 65 Technology |
Resource Cost: | 20000 resources |
Construction Time: | 270 seconds |
Remarks: | Only 1 can be built per planet. |
Shipyards will use the resources available on the planet to rapidly construct ships for players. If there is a lack of resources, shipyards will maintain a buffer of 10'000 resource units and use the surplus, if available.