Difference between revisions of "Electronic Warfare (EWAR)"
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==ECCM== | ==ECCM== | ||
− | ECCM raises your signature by 4 and makes it | + | ECCM raises your signature by 4 and makes it harder for K'luth to cloak. If a cloaked K'luth enters an ECCM device's range the K'luth vessel will begin to lose energy. When the avaliable energy reaches zero, the cloaking device will start taking damage. |
==Cloak== | ==Cloak== | ||
The Cloaking device, a K'luth faction special, reduces your signature to 0 and makes you invisible. The more ECCM in the area, the more energy the cloaking device takes to operate and the longer it takes to cloak. | The Cloaking device, a K'luth faction special, reduces your signature to 0 and makes you invisible. The more ECCM in the area, the more energy the cloaking device takes to operate and the longer it takes to cloak. |
Revision as of 23:50, 4 April 2012
EWAR gadgets raise or lower your signature.
ECM
ECM reduces your signature by 4 and makes it easier for K'luth to cloak.
ECCM
ECCM raises your signature by 4 and makes it harder for K'luth to cloak. If a cloaked K'luth enters an ECCM device's range the K'luth vessel will begin to lose energy. When the avaliable energy reaches zero, the cloaking device will start taking damage.
Cloak
The Cloaking device, a K'luth faction special, reduces your signature to 0 and makes you invisible. The more ECCM in the area, the more energy the cloaking device takes to operate and the longer it takes to cloak.