Difference between revisions of "Destroyer"

From DarkSpace WIKI
Jump to: navigation, search
(ICC)
m
Line 14: Line 14:
  
 
*Badges required: None
 
*Badges required: None
 +
 +
A well rounded ship with four cannons, two lasers and six torpedoes, the Gunboat Destroyer is a perfect ship for novice and experianced captains alike. And to boost they are dreadly in the right hands, alone or in a group, even against Dreadnoughts.
  
 
===ST-23 Missile Destroyer===  
 
===ST-23 Missile Destroyer===  
Line 25: Line 27:
 
*Badges required: Bronze Combat
 
*Badges required: Bronze Combat
  
 +
"Missile Spam in a tin can" as they are called, Missile Destroyers have lost favour with Destoryer Captains, however still have a few dedcated followers.
 +
 
===ST-24 Assault Destroyer===
 
===ST-24 Assault Destroyer===
  
Line 34: Line 38:
  
 
*Badges required: Silver Combat
 
*Badges required: Silver Combat
 +
 +
Sometimes good things come in small packages, and this is ture for the Assault Destroyer. With it's heavy weapons load it can easily crave holes in the armour of enemy ships. But beware, it's light armour means it cannot take the damage that other destoryers can.
  
 
===ST-28 Picket Destroyer===
 
===ST-28 Picket Destroyer===
Line 44: Line 50:
  
 
*Badges required: None
 
*Badges required: None
 +
 +
Known as 'Gods Flashlight' these Destoryers are armed to the teeth with laser's. So it's not surprising that it's main role is missle defense. It also carries a light Cannon layout for dealing with smaller ships, however due to the amount of weapons it carries it does not carry a Aux reactor, so drains energy quickly if you are not carefull.
  
 
==ICC==
 
==ICC==

Revision as of 08:30, 19 April 2012

Destroyers find the middle ground between speed, armor, and weapons. Although less heavily armored then cruisers, destroyers have the maneuverability to hit targets which cruisers and dreads cannot without imposing a large risk on themselves.


UGTO

ST-22 Gunboat Destroyer

Role: Gunboat

  • Weapons: 2 chemical beams lasers, 2 particle cannons, 2 heavy particle cannons, 4 proton torpedoes, and a flux wave device.
  • Rank Requirement: Commander
  • Badges required: None

A well rounded ship with four cannons, two lasers and six torpedoes, the Gunboat Destroyer is a perfect ship for novice and experianced captains alike. And to boost they are dreadly in the right hands, alone or in a group, even against Dreadnoughts.

ST-23 Missile Destroyer

Role: Missile Boat

  • Weapons: 3 chemical beam lasers and 6 ion tracker missile launchers.
  • Rank Requirement: Lieutenant Commander
  • Badges required: Bronze Combat

"Missile Spam in a tin can" as they are called, Missile Destroyers have lost favour with Destoryer Captains, however still have a few dedcated followers.

ST-24 Assault Destroyer

Role: Assault

  • Weapons: 8 chemical beam lasers, 2 flux beams, 6 proton torpedo launchers, and a flux wave device.
  • Rank Requirement: Captain
  • Badges required: Silver Combat

Sometimes good things come in small packages, and this is ture for the Assault Destroyer. With it's heavy weapons load it can easily crave holes in the armour of enemy ships. But beware, it's light armour means it cannot take the damage that other destoryers can.

ST-28 Picket Destroyer

Role: Point Defense

  • Weapons: 10 chemical beam lasers and 8 particle cannons.
  • Rank Requirement: Lieutenant Commander
  • Badges required: None

Known as 'Gods Flashlight' these Destoryers are armed to the teeth with laser's. So it's not surprising that it's main role is missle defense. It also carries a light Cannon layout for dealing with smaller ships, however due to the amount of weapons it carries it does not carry a Aux reactor, so drains energy quickly if you are not carefull.

ICC

M-184B Minelayer Destroyer

Role: Minelayer

  • Weapons: 3 TN Mine launchers, 4 chemical beam lasers, and 6 rail guns.
  • Rank Requirement: Lieutenant Commander
  • Badges required: Bronze Support

M-186E Escort Destroyer

Role: Point Defense

  • Weapons: 6 chemical beam lasers, 4 pulse beams, and 6 railguns.
  • Rank Requirement: Lieutenant Commander
  • Badges required: None

M-190A Combat Destroyer

Role: Gunboat

  • Weapons: 2 chemical lasers, 4 railguns, 2 heavy railguns, 4 fusion torpedo launchers.
  • Rank Requirement: Captain
  • Badges Required: None

M-190B Bomber Destroyer

Role: Bomber

  • Weapons: 2 chemical lasers, 6 pulse beams, and 3 MiRV bomb launchers
  • Rank Requirement: Commander
  • Badges required: Bronze Bomber

M-192M Missile Destroyer

Role: Missile Boat

  • Weapons: 3 chemical beam lasers and 6 ion tracker missile launchers.
  • Rank Requirement: Lieutenant Commander
  • Badges required: Bronze Combat

K'luth

Claw

Role: Assault

  • Weapons: 8 disruptors, 2 psionic cannons, 2 heavy psionic cannons, and 6 AM torpedo launchers.
  • Rank Requirement: Captain
  • Badges Required: Silver Combat

Drainer

Role: ELF Beam ship

  • Weapons: 8 disruptors, 1 assault disruptor, 2 psionic cannons, 2 heavy psionic cannons, and 2 ELF beams
  • Rank Requirement: Commander
  • Badges Required: Bronze Navigator

Shell

Role: Gunboat

  • Weapons: 2 disruptors, 4 heavy psionic cannons, and 3 AM torpedoes launchers.
  • Rank Requirement: Commander
  • Badges Required: none

Stinger

Role: Missile boat

  • Weapons: 2 disruptors and 5 Psionic Missile launchers.
  • Rank Requirement: Lieutenant Commander
  • Badges Required: None

Pirates

Bombard

  • Role: Missile Ship
  • Weapons:

C-208 CVM

Role: Carrier

  • Weapons:

Sloop

  • Role: Gunboat
  • Weapons: