Difference between revisions of "Planetary Structures"
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Structures are the things that make the Darkspace Game go. Without the Shipyard, the only ships would be Scouts and Frigates. Without the Dome or the Hydroponics Farm, you could never get the population needed to build a Shipyard. Defense Bases defend your planets from invasion. | Structures are the things that make the Darkspace Game go. Without the Shipyard, the only ships would be Scouts and Frigates. Without the Dome or the Hydroponics Farm, you could never get the population needed to build a Shipyard. Defense Bases defend your planets from invasion. | ||
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+ | Structures are built by Engineering ships in orbit around a planet. | ||
==Basic Structures== | ==Basic Structures== |
Revision as of 03:55, 21 February 2012
Structures are the things that make the Darkspace Game go. Without the Shipyard, the only ships would be Scouts and Frigates. Without the Dome or the Hydroponics Farm, you could never get the population needed to build a Shipyard. Defense Bases defend your planets from invasion.
Structures are built by Engineering ships in orbit around a planet.
Contents
Basic Structures
Colony Hub
The starting structure of any colony, provides a new colonies initial power, research, mining, habitat, and food production.
Tech Needed: 0
Research: 10
Upkeep: 0
Build Time: 60
Resources: 0
Mining: 5
Production: 1
Power: 10
Power Consumption: 0
Habitat: 10
Workers: 0
Food Production: 10
Dome
Increases the Habitat of a planet by 10.
Tech Needed: 0
Research: 0
Upkeep: 0
Build Time: 25
Resources: 100
Mining: 0
Production: 0
Power: 0
Power Consumption: 1
Habitat: 10
Workers: 0
Food Production: 0
Farms
Increases the planet's Food Production.
Hydroponics Farm
Basic farm structure.
Tech Needed: 0
Research: 0
Upkeep: 0
Build Time: 15
Resources: 50
Mining: 0
Production: 0
Power: 0
Power Consumption: 1
Habitat: 0
Workers: 1
Food Production: 10
Advanced Hydroponics Farm
Automated food production plant.
Tech Needed: 20
Research: 0
Upkeep: 0
Build Time: 30
Resources: 350
Mining: 0
Production: 0
Power: 0
Power Consumption: 2
Habitat: 0
Workers: 0
Food Production: 20
Biosphere Condensor
The most advanced food production facility.
Tech Needed: 40
Research: 0
Upkeep: 0
Build Time: 60
Resources: 1900
Mining: 0
Production: 0
Power: 0
Power Consumption: 5
Habitat: 0
Workers: 2
Food Production: 30
Power Structures
These structure provide the power for buildings to operate.
Fusion Generator
The most basic power plant.
Tech Needed: 0
Research: 0
Upkeep: 0
Build Time: 20
Resources: 50
Mining: 0
Production: 0
Power: 30
Power Consumption: 0
Habitat: 0
Workers: 1
Food Production: 0
Quantum Generator
A more advanced power plant.
Tech Needed: 40
Research: 0
Upkeep: 0
Build Time: 40
Resources: 450
Mining: 0
Production: 0
Power: 40
Power Consumption: 0
Habitat: 0
Workers: 3
Food Production: 0
Varience Generator
The most advanced Power plant buildable.
Tech Needed: 80
Research: 0
Upkeep: 0
Build Time: 60
Resources: 1800
Mining: 0
Production: 0
Power: 50
Power Consumption: 0
Habitat: 0
Workers: 5
Food Production: 0
Research Structures
These buildings do the research needed to get more advanced structures.
Research Laboratory
The basic Lab building
Tech Needed: 0
Research: 10
Upkeep: 0
Build Time:75
Resources: 700
Mining: 0
Production: 0
Power: 0
Power Consumption: 3
Habitat: 0
Workers: 1
Food Production: 0
Subspace Network
An advanced Lab building.
Tech Needed: 55
Research: 15
Upkeep: 0
Build Time: 150
Resources: 1500
Mining: 0
Production: 0
Power: 0
Power Consumption: 6
Habitat: 0
Workers: 2
Food Production: 10
Cortex Nexus
The most advanced Lab structure in the game.
Tech Needed: 85
Research: 20
Upkeep: 0
Build Time: 300
Resources: 3700
Mining: 0
Production: 0
Power: 0
Power Consumption: 12
Habitat: 0
Workers: 3
Food Production: 0
Resource Facilities
These structures mine and process the planets crust and convert it into usable Resource units.